deadlock.io
Paradox Live

Paradox

~56.0% WR ~12.5% pick
Hard Burst Fire CalculatedDisruptorTactician

Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

Signature abilities4
Pulse Grenade Time Wall Kinetic Carbine Paradoxical Swap ult at lvl 6
Ability 1
Pulse Grenade
32s
Press

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies Spirit Damage, time slow, and stacking Damage Amp for Paradox against the victim.

0.2s
Cast delay
3.2s
Duration
5.5m
Radius
35↑0.3
Pulse Damage
1AP Cooldown -12s
2AP +35 Pulse Damage and increased Spirit scaling — Pulse Damage +20, Pulse Damage +0.5
5AP +Pulse Grenade Damage Amplification Per Stack% Damage Amp and +3.2s Duration — Damage Amplification Per Stack +4%, Duration +1.6s
Ability 2
Time Wall
25s
Instant cast

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .

0.2s
Cast delay
200m
Cast range
5.5s
Duration
80%
Movement Slow Pct
1AP +5.5s Duration +8m Width +4m Height — Time Wall Width +3m, Time Wall Height +1m, Duration +3.5s
2AP Time Wall Silence Durations Silence Duration +30% Weapon Damage — Friendly Bullet Damage Bonus +35, Debuff duration +2.3s
5AP +2 Ability Charges — Charges +3, Charge cooldown +2s
Ability 3
Kinetic Carbine
28s
Instant cast

Charge up a powerful shot of time energy, dealing Spirit Damage and applying a Time-Stop to enemies hit. The damage dealt increases with Weapon Damage. Move speed is increased while charging. While in the air and charging, ADS to timeslow your movement.

5
Max Bonus Bullet Damage
0.4%
Max Slow Duration
25↑0.13
Speed Change
1AP Max Slow Duration +0.4%
2AP Cooldown -12s
5AP +3.5s Charge Hold Duration and +Max Bonus Bullet Damage Scale% Max Damage Scaling — Speed Boost Duration +2s, Max Bonus Bullet Damage +55
Ability 4
Paradoxical Swap
95s
Instant cast

Fire a projectile that swaps your position with the target enemy hero.

0.15s
Cast delay
25m
Cast range
150↑1.1
Swap Damage
1AP 0 Barrier for 0s. Barrier scales with Spirit — Combat barrier +200, Barrier Duration +8s, Combat barrier +1.5
2AP 95s Cooldown and +25m Cast Range — Cast range +13m, Cooldown -35s
5AP Swaps all enemies within 0m of hit target and +0% Max Health Damage — Multi Swap +7m, Max Health Damage +10
Guidehow to play

Paradox is Deadlock's time-bending pick specialist — a mid-range weapon carry who wins by isolating and deleting one key enemy. Her loop is to stop a target with Kinetic Carbine, Paradoxical Swap them into your team or onto a waiting Pulse Grenade, and freeze the enemy's return fire with Time Wall while it amps yours. She's weapon-leaning, hard: Carbine and Time Wall both scale your gun, so build bullets and splash only a little Spirit for utility. With a 3/4 complexity, a slow Swap projectile, and unforgiving charge management, she's a high-skill pick that rewards setup over greed.

Early game

Burst Fire wants range, so poke with controlled bursts and last-hit cleanly, then back off the moment your 40-round clip dumps — you're paper-thin while reloading. Charge Kinetic Carbine behind cover to threaten a poke: if they see the charge they'll dive away, so emerge late and slam. Drop Pulse Grenade to zone the orb wave or punish a creep-greedy laner — its pulses phase through cover, so you can deny safe farm and stack the slow on anyone who lingers. First buys lean gun with one Spirit splash for the grenade: High-Velocity Rounds makes long-range bursts and Carbine pokes reliable, Monster Rounds and Headshot Booster give cheap lane power, and Healing Rite keeps you on the poke. Your spike comes once Carbine's time-stop is online and you can convert a single hit into a guaranteed Swap.

Mid game

This is Paradox's window. Roam with a charged Carbine — the move-speed buff makes you faster while threatening a pick anywhere. Stun with Carbine, then Swap the squishy out of position into your team, or Swap them onto a Pulse Grenade you pre-threw at the ground. Time Wall a choke to win any bullet exchange: their projectiles freeze mid-air while your shots get the speed-and-damage boost. Contest Urn hard — a Time Wall straight across the king-of-the-hill capture circle is oppressive now that both teams must stand in it. Core mid items are Point Blank and Sharpshooter to amp the Carbine finish at both ranges, Fleetfoot and Kinetic Dash for kiting and air-charge repositioning, and Slowing Bullets to glue a target into the stun-and-Swap window.

Late game

With Glass Cannon online you become a Carbine Cannon — the charged shot near-deletes a stunned backliner. Stay at the range your team peels for and treat Swap as both your initiate and your get-out. In a teamfight: wall the enemy carry's line so their damage freezes, Carbine-stun and Swap their highest-value target into your focus, and drop Pulse on the clump for the stacking slow. The June meta is spirit-heavy, so you need defense — Diviner's Kevlar's resist plus revive shield is a top survivability buy, Ethereal Shift gives you an invuln window to safely charge Carbine, and Armor-Piercing Rounds plus Crippling Headshot keep your gun killing tanks and squishies alike.

Combos & tricks

Carbine + Time Wall sandwich: charge Carbine, drop Time Wall in front of you, step out and fire — your shot eats the friendly-bullet buff while their return fire is frozen. Grenade-then-Swap is the signature pick: throw Pulse at empty ground, then Swap an enemy into the pulses and into your team. Never fish Swap raw at a moving target — it's a slow projectile, so land Carbine's time-stop (or a Time Wall slow/silence) first, then yank. Sharpshooter Carbine sniping works because Carbine ignores weapon falloff, so the range amp is pure upside — your charged shot hits harder from max range than point-blank. Echo Shard lets you double Time Wall to seal a whole choke or Swap a second target. Air-charge Carbine to time-slow your fall and, with the air-dash buff, float over a wall onto an unsuspecting target.

Buildsbuy order matters
Laning1600

Win burst trades and stay on the poke, with one Spirit splash to make Pulse Grenade bite.

Mid game3200

Weapon spike plus pick setup: amp the Carbine finish at every range, stay mobile, and stick targets for the Swap.

Late game6400

Carbine Cannon finish with real survivability against the spirit-heavy meta.

Situational / Flex5000

Spirit-zone and anti-CC variant that leans into the buffed Time Wall and a harder-hitting Pulse Grenade.

Tips & tricks
Max Kinetic Carbine first — the time-stop plus damage scaling is your whole pick combo.
Never throw Paradoxical Swap raw at a moving target; stun with Carbine first, then yank them into your team or onto a grenade.
Sharpshooter and Glass Cannon both buff Carbine because it ignores weapon falloff — charge from safety and snipe stunned backliners.
Time Wall freezes enemy bullets and amps yours: drop it across a choke or the Urn circle and win every exchange.
Build weapon, not pure spirit — Carbine and Time Wall scale your gun, so spirit Paradox is a damage trap.
Don't over-commit when your 40-round clip is empty; back off, reload behind cover, and re-engage with a fresh Carbine charge.
Common questions

Weapon or spirit Paradox?

Weapon, hard. Kinetic Carbine amplifies your gun (not spirit) and Time Wall buffs bullets, so build Point Blank, Sharpshooter and Glass Cannon and splash only a little Spirit (Extra Spirit, Improved Spirit) to make Pulse Grenade hurt.

What do I max first?

Kinetic Carbine — the stun plus damage scaling is your entire pick combo. Value-point Pulse Grenade for lane and zoning; Time Wall's scaling is very strong after the buff for a flex/zone build.

How do I land Paradoxical Swap?

Don't fish it raw at a moving target — it's a slow projectile. Stun with Carbine first, or Swap someone already diving you, then pull them into your team or onto a pre-thrown Pulse Grenade.

Is Paradox good right now?

Yes — she was buffed across the board and her CC and zoning shine in the new capture-circle Urn. She's mid-tier but rising, with the flex/zone build gaining the most.

Profilevs roster
Health 22 Mobility 36 Burst 1 Sustain 4 Range 70 Ammo 89
Health 730
Regen 1/s
Move speed 6.7 m/s
Stamina 3
Burst DPS 23.1
Sustained 19
Range 58 m
Ammo 40
Primary weapon
Trade Secret
Burst Fire
23.1
DPS
6.8
Bullet damage
3.4rps
Fire rate
40
Ammo
2.6s
Reload
19
Sustained DPS
115
Shots to down
38.71s
Time to kill
70
Weak-spot shots
272
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m20m57.5m177.8m
Melee 50Light 116Heavy
Matchups

Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.

Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history36
  • Time Wall T1 duration increased from +2.5s to +3.5s
  • Time Wall T3 increased from +1 Charge to +2
  • Time Wall T3 Charge Delay reduced from 4s to 2s
  • Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
  • Paradoxical Swap damage increased from 125 to 150
  • Kinetic Carbine cooldown reduced from 30s to 28s
  • Time Wall T2 weapon damage increased from +30% to +35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
04-10-2026 UpdateApr 11, 2026
  • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
  • Time Wall width increased from 7.5m to 8m
  • Time Wall height increased from 3.5m to 4m
  • Kinetic Carbine collision radius increased slightly
  • Pulse Grenade radius reduced from 6m to 5.5m
  • Pulse Grenade radius increases by +1m per Pulse
12-29-2025 UpdateDec 30, 2025
  • Kinetic Carbine cooldown reduced from 30s to 27s
  • Time Wall Width increased from 7m to 7.5m
11-21-2025 UpdateNov 21, 2025
  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Pulse Grenade damage reduced from 40 to 35
10-24-2025 UpdateOct 24, 2025
  • * Paradox: Base bullet damage reduced from 6.48 to 6.15
  • * Paradox: Paradoxical Swap cooldown increased from 70s to 75s
09-04-2025 UpdateSep 04, 2025
  • Bullet damage growth reduced from 0.275 to 0.27
Raw data & APIopen JSON from the client
paradoxslug10heroIdchronocodeName3complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt