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Shiv Live

Shiv

~46.9% WR ~10.8% pick
Hard Spreadshot RageBleedRepeat

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

Signature abilities4
Serrated Knives Slice and Dice Bloodletting Killing Blow ult at lvl 6
Ability 1
Serrated Knives
18s
Instant cast

Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

2
Charges
2s
Charge cooldown
0.2s
Channel time
10↑0.13
Bleed DPSPer Stack
1AP Bleed Duration +2s
2AP +2 Charges — Charges +2
5AP +10 Bleed DPS with increased Spirit scaling — Bleed DPSPer Stack +12, Bleed DPSPer Stack +0.09
Ability 2
Slice and Dice
16s
Instant cast

Perform a dash forward, damaging enemies along the path. Hit Enemies have their Spirit Resist reduced. This debuff can stack.

0.25s
Cast delay
60↑1.44
Impact Damage
12m
Dash Range
-6%
Spirit Resist
1AP Cooldown -6s
2AP -6% Spirit Resist +12m Dash Range — Spirit Resist -6%, Dash Range +2m
5AP +60 Impact Damage -0%s Cooldown per Hero hit. — Impact Damage +50, Cooldown Reduction On Hit +2%, Cooldown Reduction On Hit Non Hero +1%, Max Cooldown Reductions From Hits +8%
Ability 3
Bloodletting
20s
Instant cast

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

0.25s
Cast delay
25
Damage Pct Deferred
6s
Deferred Damage Duration
35
Defer Clear Pct
1AP Cooldown -10s
2AP Damage Pct Deferred +15
5AP Defer Clear Pct +50
Ability 4
Killing Blow
125s
Instant cast
0.05s
Cast delay
18m
Cast range
200
Damage
20%
Enemy Health Percent
1AP Gain +0m/s m/s move speed while at full rage. — Move speed +2m
2AP +12% Full Rage Bonus Damage 125s Cooldown — Buff Damage +10, Cooldown -30s
5AP +20% Enemy Health Threshold Finishing an enemy with Killing Blow lets you recast for 0s — Recast Window +20, Enemy Health Percent +5%
Guidehow to play

Shiv is a solo-lane dive bruiser-assassin built to snowball off isolated picks, not to anchor a 5v5. He pokes with Serrated Knives, drags a target under Killing Blow's execute line, leaps in to delete them, then resets the cooldown on the kill and chains to the next body. He's a spirit-leaning hybrid: knives and the execute scale with spirit, while the Spreadshot and melee feed his Rage bar. Pick him to farm a side lane and erase a fed carry; he's mid-complexity (3/5) but unforgiving, because the whole hero lives or dies on diving at the right moment.

Early game

Shiv is a lane bully. Spreadshot wants to be point-blank, so use Serrated Knives to poke from range, secure last-hits you can't reach with the gun, and snipe denies while you reload. Slice and Dice is your trade-and-bail button — dash in for a chunk, dash out before they answer. Bloodletting is what wins extended trades: the burst you eat is deferred, not gone, so you can stand in a fight, take the kill, then heal the bar back. Don't over-dive without Rage banked and Bloodletting available, and respect ganks plus the patch's S-tier bullies. First buys lean Close Quarters for the point-blank trade plus cheap spirit so your bleed and execute threshold come online early.

Mid game

Max Slice and Dice for the dash uptime — it's your rotation tool and it's gold on the king-of-the-hill Urn, where being able to re-engage and peel out repeatedly wins the point. With Decay online you start roaming to gank overextended, isolated enemies: bank Rage in the skirmish, then commit knives into dash into execute. Brawl on the back of Bloodletting plus Spirit Lifesteal, and clear the deferred bar with the active or a clean disengage once the kill is secured. Convert every pick into a tower or objective before the enemy can group up on you.

Late game

You become a tanky-ish spirit assassin who flanks the backline. Stick Escalating Exposure and ramped bleed on one squishy, Killing Blow to delete them, reset, chain to the next. Don't tunnel the frontline tanks — your value is picks, plus anti-heal (Decay / Healbane) against sustain comps. Killing Blow at max gives a higher execute threshold and full-Rage move speed, and the patch's -10 base HP for everyone quietly lowers every target under the line a hair sooner. If you can't get a clean flank, you contribute less, so draft and position around isolating one carry per fight.

Combos & tricks

Core kill chain: ramp Serrated Knives stacks, Slice and Dice through the target to apply its slow and close the gap, then Killing Blow the instant bleed ticks them under the threshold — the kill resets the cooldown, so pre-pick your second target and leap again. In a 2-target skirmish, hold for full Rage first: knives ricochet to the second enemy and slow both, and Slice and Dice spawns an echo that double-dips the dash damage, setting up back-to-back executes. Treat Bloodletting as an engage tool — dive in, kill fast, then activate it (or Ethereal Shift out) and out-heal the deferred bar with Spirit Lifesteal or Leech. Decay is your guaranteed-execute glue: its anti-heal stops the target healing back over the line while its DoT and slow stack with bleed and feed Rage. Against mobile squishies, layer Slowing Bullets or Knockdown so the dash-or-flight escape can't dodge your leap.

Matchups

Shiv feasts on immobile or squishy heroes who can't react to the bleed-and-execute: Venator, Rem, Bebop, Holliday and Sinclair are all dive fodder. He struggles into anti-dive and game-slowing picks that punish a bad engage — Seven, Graves and McGinnis, which also happen to be the patch's S-tiers. Broadly he only has a handful of favorable matchups, so this is a draft-and-discipline hero: pick him into a greedy immobile carry, dodge him into a wall of CC and zoning, and never commit a dive you can't reset out of.

Buildsbuy order matters
Laning1600

Close Quarters turns the point-blank Spreadshot into a real lane-trade threat, while cheap spirit pumps your knife bleed and pulls the execute threshold earlier. Extra Stamina fuels the hit-and-run dashing; Healing Rite stalls trades long enough for Bloodletting's deferred damage to feel free.

Mid game3200

Decay is the consensus core: anti-heal plus a DoT that stacks with bleed, builds Rage, and keeps a fleeing target under the execute line. Mystic Vulnerability amps every knife tick and pellet, Spirit Lifesteal lets your knives heal the dive, and Compress Cooldown gives more dash and execute uptime.

Late game6400

Escalating Exposure ramps your amp the longer you stay on one bleeding target, turning a dive into a delete. Cheat Death and Leech let you actually commit; Boundless Spirit and Spiritual Overflow spike your bleed, execute and Spreadshot pressure; Superior Cooldown chains the resets faster.

Situational

Healbane against sustain bruisers when Decay isn't enough. Ethereal Shift to dodge a combo and let the deferred Bloodletting bar tick out safely. Knockdown to ground escapers like Vindicta or Venator so Killing Blow lands, and Unstoppable to force a CC-immune commit into a clean execute.

Tips & tricks
Never open with Killing Blow. Stack bleed, slows and Decay to drag the target under the threshold first, then leap — and pre-pick your next body because the kill resets it.
The Bloodletting bar isn't real HP loss yet. Dive, kill fast, then activate Bloodletting or Ethereal Shift and heal it off with Spirit Lifesteal or Leech.
In a two-target skirmish, bank full Rage before you commit: knives ricochet and slow both, and Slice and Dice's echo double-dips your dash damage.
Weave Spreadshot and melee between cooldowns to keep Rage topped up while your abilities are down.
On the Urn and in rotations, Slice and Dice uptime is your real strength — value the dash for repositioning, not just damage.
Don't tunnel frontline tanks. Your job is flanking and deleting one isolated carry, then chaining; against sustain comps, Decay or Healbane is your fight contribution.
Common questions

Weapon or spirit Shiv?

Spirit-leaning hybrid. Serrated Knives and Killing Blow scale with spirit, so build spirit power and sustain first; the Spreadshot and melee are mainly for Rage generation, last-hits and point-blank chunk. Splash a couple of hybrid gun items like Slowing Bullets or Spiritual Overflow.

Is Shiv good for beginners?

He's mid-complexity (3/5). Throwing knives is easy; the skill is knowing when to dive — managing Rage timing, the execute threshold, and Bloodletting's deferred bar. He punishes mistimed dives, so he's less forgiving than a tankier first pick.

How do you play Killing Blow well?

Never lead with it. Pile on bleed, slows and Decay to push the target under the threshold, then leap to execute. It resets on the kill, so line up your second target beforehand, and max it for the higher threshold and the full-Rage move speed.

Is Shiv worth picking in 2026?

As a solo snowball assassin, yes; as a teamfight anchor, no. He's lower-tier right now (around a 46% win rate) but high-agency — great into immobile squishies like Venator and Rem, rough into the meta's anti-dive S-tiers Seven, Graves and McGinnis.

Profilevs roster
Health 83 Mobility 24 Burst 51 Sustain 57 Range 17 Ammo 16
Health 830
Regen 2/s
Move speed 6.5 m/s
Stamina 3
Burst DPS 52.1
Sustained 34.6
Range 41 m
Ammo 10
Primary weapon
Busted Flush
Spreadshot
52.1
DPS
4.8×6
Bullet damage
1.8rps
Fire rate
10
Ammo
2.8s
Reload
34.6
Sustained DPS
28
Shots to down
20.52s
Time to kill
17
Weak-spot shots
288
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m19.8m41.1m177.8m
Melee 50Light 116Heavy
Matchups

A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.

While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history30
  • Slice and Dice T2 reduced from -8% Spirit Resist to -6%
  • Bloodletting Deferred Damage Cleared reduced from 40% to 35%
  • Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
  • Killing Blow cooldown increased from 105s to 125s
  • Killing Blow full rage damage bonus reduced from 14% to 12%
  • Alt fire knockback reduced by 10%
  • Serrated Knives spirit scaling reduced from 0.15 to 0.13
  • Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
04-10-2026 UpdateApr 11, 2026
  • Fixed Rage not building up against Barriers
03-21-2026 UpdateMar 21, 2026
  • Stamina increased from 2 to 3
  • Stamina cooldown increased from 4.5s to 5.5s
  • Bloodletting no longer interrupts sliding when cast
  • Bloodletting is now affected by healing modifiers
  • Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
01-30-2026 UpdateJan 30, 2026
  • Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
12-16-2025 UpdateDec 16, 2025
  • Bloodletting deferred damage reduced from 30% to 25%
  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m
11-21-2025 UpdateNov 21, 2025
  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • Killing Blow Rage Damage Bonus reduced from 17% to 15%
  • Killing Blow T2 Rage Damage bonus reduced from 8% to 6%
  • Killing Blow Rage state now causes your alt fire knockback to push you a little further
10-24-2025 UpdateOct 24, 2025
  • * Shiv: Alt fire knockback reduced by 10%
Raw data & APIopen JSON from the client
shivslug19heroIdshivcodeName3complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt