deadlock.io
Crippling Headshot

Crippling Headshot

Weapon ·Tier 4 · Passive
6400
What it does
Innate
Passive

Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.

Passive — works automatically once bought.

125
Health
-16%
Bullet Resist Reduction
-16%
Magic Resist Reduction
-35%
Regen penalty
12s
Debuff duration
When to buy & tricks

A premium headshot debuff. Land a headshot and the target loses both bullet and spirit resist and takes heavy heal reduction for several seconds, while you keep a chunk of bonus health. It's a personal damage spike and a team-wide anti-heal in one slot — one clean shot makes everyone hit harder into that hero, gun or spirit.

When to buy

This is a late-game capstone for heroes that already land headshots reliably — accurate hitscan carries like Vindicta, Wraith, Grey Talon, Mr. Akimbo or Mirage. Because the debuff only fires on a headshot, it's wasted on heroes that spray. Reach for it when the enemy comp is tanky or sustain-heavy: it doubles as your team's mandatory anti-heal and cracks open beefy targets so spirit teammates can finish them. At 6400 it's a commitment, so slot it once your aim and economy can keep it active in fights.

Tricks & synergies

Open every engagement with a headshot to prime the debuff before your team commits — the resist shred and heal cut apply to all damage they take, not just yours. Since it lowers spirit resist too, it's strongest paired with a burst-spirit teammate who can dump on a primed target. Keep re-applying it during the fight to refresh the timer on a backline healer or a self-sustaining bruiser; the heal reduction alone can decide drawn-out brawls and objective contests.

It only triggers on headshots — skip it on spray heroes and pick consistent hitscan instead.
Lands as a dual resist shred, so it amps your team's spirit damage just as much as bullets.
Tag the enemy healer or a lifesteal bruiser to switch off their sustain before you all-in.
Prime the target with the first shot, then call the team to dump while the debuff is up.

Is Crippling Headshot worth it?

Yes, if you can land headshots. On accurate hitscan heroes it's one of the best weapon capstones in the game — a steep damage amp plus anti-heal on every shot. On heroes that can't reliably hit heads, take a cheaper anti-heal instead.

How is it different from other anti-heal items?

Most anti-heal procs on any bullet hit; Crippling Headshot demands a headshot but pays far more — it also strips bullet and spirit resist on top of the heal cut, making it a teamfight damage multiplier rather than a pure sustain counter.

Built by
Best with McGinnis ~53.5%
build share · win rate when built
Performance
~53.4% Win rate
43.4% Build rate
+0.9 vs last patch
6' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Weakening Headshot 1600 +4800
Health 125 19.5/1k
Bullet Resist Reduction -16% -2.5/1k
Magic Resist Reduction -16% -2.5/1k
Regen penalty -35% -5.5/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Crippling Headshot6400
Related mechanics
Update history2
10-02-2025 UpdateOct 02, 2025
  • * Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Shop Rework UpdateMay 08, 2025
  • Crippling Headshot

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_banshee_slugs
slug
crippling-headshot
token
upgrade_banshee_slugs
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
4
cost
6400
groupLabel
Headshot Enthusiasts
filters
EShopFilterWeaponDamage, EShopFilterDisruption
componentIds
upgrade_headshot_booster2
upgradeIds

properties (7)

labelkeyvalue
HealthBonusHealth125
Bullet Resist ReductionBulletResistReduction-16%
Debuff durationDebuffDuration12s
Diminishing MultiplierDiminishingMultiplier0.5%
Healing received penaltyHealAmpReceivePenaltyPercent-35%
Magic Resist ReductionMagicResistReduction-16%
Regen penaltyHealAmpRegenPenaltyPercent-35%

Upgrades

lvlAPupgrades
11Magic Resist Reduction -12, Bullet Resist Reduction -12, Healing received penalty -25, Regen penalty -25, Health +150