Phantom Strike
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Active — bind to a key and trigger it (Z/X/C/V).
Pop this active to teleport straight onto an enemy, pulling them to the ground while you slow and disarm them so they can't shoot back. It's a commit-to-the-kill engage, not an escape — slot it to dive a backline gun carry or run down a low-HP hero trying to flee.
Tricks
The disarm only stops weapon fire, not abilities, so Phantom Strike is at its best against gun-reliant carries whose damage lives in their primary — pin one and they're dead weight for the duration, while ability-heavy heroes can still cast through it. Because it teleports you to the target, you can drop onto enemies across gaps, off ledges or behind walls you couldn't normally path to, which is how you catch a sniper sitting on high ground. Just remember it lands you in the middle of the fight, so pair it with your own escape or a follow-up lockdown before you press it.
Best with Mina
~54.9%
- Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
- Phantom Strike
- Fixed Phantom Strike causing infinite gravity during the duration of the debuff.
- Updated Phantom Strike effects
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_phantom_strike
- slug
- phantom-strike
- token
- upgrade_phantom_strike
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- Spirit Protection
- filters
- EShopFilterWeaponDamage, EShopFilterDurability, EShopFilterMovement, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (8)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 35s |
| Cast range | AbilityCastRange | 25m |
| Slow | SlowPercent | 50% |
| Slow duration | SlowDuration | 3% |
| Weapon Damage | BaseAttackDamagePercent | 15% |
| Spirit Power | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.35s |
| Impact Damage | ImpactDamage | 75 · ↑0.93 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Spirit Power +12, Weapon Damage +20, Cooldown -20, Impact Damage +100 |