Cheat Death
When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.
While death immune, you deal reduced damage and have reduced healing.
Passive — works automatically once bought.
Cheat Death is your panic button on a long timer — the hit that would kill you instead leaves you alive with a burst of healing and a few seconds of damage resist, so deep dives and getting bursted in a teamfight stop being an automatic death. Treat the proc as your cue to peel out, and remember enemy anti-heal (Healbane and friends) chews into the survival heal, so a coordinated team can still finish you through it.
Best with Billy
~56.3%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_cheat_death
- slug
- cheat-death
- token
- upgrade_cheat_death
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Spirit Protection
- filters
- —
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 90s |
| Health | BonusHealth | 200 |
| Move speed | BonusMoveSpeed | 0m |
| Bullet Resist | BulletResist | 15% |
| Death Immunity Damage Reduction | DeathImmunityDamageReduction | -60% |
| Death Immunity Duration | DeathImmunityDuration | 4.5s |
| Healing received penalty | HealAmpReceivePenaltyPercent | -60% |
| Regen penalty | HealAmpRegenPenaltyPercent | -60% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Death Immunity Damage Reduction +90, Healing received penalty +90, Regen penalty +90, Death Immunity Duration +0.5, Cooldown -20 |