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Holliday Live

Holliday

~45.3% WR ~12.6% pick
Hard Pistol CrackshotExplosiveApprehender

Holliday depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.

Signature abilities4
Powder Keg Ability Bounce Pad Ability Crackshot Spirit Lasso ult at lvl 6
Ability 1
Powder Keg
28s
Instant cast

Throw a barrel that explodes after a delay, dealing Spirit Damage and applying Knock Up. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.

1
Charges
3.5s
Charge cooldown
0.125s
Cast delay
6m
Radius
1AP Cooldown -10s
2AP Barrel Damage +58.5
5AP +0.4s Displacement and +1 Charges. — Charges +2, Toss Duration +0.4s, Toss Speed +140m/s
Ability 2
Ability Bounce Pad
41s
Instant cast
1
Charges
3.5s
Charge cooldown
0.08s
Cast delay
22s
Duration
1AP Cooldown -10s
2AP Speed On Land +4m, Speed On Land Duration +4s
5AP Stomp Damage +67.5, Stomp Damage +0.32
Passive
Ability Crackshot
20s
0.15s
Cast delay
55
Damage
50%
Fading Slow Percent
2s
Debuff duration
1AP Fading Slow Percent +25%
2AP Damage +49.5
5AP Ability Cooldown Per Headshot -6s, Ability Cooldown Per Headshot NPC -3s
Ability 4
Spirit Lasso
115s
Instant cast

Throw out your lasso, dealing Spirit Damage, Pulling, and applying Stun. Using a Bounce Pad extends the duration of Spirit Lasso.

0.5s
Cast delay
20m
Cast range
2.25s
Duration
2.25s
Status Effect Stun
1AP Damage +80
2AP Duration +0.75s
5AP Cooldown -50s
Guidehow to play

Holliday is Deadlock's explosive pistol playmaker — a hybrid carry who fights by knocking enemies into the air and shooting them out of it. Her game is to catch one priority target out of position, lasso or launch them away from their team, and delete them inside her combo window before peel arrives, then snowball off the pick. She's a genuine spirit/weapon hybrid: Powder Keg and Spirit Lasso scale with Spirit while her gun and the Crackshot finisher are Weapon. High aim demand and tight combo timing make her a skill-reward pick, not a safe carry — the client flags her as not for new players.

Early game

Holliday laning is genuinely strong. Lob Powder Keg onto the wave or a creep camp and shoot it to detonate — that's safe last-hits, denies, and harass in one button. Take an early point in Crackshot for the headshot bonus: it ignores damage falloff and tacks on a fading slow, so you out-trade most lane bullies at range. Keep Bounce Pad as your panic button, not an opener — it's the thing that saves you when a gank catches you grounded. Your real spike is the second Powder Keg charge from Extra Charge, so you can double-barrel a lane partner or chunk a tower-diver out of nowhere. First buys feed the barrel burst and the headshot finisher, with a little sustain to keep trading.

Mid game

This is her peak. Roam with Bounce Pad — it's mobility plus landing damage, so a pad onto a target is itself an opener. Hunt isolated backliners, and just as happily clumps, because barrels punish anyone who groups. The core loop: pre-place a Powder Keg, engage, fling the target airborne, and headshot or Crackshot them out of the air for the heavy bonus. Stack cooldown so a barrel is always up. Spirit Lasso comes online here as your pick button — drag an enemy backliner into your team, or yank a fleeing target back into kill range. Prioritize Superior Cooldown and a Surge of Power on Bounce Pad so the engage is fast and barrels never sit idle.

Late game

Late, you're a flank assassin and fight-opener, not a brawler — 780 HP melts if you stand in the front line. Set up on the side, open the fight by lassoing the enemy carry or support out of position, then dump barrels and airborne shots. Spirit scaling from Boundless Spirit, Escalating Exposure and Mystic Reverb turns barrels and lasso into real chunks, but you still need the gun to close — Mercurial Magnum bridges the two by charging your shots with spirit. The win condition never changes: get a pick before the fight is even joined and play five-on-four off the back of it.

Combos & tricks

Launch-and-shoot is the whole hero: Powder Keg under an enemy, detonate to fling them airborne, then headshot or Crackshot them mid-air for the bonus. Lasso, reposition, delete — yank a target out of their team (or a runner back into range), then barrel and airborne-shot them down, and pop Bounce Pad right after the lasso to extend its hold. Barrels chain: one Powder Keg detonates another, so space or stack two for a bigger AoE on a clump or objective. The clean kill sequence is Slowing Bullets to pin, Powder Keg burst, a Crackshot headshot (its own slow, no falloff), then finish with the gun — and Lasso them back if they bolt. Don't forget Bounce Pad deals landing damage: pad onto a target as an aggressive opener, or pad out to kite and grab high ground.

Matchups

She feasts on low-mobility squishy backliners she can lasso and launch — Grey Talon, Vindicta, Seven, a planted McGinnis — and on comps that clump into her barrel AoE. Respect dispel and debuff-removal: anyone who can shrug off the lasso or slow hard-counters her combo, so bait it first or itemize around it. Durable dive-tanks that survive the burst and collapse on her like Abrams, out-range and out-mobility threats like Bebop and Lash, and sustained DPS that wins a straight brawl like Haze and Wraith all punish a missed engage. Pick your moment, never force the lasso, and keep Ethereal Shift up to bail a whiff.

Buildsbuy order matters
Laning4000

Double-barrel lane control plus the headshot finisher. Extra Charge is near-mandatory for two Powder Kegs; Mystic Burst makes the explosions hit hard, Headshot Booster and High-Velocity Rounds sharpen the Crackshot kill, and Restorative Shot keeps you trading.

Mid game13000

The spirit-barrel core. Slowing Bullets pins targets so barrels and Crackshot land, Surge of Power imbues Bounce Pad for speed and engage, and Superior Cooldown plus Improved Spirit keep barrels and lasso always up and hitting; Recharging Rush refunds charges when you gun between casts.

Late game28000

Spirit scaling that bridges into the gun. Boundless Spirit is best-in-slot all-round, Escalating Exposure and Mystic Reverb ramp barrel and lasso damage, Mercurial Magnum charges your shots with spirit for the hybrid finish, and Spirit Burn punishes clumps with an anti-heal explosion.

Crackshot variant26000

Pure airborne gun-carry that abuses Crackshot's falloff immunity. Headhunter, Sharpshooter and Long Range turn launched targets into free headshots, Hollow Point rewards full HP burst, and Crippling Headshot locks them in the air. More all-in on your aim than the spirit line.

Tips & tricks
Shoot your own barrel to detonate it on demand — don't wait out the fuse for a last-hit or a kill.
Pop Bounce Pad right after Spirit Lasso connects; the pad extends the lasso's hold for a longer delete window.
Crackshot headshots ignore damage falloff, so the airborne shot hits full even at range — drill tracking targets you've launched.
Keep one Bounce Pad charge in reserve as an escape; spending both offensively gets you killed when the gank arrives.
Space two Powder Kegs so one detonates the other for a chained explosion on a clump or an objective.
Common questions

Is Holliday weapon or spirit?

Hybrid, leaning spirit. The strongest current line is spirit barrels plus heavy cooldown reduction with a light weapon dip for the Crackshot kill shot. A pure-weapon Crackshot build exists but it's more all-in on your aim.

Is Holliday good for beginners?

No — the client flags her as not for new players. She's all aim and combo timing and feels clunky until you've drilled launch-and-shoot. Pick her to climb on mechanics, not as a safe carry.

What should I max first on Holliday?

Powder Keg first for burst and waveclear, then Bounce Pad for mobility, engage and landing damage, with one early point in Crackshot for the headshot bonus. Bring Spirit Lasso online as it unlocks and pour value points into Crackshot.

How do I use Spirit Lasso well?

Don't open with it at random. Use it to isolate one key target — the enemy carry or support — away from their peel, then commit your barrel combo. Hold Bounce Pad to extend the grab, and keep Ethereal Shift ready in case you overextend.

Profilevs roster
Health 57 Mobility 96 Burst 28 Sustain 21 Range 70 Ammo 16
Health 780
Regen 2/s
Move speed 8.2 m/s
Stamina 2
Burst DPS 41.8
Sustained 26.4
Range 58 m
Ammo 10
Primary weapon
Doc's Orders
Pistol
41.8
DPS
19.7
Bullet damage
2.1rps
Fire rate
10
Ammo
2.8s
Reload
26.4
Sustained DPS
40
Shots to down
26.65s
Time to kill
24
Weak-spot shots
197
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m57.5m177.8m
Melee 50Light 116Heavy
Matchups

There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.

Grisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed "The Troubadour", but when she confronted him he exploded into a murder of crows and flew away.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history21
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
  • Fixed Rising Ram interrupting Lasso
  • Spirit Lasso T1 increased from +68 Damage to +80
  • Spirit Lasso T3 increased from -30s Cooldown to -50s
04-10-2026 UpdateApr 11, 2026
  • Various behavior and feel improvements to her gun
03-25-2026 UpdateMar 26, 2026
  • Bounce Pad now provides allies with air control and stomp damage
  • Crackshot T3 increased from -4s/-2s for hero/npc headshots to -6s/-3s
01-30-2026 UpdateJan 30, 2026
  • Crackshot Spirit Scaling increased from 1.1 to 2.5
  • Bounce Pad cooldown reduced by 20s
12-29-2025 UpdateDec 30, 2025
  • Powder Keg cooldown reduced from 32s to 28s
  • Fixed Lasso being removed by Divine Barrier
11-21-2025 UpdateNov 21, 2025
  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Bounce Pad damage reduced from 80 to 60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
09-04-2025 UpdateSep 04, 2025
  • Base bullet damage reduced from 26 to 22
  • Bullet damage growth increased from 1.08 to 1.23
  • Powder Keg displacement duration reduced from 1s to 0.4s
  • Powder Keg damage reduced from 90 to 80
  • Powder Keg T2 damage reduced from 75 to 65
Raw data & APIopen JSON from the client
hollidayslug14heroIdastrocodeName3complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt