deadlock.io
Abrams Live

Abrams

~51.3% WR ~6.6% pick
Easy Shotgun TankBrawlerBull-Headed

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Signature abilities4
Siphon Life Shoulder Charge Infernal Resilience Seismic Impact ult at lvl 6
Ability 1
Siphon Life
42s
Instant cast

Drain health from nearby enemies, dealing Spirit DPS and Healing for a portion of the damage dealt.

4s
Duration
8m
Radius
22↑0.6
DPS
70%
Healing from damage
1AP Cooldown -20s
2AP Duration +2s
5AP +8m Radius and +22 DPS with improved Spirit scaling — DPS +18, DPS +0.12, Radius +3m
Ability 2
Shoulder Charge
33s
Instant cast

Charge forward, Pulling enemies you hit. Pushing a hero into a wall applies Stun. If you collide with a hero you move faster during your charge.

1.4s
Duration
30↑1.4
Damage
0.3s
Status Effect Stun
1AP Applies +0% Slow for 0%s — Slow +40%, Slow duration +3%
2AP On Wall Hit: +0.3s Stun Duration — Stun duration +0.8s
5AP 33s Cooldown On Hero Collide: +0 Weapon Damage for 0s — Cooldown -20s, Weapon Damage Bonus +1.5, Weapon Power Increase Duration +6s
Passive
Infernal Resilience

Gain bonus defensive attributes. Taking damage grants temporary Regen for a portion of the damage taken.

13%
Regen Incoming Damage Percent
20s
Regen Incoming Damage Duration
1AP Bonus Max Health +200
2AP Melee Lifesteal +18%
5AP +0% Debuff Resist and +13% Damage Regenerated — Regen Incoming Damage Percent +8%, Debuff Resist +20%
Ability 4
Seismic Impact
185s
Instant cast

Leap high into the air before crashing into the ground, dealing Spirit Damage and applying Stun.

0s
Status Effect Unstoppable
100↑2.33
Damage
1.6s
Status Effect Stun
1AP Cooldown -35s
2AP Stun duration +0.8s
5AP On cast, become Unstoppable for 0s and +9m Impact Radius — Immunity Duration +6s, Impact Radius +6m
Guidehow to play

Abrams is the bull-headed frontline tank-brawler: he dives the middle of the enemy team, eats their cooldowns and refuses to die while his backline cleans up. He wins by closing distance, pinning a target into a wall and standing in the brawl where Siphon Life and Infernal Resilience keep healing him. Damage sponge and initiator, not a carry — and at complexity 1 with built-in sustain that forgives mistakes, he's the best hero to learn Deadlock's macro on.

Early game

Laning is Abrams' weak phase — he has no burst, so just farm clean. Last-hit and deny with the shotgun (9-round clip, point-blank is his whole range) and don't walk into open poke from Talon, Vindicta or Seven. Take 1 point in Shoulder Charge plus 1 in Infernal Resilience first: the charge is your engage/escape and the resilience turns trades into temp HP. The moment an enemy over-extends, charge them into the nearest wall for a free stun → heavy melee → point-blank shotgun. First buys are pure sustain: Extra Regen to stay topped between trades, Restorative Shot (buffed this patch) so a shotgun blast heals you, plus Close Quarters and Melee Lifesteal to make your point-blank pattern self-healing.

Mid game

This is Abrams' spike. Max Siphon Life and Shoulder Charge and you become a real initiator: Charge → wall-pin stun → heavy melee → shotgun in their face. Rotate to every fight and dive the squishiest target — your job is to eat cooldowns and break the enemy formation so teammates farm the chaos. Buy Hollow Point and Berserker so the brawl actually scales your gun (your sustain keeps you above 65% HP, so Hollow Point stays on permanently, and Berserker grows every time you get shot). Split Bullet Armor and Spirit Armor for the spirit-heavy June meta, and grab Enduring Speed so kiters can't slow you off your target.

Late game

Late, Abrams is a near-unkillable frontline. Seismic Impact is your teamfight opener and peel — leap onto the clustered backline, ideally after a teammate's CC or with Unstoppable active so you can't be stunned out of the air. With Infernal Resilience, Siphon Life and tank capstones (Juggernaut, Soul Rebirth, Colossus) you out-survive everyone, which makes you the best body in the game to anchor the reworked king-of-the-hill Urn circle — you just stand in it and live. Crushing Fists turns your wall-pin into a heavy-melee nuke. The one rule: never chase kiters across open ground; pick your engages from cover.

Combos & tricks

Wall-pin combo: Shoulder Charge an enemy into terrain → stun → Heavy Melee (juiced by Crushing Fists / Melee Charge + Spirit Strike) → point-blank shotgun. The pin buys you the whole sequence, so hunt fights near walls and corridors. Ult lockdown: Seismic Impact already CCs on landing — stack Knockdown or Slowing Hex so the backline can't scatter, and pre-pop Unstoppable so you don't get stunned mid-leap. A recent patch lets Abrams use items during Seismic Impact: Majestic Leap mid-ult repositions where you slam to extend the engage (forum-flagged as maybe unintended, but it works on live). Get hit on purpose — Berserker, Escalating Resilience and Infernal Resilience all reward standing in the middle of the team, so being focused literally makes you stronger.

Buildsbuy order matters
Laning1600

Pure sustain so a no-burst lane never punishes you. Restorative Shot heals off a shotgun blast, Close Quarters powers your point-blank range, Melee Lifesteal funds the heavy melee after a wall pin, and Spirit Strike adds cheap power to your charge and punches.

Mid game3200

Make the brawl scale your gun. Hollow Point stays active because your sustain keeps you above 65% HP; Berserker grows as you take damage. Bullet and Spirit Armor make you the durable magnet, Enduring Speed beats slows, and Melee Charge supercharges the heavy melee off a pin.

Late game6400

Immortal frontline plus a wall-pin nuke. Crushing Fists and Point-Blank lock and delete targets in your face, Spiritual Overflow rewards staying in the brawl, and Juggernaut + Soul Rebirth make you the best body to anchor the Urn. Swap in Unstoppable before you engage so kiters can't peel you off.

Situational4000

Tech for the matchup. Toxic Bullets or Healbane shut down sustain comps (Lash, Bebop, Infernus). Metal Skin dives a gun-heavy backline, Slowing Hex / Knockdown / Phantom Strike lock down kiters like Vindicta and Talon, and Divine Barrier peels for you or a diving teammate.

Tips & tricks
Hunt fights near walls and corridors — Shoulder Charge into terrain is a free stun that sets up your whole melee-into-shotgun combo.
Don't open Seismic Impact raw into a spread team. Land it on a cluster after CC or with Unstoppable up, and treat it as a peel/disrupt tool as much as damage.
You're weak vs ranged kiters (Seven, Vindicta, Grey Talon) — buy Enduring Speed plus a gap-close, engage from cover, and never chase across open lanes.
Stay above 65% HP: Infernal Resilience and Siphon Life keep you topped, which keeps Hollow Point's bonus weapon damage and bullet-resist shred permanently on.
Being focused is good for you — Berserker, Escalating Resilience and Infernal Resilience all turn incoming damage into power, so dive the middle instead of poking.
Keep enemies inside Siphon Life's aura. Glue them to you with Lifestrike or a slow so the heal-and-drain field keeps ticking in your favor.
Common questions

Is Abrams good for beginners?

Yes — he's complexity 1 with no execution combos, and his built-in sustain forgives positioning mistakes. He's the best hero to learn Deadlock's macro and teamfighting on.

Weapon or spirit Abrams?

Gun-bruiser is the standard, stronger build: shotgun plus Hollow Point / Berserker plus tank items. A spirit 'slowburn' route (Mystic Burst, Torment Pulse, Improved Spirit) exists and scales late, but it's weaker and slower.

How do I land Seismic Impact?

Don't leap into a spread team. Use it after an engage or CC, or with Unstoppable active so you can't be stunned mid-air, aim the slam on a cluster, and value the disruption as much as the damage.

Did the −10 base HP patch kill Abrams?

No. Every hero lost 10 HP, and his resistances, temp-HP scaling and lifesteal keep him relatively tanky. Current data has him roughly A-tier at around 50–51% win rate.

Profilevs roster
Health 68 Mobility 16 Burst 49 Sustain 93 Range 14 Ammo 11
Health 800
Regen 1.5/s
Move speed 6.4 m/s
Stamina 3
Burst DPS 51.5
Sustained 48.5
Range 40 m
Ammo 9
Primary weapon
Case Closed
Shotgun
51.5
DPS
3.6×9
Bullet damage
1.6rps
Fire rate
9
Ammo
0.4s
Reload
48.5
Sustained DPS
25
Shots to down
15.79s
Time to kill
15
Weak-spot shots
292
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m17m40m177.8m
Melee 50Light 116Heavy
Matchups

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history35
  • Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
  • Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
  • Seismic Impact T3 Unstoppable duration increased from 5s to 6s
  • Siphon Life heal reduced from 80/40% to 70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
03-21-2026 UpdateMar 21, 2026
  • Melee damage per boon increased by 10%
  • Siphon Life range increased from 7.5m to 8m
  • Siphon Life T3 range reduced from +3.5m to +3m
  • Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
  • Seismic Impact impact height increased from 4m to 6m
  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
  • Siphon Life DPS reduced from 29 to 22
  • Siphon Life range reduced from 10m to 7.5m
  • Siphon Life is now circular rather than just in front of him
  • Siphon Life range no longer increases with Spirit Power
01-30-2026 UpdateJan 30, 2026
  • Gun Falloff range reduced from 20m-46m to 17m-40m
  • Bullet damage growth reduced from +0.154 to +0.13
  • Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
  • Fixed Shoulder Charge T1 triggering from non-heroes
  • Seismic Impact damage increased from 55 to 75
11-21-2025 UpdateNov 21, 2025
  • Shoulder Charge cooldown reduced from 37s to 33s
  • Shoulder Charge T3 reduced from -22s Cooldown to -18s
  • Seismic Impact T3 duration increased from 3s to 4s
10-02-2025 UpdateOct 02, 2025
  • * Abrams: Siphon Life damage and spirit scaling reduced by 10%
  • * Abrams: Siphon Life heal ratio increased by 10%
  • * Abrams: Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
09-04-2025 UpdateSep 04, 2025
  • Infernal Resilience damage regenerated increased from 12% to 13%
Raw data & APIopen JSON from the client
abramsslug6heroIdatlascodeName1complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt