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Monster Rounds

Monster Rounds

Weapon ·Tier 1 · Passive
800
What it does
Innate

Passive — works automatically once bought.

25
Non Player Bonus Weapon Power
25%
Non Player Bullet Resist
1
Non-Combat Regen
When to buy & tricks

Monster Rounds is a cheap Tier 1 weapon item that turns you into a farming machine: bonus weapon damage and bullet resist against NPCs let you melt troopers, neutral camps and guardians faster while soaking less of their return fire. The out-of-combat regen keeps you topped up between waves, so you spend more time clearing and less time backing.

When to buy

Slot it in your first few hundred souls if your plan is to farm the jungle, push lanes and chip guardians — gun-heavy carries and split-farmers get the most out of it. The bonuses only touch NPCs, so it's pure economy, not a fight stat: you're buying a faster soul lead, not duel power. Later it upgrades into Cultist Sacrifice when you want bonus souls and even bigger NPC damage.

Every bonus is conditional on NPC targets (troopers, creeps, neutral camps, guardians/walkers, mid-boss) — it does nothing in hero fights.
The bullet resist lets you tank camp aggro and stand in trooper fire while you clear, so you finish stacks at near-full health.
Buy it early to snowball farm, then upgrade into Cultist Sacrifice once you want the bonus souls and stronger clear.
Skip it on pure gank/teamfight heroes who barely touch camps — the slot is wasted if you're not farming NPCs.

Is Monster Rounds worth it?

If you actively farm jungle and push lanes, yes — it's one of the cheapest ways to speed up clears and build an early soul lead. Heroes who don't farm NPCs get almost nothing from it.

Does Monster Rounds help against enemy heroes?

No. The bonus weapon damage and bullet resist only apply versus NPCs, so it adds zero in hero duels. It's a pure economy item — value it for farm speed, not fights.

Built by
Best with Viscous ~57.1%
build share · win rate when built
Performance
~49.9% Win rate
38.7% Build rate
+0.5 vs last patch
21' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Non Player Bonus Weapon Power 25 31.3/1k
Non Player Bullet Resist 25% 31.3/1k
Non-Combat Regen 1 1.3/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
This item
Monster Rounds800
Upgrades into
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_non_player_bonus
slug
monster-rounds
token
upgrade_non_player_bonus
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
1
cost
800
groupLabel
Misc
filters
EShopFilterWeaponDamage, EShopFilterDurability, EShopFilterHealing
componentIds
upgradeIds
upgrade_non_player_bonus_sacrifice

properties (2)

labelkeyvalue
Non Player Bullet ResistNonPlayerBulletResist25%
Non-Combat RegenOutOfCombatHealthRegen1

Upgrades

lvlAPupgrades
11Non Player Bonus Weapon Power +35, Non Player Bullet Resist +35, Non-Combat Regen +1