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Vyper Live

Vyper

~49.9% WR ~7.0% pick
Easy Rapid Fire GunnerSlipperyRat-a-Tat

With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.

Signature abilities4
Screwjab Dagger Lethal Venom Slither Petrifying Bola ult at lvl 6
Ability 1
Screwjab Dagger
10s
Instant cast

Throw a dagger, dealing Spirit Damage and applying slow. Every subsequent dagger against the same target stacks in Spirit Damage and slow.

2
Charges
4s
Charge cooldown
0.2s
Cast delay
50
Damage
1AP Charges +1
2AP On Hit: 0% Bullet Resist and 0% Bullet Resist per Stack — Bullet Resist Reduction -8%, Bullet Resist Reduction Per Stack -6%
5AP +3 Max Stacks On Hit: Refund 0% Charge Cooldown — Cooldown Refund Percent +55%, Max stacks +2
Ability 2
Lethal Venom
28s
Press

Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.

10m
Cast range
20↑0.65
Venom Min Damage
140↑2.79
Venom Max Damage
0%
Venom Missing Health Damage Percentage
1AP Venom Max Damage +31.5
2AP 0% Healing Reduction and 28s Cooldown — Regen penalty -40%, Healing received penalty -40%, Cooldown -12s
5AP Bullets also build up Lethal Venom — Build Up Per Shot +4.5
Passive
Slither

You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.

15
Slide Scale
1AP Slide Scale +20
2AP Stamina +2
5AP On Slide: Gain 0 barrier for 0s — Buff duration +5s, Combat barrier +180, Cooldown +8s, Combat barrier +0.6
Ability 4
Petrifying Bola
90s
Instant cast

Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.

0.1s
Cast delay
8m
Radius
2s
Status Effect Petrify
50
Damage
1AP Petrify Damage +49.5
2AP Cooldown -25s
5AP +2s Petrify Duration. Petrifies all enemies in the area. — Petrify Duration +1s
Guidehow to play

Vyper is a slippery flank carry built around a long-range rapid SMG and a missing-health execute. She slithers into the soft backline, holds a continuous slide-spray on one priority target while Screwjab Daggers stack damage and slow, then Petrifying Bola plus Lethal Venom finishes anyone trying to leave. She's a weapon-carry first with a spirit splash — the gun does the work, but the Petrify-into-Venom one-shot is what makes a pick a kill. Tagged complexity 1 so she's easy to pick up, but slide-cancel infinite-ammo tech and knowing when NOT to Petrify give her a real skill ceiling. With −10 base HP this patch, she has zero defenses in kit, so positioning is everything: enter last, from the side, never first.

Early game

Vyper is a genuine lane bully. The rapid gun has huge range and volume, so poke with bullets, win the last-hit and deny race, and weave Screwjab Daggers to chip and slow before any all-in — each dagger on the same target stacks more damage and slow, so long trades favor you. Do NOT burn Lethal Venom at full HP; it scales with the target's missing health, so it's a finisher, not an opener. Hold it until they're already chunked. Restorative Shot is excellent lane sustain on her because she lands so many bullets, and if you can dodge poke well enough to skip Healing Rite, you snowball faster off pure damage items. First buys lean weapon with a cheap spirit splash: Monster Rounds for the last-hit race, High-Velocity Rounds so the SMG pokes clean at lane range, Restorative Shot to out-sustain, and Extra Spirit plus Mystic Burst so daggers and Venom already bite. Respect anyone who can interrupt you before your damage ramps.

Mid game

Vyper's spike lands around 10–15 minutes when Burst Fire and a spirit amp come online. Burst Fire is the defining Vyper item — it turns the rapid gun into burst that scales with Spirit and extends your slide loop. Hunt side-lane and jungle picks: slide in from the flank, stack daggers on one target, soften them with Mystic Vulnerability, gun them to roughly 40–50% HP, then inject Lethal Venom so the delayed pop is the finisher. Bullet Lifesteal lets you dive and stay in the spray, and Quicksilver Reload keeps the stream uninterrupted. Her slide is premium for the reworked Urn king-of-the-hill — she rotates faster than almost anyone, and a non-direct Bola zones the whole capture circle. Pick fights you start; don't get caught brawling in the open before your kit ramps.

Late game

Late, Vyper is a full hybrid carry: near-infinite slide-spray fed by Frenzy and Escalating Exposure, Mercurial Magnum bridging gun and spirit, and Petrify locking the enemy's best escape or threat. Her win condition is to enter a fight last and from the side, hold a continuous spray on the priority target while daggers and Exposure ramp the spirit they take, then Petrify-Venom the moment they try to disengage. She has no shield, heal, or invuln in kit, so survival comes from positioning plus one defensive flex — Ethereal Shift is the 'oh-no' button she otherwise lacks. Never open the fight; let your frontline commit, then slither in and clean up the backline.

Combos & tricks

Petrify → Lethal Venom is the signature one-shot: land a direct-hit Petrifying Bola on a fleeing or priority target, then inject Venom. Venom ignores Petrify's damage block and scales with missing health, so it detonates for the kill even while they're frozen. But Petrify blocks ALL damage — yours and your team's — so never Bola a low target your team is bursting unless you immediately follow with Venom; otherwise you reset their HP and save them. Slide is your ammo economy: the gun doesn't burn ammo while you're sliding, so chaining slides (practice slide → jump-cancel → slide) gives a continuous spray and a body that's hard to hit. If you keep running out of ammo, you're not sliding enough. Always stack daggers on ONE target first — repeats add damage, slow, and shred — and pair with Mystic Vulnerability before you commit the gun. Time Venom for ~40–50% HP and feed the detonation with Mystic Burst or Escalating Exposure. Finally, treat the Bola as a zone, not just a stun: a non-direct hit slows and damages a whole group to peel a dive or hold a choke, so save the direct petrify for the one target that matters.

Buildsbuy order matters
Laning1600

Win the last-hit and deny race and out-sustain the lane. Weapon core plus a cheap spirit splash so Screwjab Daggers and Lethal Venom already bite before level 6.

Mid game3200

The Vyper power spike. Burst Fire converts the rapid gun and scales with Spirit, Mystic Vulnerability fattens daggers and Venom, lifesteal and reload keep you diving, and Enduring Speed keeps your slide chains flowing.

Late game6400

Hybrid carry shell. Frenzy and Escalating Exposure ramp long sprays, Mercurial Magnum and Crippling Headshot push the gun, and Ethereal Shift is the panic button her kit lacks.

Situational4000

Swap in by matchup: Spellbreaker vs the spirit-burst meta, Toxic Bullets vs tanks and sustain, Metal Skin vs gun comps, Debuff Reducer vs heavy CC, Knockdown to pin a slippery assassin you can't Bola.

Tips & tricks
Slide = infinite ammo: the gun doesn't burn ammo while you slide, so chain slides and slide-cancel to keep a continuous spray instead of reloading mid-fight.
Lethal Venom scales with missing health — never open with it. Chunk the target to ~40–50% first, then inject so the delayed pop is the finisher.
Petrify blocks ALL damage. Don't Bola a low target your team is bursting unless you instantly follow with Venom, which pierces the block.
Stack Screwjab Daggers on ONE target before you commit the gun — repeats add damage, slow, and shred, and pair perfectly with Mystic Vulnerability.
Use a non-direct Bola as a zone: it slows and damages a whole group to peel a dive or hold the Urn circle. Save the direct petrify for the one target that matters.
You have no defenses in kit. Enter fights last and from the side, and keep Ethereal Shift up as your escape button.
Common questions

Weapon or spirit Vyper?

Weapon-carry core with a spirit splash. Build the gun first — Burst Fire is close to mandatory — then add spirit amp (Mystic Vulnerability, Escalating Exposure, Mercurial Magnum) so your daggers and the Lethal Venom execute scale. Hybrid beats pure-spirit in current play.

Is Vyper good for beginners?

Yes to start with — she's complexity 1 and the rapid gun carries a lot of games. But slide-cancel infinite-ammo tech and knowing when NOT to Petrify are a real skill ceiling, so she's easy to play and hard to master.

Why does my gun keep running out of ammo?

Because you're not sliding enough. Vyper's Slither gives huge slide uptime, and the gun doesn't consume ammo while sliding — chain slides to keep firing. Burst Fire extends the loop, which is why most players rush it.

Why did my ult seem to save the enemy?

Petrifying Bola's direct hit blocks all incoming damage, so if your team was finishing a low target you just reset them. Either follow your own Bola with Lethal Venom (it pierces the block) plus gun, or hold the Bola to lock a runner or peel a diver.

Profilevs roster
Health 57 Mobility 51 Burst 96 Sustain 91 Range 12 Ammo 66
Health 780
Regen 2/s
Move speed 6.9 m/s
Stamina 4
Burst DPS 94
Sustained 48.2
Range 33 m
Ammo 24
Primary weapon
The Rattler
Rapid Fire
94
DPS
6.6
Bullet damage
14.3rps
Fire rate
24
Ammo
1.6s
Reload
48.2
Sustained DPS
119
Shots to down
14.66s
Time to kill
72
Weak-spot shots
158
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m15m33m177.8m
Melee 50Light 116Heavy
Matchups

When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.

Having done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history16
  • Screwjab Dagger T2 bullet resist per stack from -5% to -6%
  • Screwjab Dagger T3 now also increases max stacks by 2
  • Lethal Venom cooldown increased from 24s to 28s
  • Lethal Venom T2 increased from -8s Cooldown to -12s
  • Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
  • Fixed Armor Piercing Rounds doing damage through Petrify
04-10-2026 UpdateApr 11, 2026
  • Screwjab Dagger no longer takes you out of RMB zoom
  • Screwjab Dagger charge time reduced from 4.5s to 4.0s
  • Sliding uphill now allows for lateral movement
  • Slither slide distance increased from +10% to +15%
01-30-2026 UpdateJan 30, 2026
  • Lethal Venom Max Venom damage reduced from 165 to 140
  • Lethal Venom Max Damage now happens at 30% HP instead of 25%
  • Lethal Venom cooldown increased from 20s to 24s
  • Lethal Venom T2 now also reduces cooldown by 8s
  • Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
11-21-2025 UpdateNov 21, 2025
  • Health per boon increased from 33 to 35
10-24-2025 UpdateOct 24, 2025
  • * Vyper: Screwjab Dagger spirit scaling increased from 0.65/0.33 to 0.8/0.4
10-02-2025 UpdateOct 02, 2025
  • * Vyper: Screwjab Dagger has been reworked
  • * Vyper: Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
  • * Vyper: Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • * Vyper: Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • * Vyper: Screwjab Dagger has a max stack of 3 (shows in overhead)
09-04-2025 UpdateSep 04, 2025
  • Falloff min range increased from 13m to 15m
  • Screwjab Dagger spirit scaling increased from 0.74 to 1.0
  • Screwjab dagger cooldown reduced from 10s to 9s
  • Screwjab Dagger T3 increased from +1s Slow Duration to +2s
  • Lethal Venom cooldown reduced from 26s to 20s
Raw data & APIopen JSON from the client
vyperslug58heroIdvipercodeName1complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt