Soul Rebirth
6400
240s
What it does
Innate
Passive
240s
If you die, after 4s you will respawn at your death location with partial health.
Passive — works automatically once bought.
30s
Spawn Time Penalty
12
Spirit Power
50%
Respawn Health Percent
When to buy & tricks
Soul Rebirth is your get-out-of-death-free card: when a blow would kill you, you drop into a brief rebirth and pop back up at the same spot with health, ready to keep fighting. It's a 6400-soul insurance buy for dive-happy carries and frontliners who want to commit hard to a teamfight or objective without one death ending their game — just respect the long cooldown and cash it in for fights that actually matter.
→You're reborn exactly where you died, so don't burn it deep in the enemy base — come back surrounded and you just feed a second time. It's safest near your own space or a contested objective.
→The cooldown is long, so the revive is most valuable around the big fights — Patron pushes, Rejuvenator, base defense — not a throwaway lane skirmish.
Built by
Best with Drifter
~57.1%
build share · win rate when built
Performance
~50.9%
Win rate
9.9%
Build rate
+1.1
vs last patch
27'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Spirit Power
12
1.9/1k
Respawn Health Percent
50%
7.8/1k
Spirit scaling
Cooldown240s
Related mechanics
Update history1
07-18-2024 UpdateJul 18, 2024
- Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rebirth
- slug
- soul-rebirth
- token
- upgrade_rebirth
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- —
- filters
- —
- componentIds
- —
- upgradeIds
- —
properties (5)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 240s |
| Spirit Power | TechPower | 12 |
| Respawn Delay | RespawnDelay | 4s |
| Respawn Health Percent | RespawnHealthPercent | 50% |
| Spawn Time Penalty | SpawnTimePenalty | 30s |