Crippling Headshot
6400
Effects
Bonuses
Passive
Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Passive — works automatically once bought.
125
Health
-16%
Bullet Resist
-16%
Spirit Resist
-35%
Health regeneration
12s
Debuff Duration
Overview
Choose a target your team can keep attacking after your headshot. Both gunfire and Spirit damage benefit from the resistance reduction, making a confirmed opening hit more valuable than scattering debuffs across enemies your allies cannot reach.
Stats
9/16/2026 – 9/22/2026- Win rate
- 55.9%
- Purchases
- 183,382
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Components Weakening Headshot
1600 +4800
Health
125
19.5/1k
Bullet Resist
-16%
-2.5/1k
Spirit Resist
-16%
-2.5/1k
Health regeneration
-35%
-5.5/1k
Upgrade path
Components
Item
Crippling Headshot6400
Crippling Headshot6400
Related mechanics
Update history2
Shop Rework UpdateMay 08, 2025
- Effects revision to show when the item procs.
- Curse
- New sounds added.
12-06-2024 UpdateDec 06, 2024
- The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Data and APIData and API
identity
- id
- upgrade_banshee_slugs
- slug
- crippling-headshot
- token
- upgrade_banshee_slugs
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- Headshot Enthusiasts
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption
- componentIds
- upgrade_headshot_booster2
- upgradeIds
- —
properties (7)
| label | key | value |
|---|---|---|
| Health | BonusHealth | 125 |
| Bullet Resist | BulletResistReduction | -16% |
| Debuff Duration | DebuffDuration | 12s |
| Diminishing Multiplier | DiminishingMultiplier | 0.5% |
| Healing received | HealAmpReceivePenaltyPercent | -35% |
| Health regeneration | HealAmpRegenPenaltyPercent | -35% |
| Spirit Resist | MagicResistReduction | -16% |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Spirit Resist -12, Bullet Resist -12, Healing received -25, Health regeneration -25, Health +150 |
