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10-24-2025 Update
10-24-2025 Update
Oct 24, 2025
10-24-2025
·
12 heroes
3 items
* Calico: Gloom Bombs cooldown increased from 10s to 12s
* Calico: Gloom Bombs base damage from 55 to 45
* Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64
* Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65%
* Calico: Ava no longer replenishes stamina on usage
* Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
* Infernus: Flame Dash T2 reduced from +35 to +30
* Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20%
* Infernus: Afterburn T3 reduced from +28 DPS to +26
* Drifter: Bloodscent isolated kill bonus reduced from 5% to 4%
* Drifter: Base bullet damage increased from 20.9 to 21.3
* Drifter: Bullet damage growth increased from 0.52 to 0.56
* Kelvin: Base regen reduced from 2 to 1
* Kelvin: Headshot reduction reduced from -20% to -25%
* Kelvin: Frozen Shelter cooldown increased from 150s to 170s
* Victor: Pain Battery T1 and T2 swapped
* Victor: Aura of Suffering max damage reduced from 80 to 70
* Victor: Aura of Suffering T2 reduced from +10 /50 to +8 /40
* Dynamo: Quantum Entanglement Fire Rate increased from +25% to +30%
* Dynamo: Rejuvenating Aurora cooldown reduced from 48s to 45s
* Paradox: Base bullet damage reduced from 6.48 to 6.15
* Paradox: Paradoxical Swap cooldown increased from 70s to 75s
* Warden: Base bullet damage increased from 15 to 16.2
* Warden: Binding Word range increased from 19m to 20m
* McGinnis: Medicinal Specter now has a 1s linger time
* Seven: Lightning Ball spirit scaling increased from 0.43 to 0.55
* Shiv: Alt fire knockback reduced by 10%
* Vyper: Screwjab Dagger spirit scaling increased from 0.65 /0.33 to 0.8 /0.4
* Capacitor: Fire Rate reduced from 8% to 5%
* Capacitor: Cooldown increased from 40s to 60s
* Fortitude: Damage taken duration to regen reduced from 14s to 13s
Shift: Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
Shot: Spirit scaling increased from 0.65 to 0.75
Stone: Bullet Resist reduced from 40% to 35%
* Spirit
* Spirit
* Spirit
* Spirit
Snatch: Bonus damage reduced from 75 to 50
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* Doorman: Call Bell explosion damage spirit scaling increased from 1.5 to 1.7
* Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
* Mystic
Shot: Base damage reduced from 55 to 45
* Mystic
* Warp
Ward: Cooldown increased from 40s to 45s
* Reactive
Barrier: Cooldown increased from 24s to 26s
Shielding: Barrier reduced from 325 to 300
Shielding: Barrier boon scaling increased from 4 to 5
* Weapon
Shielding: Barrier reduced from 325 to 300
* Weapon
Shielding: Barrier boon scaling increased from 4 to 5
* Trophy
Collector: Souls per Minute increased from 25 to 30
* Majestic
Leap: Cooldown increased from 28s to 32s
* Divine
Barrier: Cooldown increased from 40s to 45s
* Rusted
Barrel: Bonus health increased from 60 to 70
* Silence
Wave: Cooldown increased from 30s to 35s (affects component)
Snatch: Duration reduced from 14s to 10s
* Ethereal
Shift: Cooldown increased from 20s to 45s
* Ethereal
Shift: Movespeed during phase reduced from 4m to 3m
* Ethereal
* Curse: Cooldown reduced from 50s to 45s