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Recharging Rush

Recharging Rush

Weapon ·Tier 2 · Passive
1600 25s
Effects

Dealing significant weapon damage replenishes a charge for each of your charged abilities.

Bonuses
25s

Passive — works automatically once bought.

20%
Max Ammo
10%
Weapon Damage
200
Damage Threshold
3.5
Time Frame
Overview

This links a useful weapon burst to another round of charged abilities. Buy it when you both meet the damage requirement and have spent charges worth restoring; a kit without relevant charged spells, or a fight with no safe firing window, leaves much of the effect idle.

Stats

9/16/2026 – 9/22/2026
Win rate
50.3%
Purchases
276,150

Normal mode · Ranked and unranked · All ranks Deadlock API ·

CostPer 1,000 souls
Max Ammo 20% 12.5/1k
Weapon Damage 10% 6.3/1k
Shop tiers →
Spirit
Cooldown25s
Related mechanics
Data and APIData and API

identity

id
upgrade_rechargingbullets
slug
recharging-rush
token
upgrade_rechargingbullets
kind
upgrade
updatedAt
2026-09-23T07:55:51.356Z

shop

category
weapon
tier
2
cost
1600
groupLabel
filters
EShopFilterWeaponDamage, EShopFilterDurability
componentIds
upgradeIds

properties (5)

labelkeyvalue
CooldownAbilityCooldown25s
Weapon DamageBaseAttackDamagePercent10%
Max AmmoBonusClipSizePercent20%
Damage ThresholdDamageThreshold200
Time FrameDamageWindow3.5

Upgrade path

lvlAPupgrades
11Cooldown -12, Max Ammo +30, Weapon Damage +30