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Kinetic Dash

Kinetic Dash

Weapon ·Tier 2 · Passive
1600 0s7s
What it does

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

Innate
Passive 0s

Passive — works automatically once bought.

1
Stamina
25%
Fire Rate
6
Bonus Clip Size
7s
Duration
When to buy & tricks

Kinetic Dash hands you Fire Rate and bonus Ammo every time you Dash-Jump — a motion mobile gun heroes already make constantly — so it's basically free attack speed for playing the way you already do. At 1600 it's one of the cheapest early weapon items that scales your DPS, and the buff rides until your next reload (up to 7 seconds).

When to buy

This is an early-game weapon pickup for any gun hero who Dash-Jumps into and around fights — Wraith, Haze, Vindicta, Grey Talon, anyone whose damage comes from holding the trigger while staying mobile. It builds straight out of Extra Stamina, so the component already helps you Dash-Jump more often to keep the buff live. At 1600 souls it's a cheap, slot-efficient way to push early aggression before your bigger DPS items come online. Skip it on stationary or turret-style heroes like McGinnis, and on burst casters who barely touch their gun — there's nothing to spend the Fire Rate on.

How to use it

The catch is that the buff lasts until your next reload (capped at 7s), so the play is to open a fight on a full mag: Dash-Jump in, then dump the whole magazine at boosted Fire Rate before you ever hit reload. Reloading too early throws the buff away. That makes it pair naturally with magazine and ammo items — a bigger clip means more shots fired before the buff drops, and Kinetic Dash itself top-ups your ammo so you can keep firing longer. Get into the habit of weaving a Dash-Jump in right as the engagement starts rather than wasting it mid-rotation.

Dash-Jump as the fight opens, on a full mag — the buff dies the moment you reload, so empty the clip first.
It's nearly free value: you Dash-Jump to reposition anyway, so the Fire Rate and ammo just ride along.
Stack it with magazine and ammo items — a bigger clip means more shots at boosted Fire Rate before the reload ends it.
The Extra Stamina component is real value here: more stamina means more Dash-Jumps to re-trigger the buff.

Is Kinetic Dash worth it?

On a mobile gun hero, yes — it's one of the cheapest early weapon items and turns a motion you already make into free Fire Rate and bonus Ammo. On stationary or low-fire-rate caster heroes it's mostly a wasted slot.

How do I keep the Kinetic Dash buff up?

Dash-Jump to trigger it, then avoid reloading — the buff holds until your next reload, up to 7 seconds. Open fights on a full mag and Dash-Jump in so you get the most shots out of each proc.

Built by
Best with Paradox ~54%
build share · win rate when built
Performance
~55.1% Win rate
26.9% Build rate
-3.6 vs last patch
25' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Extra Stamina 800 +800
Stamina 1 0.6/1k
Stamina cooldown reduction 12% 7.5/1k
Fire Rate 25% 15.6/1k
Bonus Clip Size 6 3.8/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Kinetic Dash1600
Spirit scaling
Duration7s
Related mechanics
Update history3
11-21-2024 UpdateNov 21, 2024
  • Surge: Requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
05-19-2024 UpdateMay 19, 2024
  • Kinetic Dash passive now has a 14s cooldown

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_kinetic_sash
slug
kinetic-dash
token
upgrade_kinetic_sash
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
2
cost
1600
groupLabel
Misc
filters
EShopFilterFireRate, EShopFilterClipSize, EShopFilterMovement, EShopFilterDurability
componentIds
upgrade_improved_stamina
upgradeIds

properties (5)

labelkeyvalue
DurationAbilityDuration7s
Fire RateBonusFireRate25%
Bonus Clip SizeBonusClipSize6
StaminaStamina1
Stamina cooldown reductionStaminaCooldownReduction12%

Upgrades

lvlAPupgrades
11Fire Rate +20, Stamina +1, Bonus Clip Size +6, Stamina cooldown reduction +14