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Slowing Bullets

Slowing Bullets

Weapon ·Tier 2 · Passive
1600
What it does

Your bullets build up a Movement Slow on enemies.

Innate
Passive

Passive — works automatically once bought.

15%
Weapon Damage
30%
Slow
-22%
Ground Dash Reduction Percent
3.5%
Slow duration
0.7
Build Up Per Shot
When to buy & tricks

Slowing Bullets makes every bullet you land chip away at an enemy's move speed, so the more you shoot the harder they are to get away. It's a sustained-fire item: heroes that hose targets down up close turn it into a kill-securing leash, while squishy escape heroes hate eating it.

When to buy

Grab it when an enemy carry keeps slipping out of fights or a mobile hero kites you out of range with a dash or slide. It's strongest on rapid-fire, close-range heroes who already land most of their magazine — the slow only ramps while you keep bullets on target, so it does little for slow-firing burst weapons. The usual window is mid-game, after your core farm pieces, once fights start turning into chases.

Tricks & synergies

Because the slow builds with sustained fire, pair it with magazine and fire-rate items so you can keep the stream going without reloading — Extended Magazine, Rapid Rounds and Headshot Booster all feed it. A slowed target also can't dodge your team's heavy skillshots, so it sets up burst follow-up. Against someone you've tagged, hold ground and empty the clip instead of overcommitting a blind chase.

It only matters while you keep hitting — strafe with the target and keep the stream on, don't burst-and-peek.
Strong anti-mobility tech against heroes who lean on a dash or slide to disengage.
Squishy escape carries hate it; frontliners care less, so prioritize tagging their backline.
Stack it with magazine and fire-rate items so you never reload mid-chase and drop the slow.

Is Slowing Bullets worth it?

On a sustained-fire, close-range hero, yes — it turns most duels into a chase you win. On slow-firing or pure-burst weapons it's underwhelming, since the slow only builds while you keep landing shots.

Is it a counter or a stat stick?

It leans counter. There are no big raw stats here — you buy it to stop mobile heroes from kiting and to lock down runners, not for extra damage.

Built by
Best with Mirage ~57.7%
build share · win rate when built
Performance
~50.0% Win rate
4.2% Build rate
-3.9 vs last patch
12' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Weapon Damage 15% 9.4/1k
Ground Dash Reduction Percent -22% -13.7/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
This item
Slowing Bullets1600
Upgrades into
Spirit scaling
Build Up Per Shot0.7
Related mechanics
Update history4
Gameplay Update - 04-30-2026Apr 30, 2026
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Gameplay Update - 03-06-2026Mar 06, 2026
  • Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
10-02-2025 UpdateOct 02, 2025
  • * Inhibitor: Buildup rate increased (now matches Slowing Bullets buildup rate)
11-21-2024 UpdateNov 21, 2024
  • Cannon: Now requires Slowing Bullets and grants the slow passive

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_slowing_bullets
slug
slowing-bullets
token
upgrade_slowing_bullets
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
2
cost
1600
groupLabel
Slowing Bullets
filters
EShopFilterWeaponDamage, EShopFilterDisruption
componentIds
upgradeIds
upgrade_weighted_shots

properties (6)

labelkeyvalue
SlowSlowPercent30%
Slow durationSlowDuration3.5%
Weapon DamageBaseAttackDamagePercent15%
Build Up DurationBuildUpDuration5s
Build Up Per ShotBuildUpPerShot0.7
Ground Dash Reduction PercentGroundDashReductionPercent-22%

Upgrades

lvlAPupgrades
11Weapon Damage +30, Slow +20, Ground Dash Reduction Percent -10