Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
Live
With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.
Vexing Bolt
→
Spectral Assistant
→
Rabbit Hex
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Audience Participation
ult at lvl 6
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
Hex a target area and transforming all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
Sinclair, The Magnificent, is a long-range spirit-burst trickster who pokes with curving Vexing Bolts, hexes a target into a rabbit to delete it, and swings teamfights by copying an enemy ult. He's a 730-HP glass cannon: land your skillshots and you out-range the whole lobby, miss and you're a fragile poke bot. Pick him to climb on mechanics, not for an easy ride — complexity 4/5, spirit-primary, off-lane or mid.
Solo or duo off-lane suits him. Open with cheap spirit and a charge so your poke pattern comes online. The golden rule: only fire Vexing Bolt while your Spectral Assistant is up — the Assistant casts its own (reduced-damage) bolt, so that's double poke for one charge; spamming bolts solo just burns charges. Weave gun last-hits and denies between bolts. You're brittle, so keep HP topped, win on chip, and spike as the lane goes long since the bolt scales with travel distance. Place the Assistant behind cover, walk up to harass, and swap to it the moment they retaliate — that swap is your escape, and recasting the Assistant also reloads your gun. First buys: Extra Charge, Extra Spirit, a Headshot Booster for gun harass, and Healing Rite for sustain.
This is your spike. With Rapid Recharge and a spirit jump your bolts come back fast and hit hard. Rotate to gank short-range heroes: Rabbit Hex an isolated target so they can't fight back and take bonus damage, then land Vexing Bolt plus the Assistant bolt plus your gun and they evaporate. Imbue Vexing Bolt with Mystic Expansion so the bigger radius makes the skillshot near-unmissable, and stack Mystic Vulnerability so each follow-up bolt hits a softened target. Hold Audience Participation for a fight where there's a juicy ult worth stealing — don't waste it on a body-block.
Pure long-range spirit burst plus a fight-swinging steal. Stack spirit amp and burn — Escalating Exposure, Tankbuster and Spirit Burn — so every bolt chunks even through tanks. Echo Shard lets you double-cast Vexing Bolt for a burst spike or double Rabbit Hex a clustered team. Open fights with Audience Participation: it copies an enemy ult with 50% innate cooldown reduction, so you often fire the stolen ult more than its original owner. Stay at max range behind your team — anyone who reaches your 730 HP folds you instantly, so positioning is the whole game late.
Core kill: Rabbit Hex → Vexing Bolt → gun + Assistant bolt; the rabbit takes amplified damage and can't retaliate. Remember Hex does NOT interrupt channels, so use it to amp, not to cancel a cast. Fire bolts past a wall or corner then press to redirect them into your crosshair to bend them around cover onto runners — and since damage grows with distance, fire from max range. Echo Shard the bolt for two back-to-back hits, or echo Rabbit Hex for a double polymorph. For ult theft, copy big AoE nukes (Dynamo, Seven) or executes (Shiv, Haze) — it copies the ult's properties, not the owner's passives, so gun-ults are weaker; Refresher to chain a second stolen ult ends fights. Quicksilver Reload imbue on Vexing Bolt adds spirit, fire-rate and a reload on cast, which pairs with the Assistant firing your weapon.
Favored into short-to-mid-range bodies he can chip from afar — Bebop, Mina and Pocket lane positively, as do most squishies that fear poke. He pairs well with lockdown and peel that lets him free-cast: Graves, Victor and Seven. He struggles into hard engage that ignores his range — Mo & Krill's Burrow gap-close, plus fast bruisers and divers like Infernus, Billy and Drifter that close on his 730 HP and shred it. Against those, buy Ethereal Shift, Debuff Reducer or Spirit Armor and play strictly behind your frontline.
Get your poke pattern online: an extra charge for more bolts, cheap flat spirit so each bolt stings, Mystic Burst padding on big hits, gun harass for last-hits/denies, and a Healing Rite to keep your fragile body topped.
Your spike: relentless charge uptime, a core spirit jump, imbue Vexing Bolt for a bigger near-unmissable hitbox, and Mystic Vulnerability so each follow-up bolt hits a softened target.
Max spirit burst plus a double-cast: stacking amp, anti-tank pen, Echo Shard for two bolts or two hexes, healing-cut burn, and deep CDR for near-permanent uptime and faster Refresher/Echo.
Survival tools vs divers and CC: an invuln dodge for assassins jumping your low HP, shorter CC so you don't get chain-locked off your range, raw spirit defense, and Refresher to fire a stolen ult twice.
Is Sinclair good for beginners?
No. He's complexity 4/5 with two skillshots (the redirecting bolt), the Assistant swap to manage, and you have to know enemy ults to use yours well. He's fragile and punishing — pick him to climb on mechanics, not for an easy win.
Weapon or spirit Sinclair?
Spirit by default — Vexing Bolt plus Rabbit Hex is the carry pattern. There's a real but cheesy gun build where Split Shot makes the Assistant fire extra no-spread copies for big burst, but only go it into the right comp.
How do I use Spectral Assistant well?
Treat it as poke plus an escape: place it forward for double bolts, then swap to its safe spot when pressured. It fires whenever you fire and reloads you on cast — just never leave it where the enemy can stand on your swap point.
What's the best ult to copy with Audience Participation?
Big AoE teamfight ults like Dynamo or Seven, or executes like Shiv and Haze. It copies the ult's properties, not the owner's passives, so gun-ults are weaker — and the 50% innate cooldown means you can fire the copy more than the original owner.
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.
Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.