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Cultist Sacrifice

Cultist Sacrifice

Weapon ·Tier 3 · Active
3200 270s7m160s
What it does

Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.

Innate
Active 270s

Active — bind to a key and trigger it (Z/X/C/V).

2
Non-Combat Regen
30
Non Player Bonus Weapon Power
30%
Non Player Bullet Resist
10%
Weapon Damage
50
Health
12%
Spirit range
160s
Duration
When to buy & tricks

Cultist Sacrifice turns a jungle creep into instant economy: target an enemy NPC, consume it for a fat chunk of bonus Souls, and walk away with a long-lasting buff to weapon damage, health and ability range. It builds from Monster Rounds, so it's the natural pickup for heroes who already farm camps hard and want every neutral to pay double.

When to buy

This is a tempo and economy item, not a fight stat-stick. Slot it on weapon-farming heroes who clear jungle fast and want to convert that lead into a Soul swing — Monster Rounds already gives you the bonus damage and bullet resist vs NPCs to clear camps quickly, and the upgrade adds the sacrifice on top. At 3200 souls it pays for itself the moment the bonus Souls land, so it's strongest mid game when you're rotating between lanes and camps. If you're behind in farm or stuck defending tier, the active is hard to use safely and the money is better spent elsewhere.

How to use it

Aim the active at the fattest creep in a camp — the bonus Souls come off what you eat, so sacrifice the high-value target, not the trash add. Time the buff window before a push or a contested objective so the extra weapon damage and range overlap the fight instead of expiring while you walk back to lane. Then keep it on cooldown: the real value is the repeated Soul lead it builds over a game, not one big sacrifice.

Eat the biggest creep in a camp — the bonus Souls scale off the target you consume.
Pop it right before a push or objective so the buff is live during the fight, not on the way back.
Use it on cooldown; the payoff is the compounding Soul lead, not a single sacrifice.
It builds from Monster Rounds — the passive damage and bullet resist vs NPCs already speeds your camp clears.

Is Cultist Sacrifice worth it?

On a farming hero who jungles well, yes — generating Souls out of thin air is one of the strongest things you can do in Deadlock, and the buff is a free bonus. On a hero who can't safely clear camps it's a weak pick; the active just sits unused.

What can I sacrifice it on?

Enemy NPCs — neutral camp creeps are the bread and butter. Target the largest creep you can to maximize the bonus Souls per use.

Built by
Best with Mirage ~57.8%
build share · win rate when built
Performance
~48.9% Win rate
13.3% Build rate
-2.3 vs last patch
27' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Monster Rounds 800 +2400
Non-Combat Regen 2 0.6/1k
Non Player Bonus Weapon Power 30 9.4/1k
Non Player Bullet Resist 30% 9.4/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Cultist Sacrifice3200
Spirit scaling
Cooldown270s
Duration160s
Cast range7m
Health50
Weapon Damage10%
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_non_player_bonus_sacrifice
slug
cultist-sacrifice
token
upgrade_non_player_bonus_sacrifice
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
filters
EShopFilterWeaponDamage, EShopFilterDurability, EShopFilterHealing
componentIds
upgrade_non_player_bonus
upgradeIds

properties (11)

labelkeyvalue
CooldownAbilityCooldown270s
DurationAbilityDuration160s
Cast rangeAbilityCastRange7m
HealthBonusHealth50
Weapon DamageBaseAttackDamagePercent10%
Bonus ability chargesBonusAbilityCharges1
Bonus Souls PctBonusSoulsPct180
Non Player Bullet ResistNonPlayerBulletResist30%
Non-Combat RegenOutOfCombatHealthRegen2
Spirit radiusTechRadiusMultiplier12%
Spirit rangeTechRangeMultiplier12%

Upgrades

lvlAPupgrades
11Spirit radius +40, Spirit range +40, Weapon Damage +47, Health +300, Non Player Bonus Weapon Power +30, Non Player Bullet Resist +30