Torment Pulse
3200
1.4s
Effects
Periodically deals spirit damage to the closest two enemies nearby.
Bonuses
Passive
1.4s
Passive — works automatically once bought.
100
Health
18%
Melee Resist
25↑0.23
Pulse Damage
9m
Pulse Radius
Overview
Choose this when your normal fighting position stays close to enemies long enough for repeated pulses. It targets the nearest opponents, so nearby units can change who receives the damage; use movement to keep the intended victims close instead of assuming the pulse always selects the most important hero.
Stats
9/16/2026 – 9/22/2026- Win rate
- 53.1%
- Purchases
- 413,750
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Health
100
31.3/1k
Melee Resist
18%
5.6/1k
Pulse Damage
25↑0.23
7.8/1k
Spirit
Cooldown1.4s
Pulse Damage25↑0.23
Pulse Radius9m
Related mechanics
Update history3
Map Rework UpdateFeb 25, 2025
- Added new proc sound.
10-11-2024 UpdateOct 11, 2024
- Torment Pulse now scales with cooldown again
- Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
08-15-2024 UpdateAug 15, 2024
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
Data and APIData and API
identity
- id
- upgrade_tech_damage_pulse
- slug
- torment-pulse
- token
- upgrade_tech_damage_pulse
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Misc Spirit
- filters
- EShopFilterMagicDamage, EShopFilterDurability
- componentIds
- —
- upgradeIds
- —
properties (5)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 1.4s |
| Health | BonusHealth | 100 |
| Melee Resist | MeleeResistPercent | 18% |
| Pulse Damage | DamagePulseAmount | 25 · ↑0.23 |
| Pulse Radius | DamagePulseRadius | 9m |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Health +75, Pulse Damage +30 |