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Movement·Combat

Dash-jump

A dash-jump combines a dash with a jump inside its timing window. It helps cross space efficiently, but only when the landing leaves you in a useful position. Reaching farther is not worth spending the escape you needed after arriving.

Overview

Learn the timing before the route

Practise on clear ground using your own movement bindings. Watch the game’s early, late and insufficient-stamina feedback instead of repeatedly pressing jump without changing the timing. Once the motion is reliable, add a turn toward cover at the landing.

Fit the technique into a fight

Use the extra travel to enter a known angle or leave a dangerous line. Avoid turning every short movement into a full commitment. Items such as Kinetic Dash reward the input with a firing window, but you still need a target and enough ammunition planning to exploit it.

Source
Data and APIAPI

identity

id
mechanic_dash_jump
slug
dash-jump
category
movement
flowStage
fighting
aliases
dash jump, dashjump, movement tech, momentum tech, air dash combo, dash slide, slide, slide jump, slide hop, bunny hop, bhop, crouch slide, slide cancel, рывок-прыжок, слайд, слайд-прыжок
sourcePath
manual:mechanics/dash-jump
updatedAt
2026-09-20T22:00:00.000Z