Torment Pulse
3200
1.4s
What it does
Periodically deals Spirit Damage to the closest two enemies nearby.
Innate
Passive
1.4s
Passive — works automatically once bought.
100
Health
18%
Melee resist
25↑0.23
Damage Pulse Amount
9m
Damage Pulse Radius
When to buy & tricks
Torment Pulse pulses Spirit Damage onto the two nearest enemies on its own, racking up free chip damage in teamfights, dives and wave clear without you ever aiming. Slot it on Spirit heroes who want a passive damage source that scales with their Spirit Power while they focus on abilities.
Built by
Best with Drifter
~56.2%
build share · win rate when built
Performance
~54.8%
Win rate
4.0%
Build rate
+1.4
vs last patch
8'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Health
100
31.3/1k
Melee resist
18%
5.6/1k
Damage Pulse Amount
25↑0.23
7.8/1k
Spirit scaling
Cooldown1.4s
Damage Pulse Amount25↑0.23
Damage Pulse Radius9m
Related mechanics
Update history3
Map Rework UpdateFeb 25, 2025
- Torment Pulse
10-11-2024 UpdateOct 11, 2024
- Torment Pulse now scales with cooldown again
- Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
08-15-2024 UpdateAug 15, 2024
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_tech_damage_pulse
- slug
- torment-pulse
- token
- upgrade_tech_damage_pulse
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Misc Spirit
- filters
- EShopFilterMagicDamage, EShopFilterDurability
- componentIds
- —
- upgradeIds
- —
properties (5)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 1.4s |
| Health | BonusHealth | 100 |
| Damage Pulse Amount | DamagePulseAmount | 25 · ↑0.23 |
| Damage Pulse Radius | DamagePulseRadius | 9m |
| Melee resist | MeleeResistPercent | 18% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Health +75, Damage Pulse Amount +30 |