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Fleetfoot

Fleetfoot

Weapon ·Tier 2 · Active
1600 16s5s
What it does

Removes the Move Speed penalty while shooting.

Gain bonus Move Speed and Slow Resistance.

Innate
Passive

Removes the Move Speed penalty while shooting.

Active 16s

Gain bonus Move Speed and Slow Resistance.

Active — bind to a key and trigger it (Z/X/C/V).

6%
Weapon Damage
35
Slide Scale
6%
Bullet Resist
3m
Active move speed
40%
Slow Resistance Percent
5s
Duration
When to buy & tricks

Fleetfoot is the gun item for heroes who want to fight on the move. Its passive removes the move-speed penalty you normally eat while firing, so you can strafe and kite while pumping bullets, and the active throws in a short burst of move speed plus slow resistance for chasing a kill or peeling off a fight.

When to buy

Slot it on any sustained-fire hero who wins by dancing around the target instead of planting still — gun carries like Haze, Vindicta, Wraith or Mo & Krill, and anyone whose damage comes from holding the trigger. At 1600 it's a comfortable mid-game weapon pickup once your core DPS is online. Skip it on burst casters who barely touch their gun, and on Ivy, who already fires at full move speed and gets nothing from the passive.

How to use it

The passive is the real reason you buy Fleetfoot — being able to strafe at full speed while shooting is both more DPS uptime and harder to hit. Treat the active as a bonus and hold it for the moment you actually need the speed: closing on a low target, sprinting into a fight, or breaking a slow that's about to get you killed, rather than firing it on cooldown. The slow resistance on the active makes it a clean answer to slow-heavy enemies. Note that move-speed bonuses stack with diminishing returns, so doubling up on speed items won't give you the full number.

The passive is the value — buy it for the no-slow-while-shooting and treat the active as a bonus.
Save the active for when you need the speed: a chase, a rotation, or escaping a slow — not on cooldown.
Ivy already shoots at full move speed, so the passive does nothing for her — get mobility elsewhere.
Move speed stacks with diminishing returns, so don't double up on speed items expecting full value.

Is Fleetfoot worth it?

On a hero that fights while moving, yes — strafing and kiting at full speed while shooting is a real damage-and-survival upgrade. On stationary burst heroes it's mostly a wasted slot.

Is Fleetfoot an active or a passive?

Both. The passive removing the move-speed penalty while shooting is always on; the active adds a short burst of extra move speed and slow resistance on a fairly short cooldown.

Built by
Best with Mirage ~57.5%
build share · win rate when built
Performance
~53.1% Win rate
38.9% Build rate
+0.3 vs last patch
15' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Weapon Damage 6% 3.8/1k
Slide Scale 35 21.9/1k
Bullet Resist 6% 3.8/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown16s
Duration5s
Related mechanics
Update history11
Gameplay Update - 05-22-2026May 22, 2026
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
12-16-2025 UpdateDec 16, 2025
  • Move speed reduced from 3.5 to 3.25​
  • Active slow resist reduced from 40% to 35%
07-29-2025 UpdateJul 29, 2025
  • Bullet Resistance reduced from 10% to 6%
05-27-2025 UpdateMay 27, 2025
  • Cooldown increased from 10s to 16s
  • Duration increased from 4s to 6s
  • No longer grants +125 Bonus Health
05-19-2025 UpdateMay 20, 2025
  • Cooldown reduced from 11s to 10s

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_fleetfoot_boots
slug
fleetfoot
token
upgrade_fleetfoot_boots
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
2
cost
1600
groupLabel
Actives
filters
EShopFilterClipSize, EShopFilterMovement
componentIds
upgradeIds

properties (9)

labelkeyvalue
CooldownAbilityCooldown16s
DurationAbilityDuration5s
Weapon DamageBaseAttackDamagePercent6%
Bullet ResistBulletResist6%
Active move speedActiveBonusMoveSpeed3m
Move While Shooting Speed Penalty Reduction PercentMoveWhileShootingSpeedPenaltyReductionPercent100%
Move While Zoomed Speed Penalty Reduction PercentMoveWhileZoomedSpeedPenaltyReductionPercent100%
Slide ScaleSlideScale35
Slow Resistance PercentSlowResistancePercent40%

Upgrades

lvlAPupgrades
11Slow Resistance Percent +30, Bullet Resist +12, Active move speed +3m