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Grey Talon Released

Grey Talon

Moderate Bow PrecisionHunterArea Denial

Grey Talon controls visible approaches and punishes enemies who cross them predictably. His danger rises when a trap or allied control holds a target for a charged shot. Height helps him find an angle, but hovering also makes his own route easier to read.

Abilities4
Ability 1
Charged Shot
17s
Instant cast

Charge up a powerful shot that pierces through enemies. Hold Ability 1 or Fire to hold the shot.

80↑1
Damage
1
Charges
4s
Charge Delay
9999s
Channel Duration
Game data
Cooldown
17s
Charges
1
Charge Delay
4s
Channel Duration
9999s
Cast Delay
0.5s
Damage
80 ↑1
1AP
Charges
+1
2AP

+54 Damage

Exact changes
Damage
+54
5AP

Improved damage scaling and -3s Charge Delay

Damage · Scaling (Spirit Power)
+1
Exact changes
Charge Delay
-3s
Ability 2
Rain of Arrows
25s
Instant cast

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Alternate cast for reduced jump height. Press Jump / mantle to cancel the glide.

5
Weapon Multishot
3
Weapon Damage
0.2s
Cast Delay
4s
Duration
1AP

While airborne, +3 Weapon Damage and weapon damage applies 24% movement slow for 1.5s

Exact changes
Weapon Damage
+3
Movement slow
+24%
Slow Duration
+1.5s
2AP
Cooldown
-12s
5AP

While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion

Exact changes
Bullet Lifesteal
+30%
Spirit Lifesteal
+30%
Bullet Evasion
+30%
Ability 3
Spirit Snare
34s
Press

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.

2.25s
Tether Duration
25
Damage
22
Lifetime
6.5m
Radius
Game data
Cooldown
34s
Radius
6.5m
Tether Duration
2.25s
Damage
25
Lifetime
22
Arm Time
2s
Movement slow
24%
Charged Shot Radius
30
1AP
Cooldown
-20s
2AP

Applies -15% Bullet Resist for 10s

Exact changes
Bullet Resist
-15%
Debuff Duration
+10s
5AP
Tether Duration
+1s
Radius
+1.5m
Ability 4
Guided Owl
125s
Instant cast

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold Move forward to accelerate the owl. Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

230↑0.94
Damage
12m
Explosion Radius
0.75s
Stun Duration
20s
Channel Duration
Game data
Cooldown
125s
Channel Duration
20s
Cast Delay
1.5s
Damage
230 ↑0.94
Explosion Radius
12m
Stun Duration
0.75sRequires an upgrade
Spirit Power Per Kill
8
1AP
Damage
+85
2AP
Cooldown
-40s
5AP

After hit, kills enemies that are below 22% Health

Exact changes
Low Health Threshold
+22%
OverviewHow to play

Playing the fight

Choose a firing position with cover you can return to when the glide ends. Keep a trap on the route a diver would use to reach you. Charge the piercing shot across a line of enemies when available, without delaying so long that your primary target reaches safety.

Ability decisions

Spirit Snare can be detonated early by Charged Shot, increasing its area and making the combo useful before an enemy steps into the trap. Guided Owl takes your attention away from your body. Start it from cover and release control when staying with the owl would expose your hero.

What to buy for

A charged-shot plan wants reliable hits and spell uptime. A glide-focused weapon plan needs time in the air with targets still visible. Buy survival or movement when opponents can repeatedly force you out of either position; more damage does not keep the firing lane open.

Playing against

Watch the ground for traps before pursuing. Move between cover and avoid lining up behind an ally against the piercing shot. Grey Talon’s glide exposes a readable aerial position; pressure it when you can do so without walking into the trap protecting his landing.

Community builds

3

Deadlock API ·

Оператор БПЛА #465317 ☆ 7,246
Author notes

Для любителей полетать на птичке При желании можете собраться в стрелу или в гибрид (я бы не сказал что сборка в БПЛА самая эффективная, но для меня она самая веселая и интересная в плане геймплея)

Лайнинг

Compress Cooldown: -12 секунд к БПЛАImbue → Guided Owl

Если больно

Optional

Барьеры

Optional

Reactive Barrier: если много контроля

Spirit Shielding: если много берст урона

Мид

Mystic Reverb: по рофлу можно повесить на совуImbue → Charged Shot

Если больно

Optional

Если больно

Optional

Counterspell: для киберспортсменов

Лейт

Lightning Scroll: что лучше стана? - два стана

Diviner's Kevlar: Можно заменить на этернал шифт или рефрешер

Приколюхи

Optional

Refresher: Что лучше одного прилета? - два прилета

Spiritual Overflow: Очень хорошо бустит урон

Если очень больно

Optional

Опционально

Optional

Mystic Shot: Имба за 1600, в лейте 300+ урона каждые 6 секунд

Monster Rounds: если тяжело на линии

Recharging Rush: Советую брать если играете через стрелы, еще одна халявная стрела раз в 20 сек. лишней не будет

Rebuttal: Милишники в шоке от этой прикормки

Superior Duration: если приходится долго летать/плюс бафаем третий и горение

Arcane Surge: желательно абузить перед пуском совы

Greater Expansion: можно увеличить радиус прилета

Surge of Power: Imbue → Charged Shot

Контроль

Optional

берите по ситуации

Rusted Barrel: Лютая имба против ганеров на линии

Mystic Slow: Потом апнем в лайтнинг скролл

Disarming Hex: Я запрещаю вам стрелять

Focus Lens: Вешаем линзу, кидаем стрелы - профит

Ability progression

◆ Ability points
  1. 1 1 Charged ShotUnlock
  2. 2 2 Rain of ArrowsUnlock
  3. 3 3 Spirit SnareUnlock
  4. 4 4 Guided OwlUnlock
  5. 5 1 ◆ 1 Charged ShotAbility point cost: 1
  6. 6 1 ◆ 2 Charged ShotAbility point cost: 2
  7. 7 4 ◆ 1 Guided OwlAbility point cost: 1
  8. 8 4 ◆ 2 Guided OwlAbility point cost: 2
  9. 9 4 ◆ 5 Guided OwlAbility point cost: 5
  10. 10 1 ◆ 5 Charged ShotAbility point cost: 5
  11. 11 2 ◆ 1 Rain of ArrowsAbility point cost: 1
  12. 12 3 ◆ 1 Spirit SnareAbility point cost: 1
  13. 13 2 ◆ 2 Rain of ArrowsAbility point cost: 2
  14. 14 3 ◆ 2 Spirit SnareAbility point cost: 2
  15. 15 2 ◆ 5 Rain of ArrowsAbility point cost: 5
  16. 16 3 ◆ 5 Spirit SnareAbility point cost: 5
b3 | b0mb1t (lystic магия) t.tv/qtarsis #267850 ☆ 3,383
Author notes

t.tv/qtarsis <3

Ability progression

◆ Ability points
  1. 1 1 Charged ShotUnlock
  2. 2 1 ◆ 1 Charged ShotAbility point cost: 1
  3. 3 2 Rain of ArrowsUnlock
  4. 4 3 Spirit SnareUnlock
  5. 5 1 ◆ 2 Charged ShotAbility point cost: 2
  6. 6 4 Guided OwlUnlock
  7. 7 2 ◆ 1 Rain of ArrowsAbility point cost: 1
  8. 8 4 ◆ 1 Guided OwlAbility point cost: 1
  9. 9 1 ◆ 5 Charged ShotAbility point cost: 5
  10. 10 4 ◆ 2 Guided OwlAbility point cost: 2
  11. 11 4 ◆ 5 Guided OwlAbility point cost: 5
  12. 12 3 ◆ 1 Spirit SnareAbility point cost: 1
  13. 13 2 ◆ 2 Rain of ArrowsAbility point cost: 2
  14. 14 2 ◆ 5 Rain of ArrowsAbility point cost: 5
  15. 15 3 ◆ 2 Spirit SnareAbility point cost: 2
  16. 16 3 ◆ 5 Spirit SnareAbility point cost: 5
spirit talon #371603 ☆ 2,663
Author notes

!

Ability progression

◆ Ability points
  1. 1 1 Charged ShotUnlock
  2. 2 1 ◆ 1 Charged ShotAbility point cost: 1
  3. 3 2 Rain of ArrowsUnlock
  4. 4 3 Spirit SnareUnlock
  5. 5 1 ◆ 2 Charged ShotAbility point cost: 2
  6. 6 2 ◆ 1 Rain of ArrowsAbility point cost: 1
  7. 7 4 Guided OwlUnlock
  8. 8 4 ◆ 1 Guided OwlAbility point cost: 1
  9. 9 4 ◆ 2 Guided OwlAbility point cost: 2
  10. 10 3 ◆ 1 Spirit SnareAbility point cost: 1
  11. 11 1 ◆ 5 Charged ShotAbility point cost: 5
  12. 12 4 ◆ 5 Guided OwlAbility point cost: 5
  13. 13 2 ◆ 2 Rain of ArrowsAbility point cost: 2
  14. 14 2 ◆ 5 Rain of ArrowsAbility point cost: 5
  15. 15 3 ◆ 2 Spirit SnareAbility point cost: 2
  16. 16 3 ◆ 5 Spirit SnareAbility point cost: 5

Stats

9/16/2026 – 9/22/2026
Win rate
47.7%
Matches
42,413

Normal mode · Ranked and unranked · All ranks Deadlock API ·

Stat comparisonHero comparison
Health 57 Move speed 8 DPS 22 Sustained DPS 43 Range 49 Ammo 50
Health 780
Health regen 1.5/s
Move speed 6.3 m/s
Stamina 4
DPS 39.3
Sustained DPS 31.9
Range 54 m
Ammo 17
Primary weapon
The Mourning Comes
Bow
39.3
DPS
23.5
Bullet damage
1.7rps
Fire rate
17
Ammo
2.4s
Reload
31.9
Sustained DPS
34
Shots to defeat target
22.11s
Time to defeat target
400
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m18m54m177.8m
Melee 50Light melee 116Heavy melee
Skins All 40 →
Lore

A founding member of "The Baxter Society", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.

Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.

Update history16
  • Rain of Arrows cooldown increased from 23s to 25s
  • Guided Owl permanent spirit bonus reduced from 10 to 8
  • Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
  • Bullet damage growth reduced from +1.0 to +0.85
  • Rain of Arrows cooldown increased from 22s to 23s
  • Rain of Arrows T2 reduced from -13s Cooldown to -12s
Shop Rework UpdateMay 08, 2025
  • Base Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
  • Spirit Snare: Added physical elements to the AoE visuals.
  • Charged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.
Map Rework UpdateFeb 25, 2025
  • Guided Owl accelerate has been updated from M1 to 'W' by default.
  • Better visual feedback for Spirit Snare when triggered.
  • Fixed Spirit power bonus from Guided Owl always being visible in the active player stats.
  • Fixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if they detonated it early with a keypress.
  • Updated vo - largely remastering pass, but some new content.
12-06-2024 UpdateDec 06, 2024
  • Immobilizing Trap renamed to Spirit Snare.
  • Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Spirit Snare T2 no longer increases slow by 1s.
  • Spirit Snare T2 now increases Curse debuff by 0.5s.
  • You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
11-07-2024 UpdateNov 07, 2024
  • Base bullet damage reduced from 27 to 24.
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
  • Falloff range rescaled from 22m->58m to 18m->54m.
  • Rain of Arrows strafe distance with stamina reduced by 30%.
  • Charged Shot hitbox size reduced by 20%.
10-10-2024 UpdateOct 10, 2024
  • Fixed some cases where Grey Talon's trap effects would be stuck in the world
  • Updated Grey Talon root effect for trap
  • Updated Grey Talon updated firing, projectile, impact effects
09-26-2024 UpdateSep 26, 2024
  • Replaced a Grey Talon select line to make his intentions more clear
Data and APIAPI
grey-talonslug17heroIdorioncodeName2complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt