Recharging Rush
1600
25s
Effects
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Bonuses
25s
Passive — works automatically once bought.
20%
Max Ammo
10%
Weapon Damage
200
Damage Threshold
3.5
Time Frame
Overview
This links a useful weapon burst to another round of charged abilities. Buy it when you both meet the damage requirement and have spent charges worth restoring; a kit without relevant charged spells, or a fight with no safe firing window, leaves much of the effect idle.
Stats
9/16/2026 – 9/22/2026- Win rate
- 50.3%
- Purchases
- 276,150
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Max Ammo
20%
12.5/1k
Weapon Damage
10%
6.3/1k
Spirit
Cooldown25s
Related mechanics
Data and APIData and API
identity
- id
- upgrade_rechargingbullets
- slug
- recharging-rush
- token
- upgrade_rechargingbullets
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- weapon
- tier
- 2
- cost
- 1600
- groupLabel
- —
- filters
- EShopFilterWeaponDamage, EShopFilterDurability
- componentIds
- —
- upgradeIds
- —
properties (5)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 25s |
| Weapon Damage | BaseAttackDamagePercent | 10% |
| Max Ammo | BonusClipSizePercent | 20% |
| Damage Threshold | DamageThreshold | 200 |
| Time Frame | DamageWindow | 3.5 |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Cooldown -12, Max Ammo +30, Weapon Damage +30 |