Slowing Bullets
Slowing Bullets makes every bullet you land chip away at an enemy's move speed, so the more you shoot the harder they are to get away. It's a sustained-fire item: heroes that hose targets down up close turn it into a kill-securing leash, while squishy escape heroes hate eating it.
When to buy
Grab it when an enemy carry keeps slipping out of fights or a mobile hero kites you out of range with a dash or slide. It's strongest on rapid-fire, close-range heroes who already land most of their magazine — the slow only ramps while you keep bullets on target, so it does little for slow-firing burst weapons. The usual window is mid-game, after your core farm pieces, once fights start turning into chases.
Tricks & synergies
Because the slow builds with sustained fire, pair it with magazine and fire-rate items so you can keep the stream going without reloading — Extended Magazine, Rapid Rounds and Headshot Booster all feed it. A slowed target also can't dodge your team's heavy skillshots, so it sets up burst follow-up. Against someone you've tagged, hold ground and empty the clip instead of overcommitting a blind chase.
Is Slowing Bullets worth it?
On a sustained-fire, close-range hero, yes — it turns most duels into a chase you win. On slow-firing or pure-burst weapons it's underwhelming, since the slow only builds while you keep landing shots.
Is it a counter or a stat stick?
It leans counter. There are no big raw stats here — you buy it to stop mobile heroes from kiting and to lock down runners, not for extra damage.
Best with Mirage
~57.7%
Slowing Bullets1600
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
- Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
- * Inhibitor: Buildup rate increased (now matches Slowing Bullets buildup rate)
- Cannon: Now requires Slowing Bullets and grants the slow passive
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_slowing_bullets
- slug
- slowing-bullets
- token
- upgrade_slowing_bullets
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 2
- cost
- 1600
- groupLabel
- Slowing Bullets
- filters
- EShopFilterWeaponDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- upgrade_weighted_shots
properties (6)
| label | key | value |
|---|---|---|
| Slow | SlowPercent | 30% |
| Slow duration | SlowDuration | 3.5% |
| Weapon Damage | BaseAttackDamagePercent | 15% |
| Build Up Duration | BuildUpDuration | 5s |
| Build Up Per Shot | BuildUpPerShot | 0.7 |
| Ground Dash Reduction Percent | GroundDashReductionPercent | -22% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Weapon Damage +30, Slow +20, Ground Dash Reduction Percent -10 |
