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Calico Live

Calico

~52.4% WR ~9.5% pick
Moderate Spreadshot TricksySlipperyBurst Damage

Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.

Signature abilities4
Gloom Bombs Leaping Slash Ava Return to Shadows ult at lvl 6
Ability 1
Gloom Bombs
14s
Instant cast

Throw a cluster of bombs that detonate after a delay, dealing Spirit Damage. Enemies hit by multiple bombs take 65% damage.

0.15s
Cast delay
3m
Radius
4
Grenade Count
45↑0.64
Damage
1AP Cooldown -3s
2AP -0% Melee Resist per bomb for 0%s — Melee Resist Reduction -5%, Melee Resist Reduction Duration +5%
5AP Grenade Count +3
Ability 2
Leaping Slash
13s
Instant cast

Dash forward before slashing all enemies in a circle, dealing Melee Damage. If the ability hits at least one hero, Heal a small amount of health.

0.1s
Cast delay
9m
Cast range
10
Impact Damage
40
Heal Amount
1AP Heal Amount +25
2AP Heros killed within 0s grant +0 souls — Bonus Gold On Kill +200, Bounty Duration +3s
5AP +10 Damage & On Hero Hit: 0% Cooldown Refund — Cooldown Refund Percent +50%, Impact Damage +60
Ability 3
Ava
30s
Instant cast

Turn to shadows and possess Ava. You gain Bonus Move Speed that increases over time, and become hidden on the minimap. Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.

30%
Min Bonus Move Speed Percent
65%
Max Bonus Move Speed Percent
15s
Buff duration
1AP Buff duration +15s
2AP +0 Health Regen & +65% Max Move Speed — Max Bonus Move Speed Percent +45%, Health Regen +15
5AP Gain Damage Amp over time, up to 0%. Lingers for 0s — Outgoing Damage Percent +20%, Damage Amp Duration +6s, Damage Amp Build Duration +10s
Ability 4
Return to Shadows
100s
Instant cast

Instantly turn to shadows, becoming untargetable, gaining Bonus Move Speed, and dealing Spirit Damage. After a delay, return from the shadows, dealing Spirit Damage again.

3s
Channel time
7.5m
Radius
140↑0.61
Damage
20%
Bonus Move Speed Percent
1AP Cooldown -25s
2AP +140 Damage and +20% Move Speed — Damage +65, Bonus Move Speed Percent +20%
5AP On Completion: Heal for 0 and refund all ability cooldowns — Refund Cooldowns +1s, Heal Amount +350
Guidehow to play

Calico is a roaming spirit assassin and backline picker — she leaves lane early, snowballs a soul lead off boxes and jungle, then one-rotations an isolated squishy and slips out untargetable before their team can punish. Her win condition is a lead, not a brawl: get roughly 3-4k souls above the enemy team and your Gloom Bombs plus Return to Shadows combo deletes a target outright. Mechanically she's forgiving (complexity 2) since the Leaping Slash rework; the real skill is decision-making — when to roam versus farm, and reading dive windows. Pick her if you like tempo, flanking, and hunting one carry per fight rather than holding a frontline.

Early game

Calico is weak in most 2v2 lanes, so buy to survive and farm rather than to win the trade. Last-hit and deny with Spreadshot, and use Leaping Slash on the wave and side camps for free healing — it double-dips, procing your on-hit items while the hero/creep hit tops you off. Don't trade your Guardian for a coinflip kill; your value is the soul lead, not first blood. Start rotating the moment Ava is up, grab Sinner's Sacrifice around 8 minutes, and begin hoovering mid boxes near 10 minutes and on every respawn. First buys are sustain and cheap scaling: Melee Lifesteal and Spirit Strike turn box farming into constant healing and trade damage, with Healing Rite and Extra Spirit to stay on the wave. Respect long-range pokers like Vindicta and Grey Talon, and turret/zone heroes like McGinnis — they deny your engage and out-trade your fragile early lane.

Mid game

This is Calico's window. The tier-3 ult is a hard power spike that makes her 1v1 oppressive, so roam with Ava, gank side lanes, invade jungle, and keep the box lead snowballing. Pick off isolated supports and carries with the full combo, then vanish before their team collapses. Decide per game whether to power-spike Gloom Bombs or Ava first — more burst if you need to close kills, more sustain and roam speed if you're getting kited. Cold Front adds spirit burst and a slow zone for real kill pressure, Spirit Snatch rewards landing Leaping Slash on the engage, and Compress Cooldown buys more rotations. Remember Ava's discipline: ramp speed to arrive on a flank, but the first hero hit resets your speed and puts Ava on cooldown, so commit the combo instead of poking and losing your exit.

Late game

Your damage falls off relative to tanks, so play flank assassin, not brawler. Wait for the enemy backline to drift slightly out of position, blow up one target, and use Return to Shadows or Ethereal Shift to eat the retaliation. Arctic Blast is your biggest spike — the freeze plus AoE spirit reliably executes squishies — while Echo Shard or Refresher lets you double the burst or re-engage for a second full dive. On the reworked king-of-the-hill Urn, abuse Ava speed and the untargetable ult to contest and zone the circle, then clean up whoever steps in. The -10 base HP and -3-per-boon nerfs mean everyone stacks HP boons, so you now need a clear soul lead and teammate follow-up — draft with Victor or Seven and let them confirm the kills you set up.

Combos & tricks

Core burst: Leaping Slash in, then Gloom Bombs aimed downward to consolidate the cluster onto one target for the multi-bomb bonus, then Return to Shadows so the cast-damage instance lands while they're still in the bombs and the return-damage instance cleans up. Echo Shard a second Gloom Bombs onto a frozen target for an instant re-burst, or Refresher mid-teamfight to re-engage with a full second combo after the first pick. Both untargetable windows are tools, not just escapes — pop Return to Shadows or Ethereal Shift to dodge a channeled lockdown like Bebop's hook, Seven's ult, or Haze's ult, then come out swinging. For verticality, use Warp Stone, Majestic Leap, or jump pads to get above a target and Leaping Slash down — high ground makes your dive much harder to peel.

Buildsbuy order matters
Laning1600

Survive a weak lane and farm. Melee Lifesteal and Spirit Strike ride every Leaping Slash and box hit for constant sustain and trade damage; Healing Rite and Extra Spirit keep you on the wave while Gloom Bombs scales.

Mid game3200

Roam-and-pick package. Cold Front and Mystic Vulnerability amp the dive combo, Spirit Snatch rewards your Leaping Slash engage, Torment Pulse chips during brawls and box farm, and Compress Cooldown buys more rotations.

Late game6400

Execute and reset. Arctic Blast freezes and finishes squishies, Echo Shard doubles the Gloom Bombs burst, Escalating Exposure and Spirit Burn ramp and close kills after you vanish, and Refresher gives you a second full dive in a teamfight.

Situational

Swap in by matchup: Ethereal Shift is her highest-WR survivability pick, Slowing Hex and Knockdown lock down mobile carries so the combo can't be flicked out of, Phantom Strike adds a gap-close, and Debuff Reducer beats heavy-CC comps that stop your engage.

Tips & tricks
Aim Gloom Bombs looking downward so the cluster lands on one target — the multi-bomb bonus is most of your burst.
Ava's speed and cooldown reset the instant a hero damages you, so arrive, then commit the full combo — don't poke and lose your escape.
Leaping Slash heals on a hero hit and procs your on-hit items, so leap onto a creep or camp to top off mid-fight.
Your soul lead is the hero: farm boxes and jungle relentlessly between ganks, around 3-4k above the enemy team before you expect to one-shot.
Return to Shadows and Ethereal Shift aren't only escapes — pop them to eat a channeled ult like Bebop hook or Seven, then re-engage.
Common questions

Spirit or gun Calico?

Spirit assassin is the standard, highest-WR path — Gloom Bombs and Leaping Slash both scale with Spirit, and the dive combo is what wins games. A close-quarters Spreadshot gun bruiser is a legit, sustainier alt with Close Quarters and Lucky Shot, but it's the off-meta minority pick.

How big a soul lead does Calico need?

Roughly 3-4k souls above the enemy team before your combo reliably one-shots squishies — that lead is the hero. Since the -10 base HP nerf and everyone stacking HP boons, you need more rotations to kill, so farm hard and lean on teammate follow-up.

Is Calico good for beginners?

She's mid-difficulty (complexity 2). The post-rework Leaping Slash makes the mechanics easy; the skill gap is roam timing and soul management. The classic new-Calico mistake is feeding rotations away from objectives instead of farming and picking the right moment.

Profilevs roster
Health 22 Mobility 46 Burst 93 Sustain 72 Range 70 Ammo 26
Health 730
Regen 2/s
Move speed 6.8 m/s
Stamina 3
Burst DPS 78.8
Sustained 38.8
Range 58 m
Ammo 12
Primary weapon
Sweetest Lie
Spreadshot
78.8
DPS
1.8×9
Bullet damage
4.8rps
Fire rate
12
Ammo
2.6s
Reload
38.8
Sustained DPS
47
Shots to down
17.46s
Time to kill
29
Weak-spot shots
199
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m57.5m177.8m
Melee 63Light 116Heavy
Matchups

Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.

Now an in demand contract killer, Calico is living her best life ending someone else's.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history20
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
03-25-2026 UpdateMar 26, 2026
  • Leaping Slash base damage increased from 50 to 60
03-21-2026 UpdateMar 21, 2026
  • Leaping Slash scaling reduced from 1.2 to 0.8
  • Leaping Slash cooldown increased from 11s to 13s
  • Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
  • Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Return to Shadows move speed reduced from 30% to 20%
  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Gloom Bombs changed so the first grenade always lands in the middle
  • Gloom Bombs projectile sticky radius increased from 10 to 15
  • Gloom Bombs cast delay reduced from 0.15s to 0.1s
01-30-2026 UpdateJan 30, 2026
  • Return to Shadows cooldown reduced from 90s to 60s
11-21-2025 UpdateNov 21, 2025
  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
  • Gloom Bombs cooldown increased from 12s to 14s
  • Return To Shadows T3 Damage Amp reduced from +24% to +18%
  • Return To Shadows T3 duration increased from 5s to 6s
10-24-2025 UpdateOct 24, 2025
  • * Calico: Gloom Bombs cooldown increased from 10s to 12s
  • * Calico: Gloom Bombs base damage from 55 to 45
  • * Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64
  • * Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65%
  • * Calico: Ava no longer replenishes stamina on usage
10-02-2025 UpdateOct 02, 2025
  • * Calico: Base bullet damage increased from 1.9 to 2.0
  • * Calico: Gloom Bombs radius increased from 2.5m to 3m
  • * Calico: Ava duration increased from 14s to 16s
  • * Calico: Leaping Slash height increased from 1.5m to 2.5m
  • * Calico: Return to Shadows cooldown reduced from 100s to 90s
Raw data & APIopen JSON from the client
calicoslug16heroIdnanocodeName2complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt