Charge up a powerful shot that pierces through enemies. Hold Ability 1 or Attack to hold the shot.
Live
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.
Charged Shot
→
Rain of Arrows
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Spirit Snare
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Guided Owl
ult at lvl 6
Charge up a powerful shot that pierces through enemies. Hold Ability 1 or Attack to hold the shot.
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alt Castfor reduced jump height. PressMantleto cancel the glide.
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. HoldMove Forwardto accelerate the owl. PressMantleto release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Grey Talon is Deadlock's long-range bow hunter — a precision poke and area-denial carry who owns space from ranges nobody else can contest. He chips lanes down with Charged Shot, locks chokes and channeled ults with Spirit Snare, and snowballs Guided Owl picks into permanent Spirit Power until every charged shot one-shots a squishy. The carry meta is the spirit 'Godshot' path, scaling Spirit Power so each nuke deletes a backliner, with a gun/Rain-of-Arrows build as a strong alternative. He's medium difficulty (2/5): the concept is friendly, but leading Charged Shot at distance and piloting the Owl on a 780-HP body is where the skill lives.
Win the poke war. Charged Shot out-ranges almost every laner, so hold a charge around corners, chip anyone who steps up, and secure last-hits and denies with clean bow headshots. Rush a second charge with Extra Charge so you can double-poke and never run dry. Never brawl in melee range — at 780 HP you lose any short trade — so keep the lane at arm's length and farm souls from safety. Stack early Spirit with Extra Spirit and Mystic Burst so Charged Shot already stings and every ability hit refunds burst damage. What to fear: a fast diver or gap-closer landing on you; pre-buy Healing Rite to out-sustain the chip and keep a charge ready to punish anyone who commits.
Now Charged Shot is a real nuke. Rotate to side-lane and objective fights and play the high ground — snare the choke, detonate the trap with a Charged Shot for a wider silence radius, and pick the first squishy who walks in. Use the reworked Rain of Arrows (faster cast, lower cooldown, now ~4s) as a snappy burst-and-reposition window from a perch, not a long hover. Start farming Guided Owl picks on isolated backliners — every hero kill banks permanent Spirit Power and ramps your whole kit. The new Urn king-of-the-hill circle is poke heaven: zone the capture from range and snare anyone who tries to stand in it.
Full Godshot. With Surge of Power, Spirit Burn and Escalating Exposure stacks, charged shots delete backliners and shred tanks — your pierce means every poke stacks Exposure and procs Mystic Reverb, so chipping the front line ramps into a kill instead of wasted damage. You're the long-range execute and the channel-interrupt, never the front line: open with an Owl stun, follow with a charged shot, and drop Snare on the escape. The win condition is picking a key target before the teamfight even starts — delete their carry or cancel their ult from a screen away and the fight is already won.
Snare-detonate: throw Spirit Snare on a target or choke, then hit the trap with Charged Shot to pop it early with a bigger radius — an instant AoE silence, disarm and interrupt that cancels channels (Seven's ult, Haze's ult, a Bebop bomb, McGinnis turret setup) from across the screen. Snare-execute: land the snare so they're slowed and disarmed, then a full-charge headshot with Mystic Burst plus Surge of Power deletes most squishies. Owl chain: fly Guided Owl around terrain to stun an isolated target, drop Snare on their escape route, and detonate the Owl to stun them into the snare for a long lock — only commit the Owl when the kill is secured, since each hero kill is permanent Spirit Power. Ethereal Shift tech: pop it mid-charge to go invuln through a dive, then release the held shot the instant you reappear.
Extra Charge is the defining first buy — double the lane poke and never run dry. Mystic Burst adds flat spirit to every Charged Shot and ability hit for huge early harass and last-hit power, Headshot Booster keeps your bow carrying denies, Extra Spirit scales the kit from minute one, and Healing Rite keeps you in the poke war.
Improved Spirit is the jump that turns Charged Shot into a real nuke. Mystic Shot and Spirit Sap amp your hits, Compress Cooldown drops Snare and Owl far more often for more picks, and Slowing Hex glues divers and helps your slow projectiles land.
Surge of Power is the carry item — a massive Charged Shot amp plus an active. Mystic Reverb and Escalating Exposure make your pierce ramp every poke into a kill, Spirit Burn is a near-mandatory damage multiplier, Boundless Spirit rounds out the stats, and Superior Cooldown floods Owls and Snares into the fight.
Buy into your matchup. Ethereal Shift and Debuff Reducer shake divers off your squishy body — pop Shift mid-charge to dodge then release. Diviner's Kevlar buys survivability into burst comps, Knockdown shuts down ult-reliant air heroes, and Crippling Headshot plus Majestic Leap support a gun/Rain-of-Arrows pivot.
Is Grey Talon weapon or spirit?
The carry meta is spirit — the 'Godshot' Charged Shot build scales Spirit Power so each nuke one-shots squishies once you stack amp like Surge of Power and Escalating Exposure. A gun/Rain-of-Arrows path (Crippling Headshot, Lucky Shot, Silencer) is a strong alternative, but most builds are spirit-heavy hybrids that still grab the first of each cheap weapon item for value.
Is Grey Talon good for beginners?
Medium (2/5). The concept — poke from max range — is beginner-friendly, but the hard parts are leading Charged Shot across the map, piloting the Guided Owl, and the positioning discipline a 780-HP squishy needs to never get dived.
How do you play Guided Owl well?
As a ranged pick and initiation tool: fly it around walls to stun an isolated backliner, hold to accelerate and close the gap, and only commit when the kill is secured. Every hero kill with the Owl banks permanent Spirit Power, so don't waste it stunning the front line.
Is Grey Talon good this patch?
Yes, trending up. The Rain of Arrows rework (faster cast, lower cooldown), Spirit Snare hard-countering the channel-ability meta, and the base-HP cut across the board all make his poke more lethal. He's rated B and climbing, with some lists floating him as an S-tier candidate.
A founding member of "The Baxter Society", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.
Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.
Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.