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Celeste Live

Celeste

~47.6% WR ~10.7% pick
Moderate Burst Fire PerformerDisruptiveDazzling
Signature abilities4
Light Eater Dazzling Trick Radiant Daggers Shining Wonder ult at lvl 6
Ability 1
Light Eater
20s
Instant cast

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take Spirit Damage when attacked by Celeste and provides her spirit lifesteal.

0.3s
Cast delay
10m
Cast range
8s↑0.05
Duration
20%
Spirit Lifesteal
1AP Spirit Lifesteal +15%
2AP 20s Cooldown and +10m Cast Range — Cast range +3m, Cooldown -10s
5AP +15 Damage and Increased Spirit Scaling — Damage +25, Damage +0.2
Ability 2
Dazzling Trick
35s
Instant cast

Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.

100↑0.8
Combat barrier
1.75s
Debuff duration
50%
Barrier Damage Percentage
1AP Move speed +3.5m
2AP +100 Barrier and Increased Barrier Spirit Scaling — Combat barrier +80, Combat barrier +0.7
5AP +1.75s Silence Duration and 35s Cooldown. Allows Shining Wonder Bounce. — Debuff duration +1.5s, Cooldown -18s
Ability 3
Radiant Daggers
33s
Press

Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals Spirit Damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.

1
Charges
2s
Charge cooldown
0.2s
Cast delay
30m
Cast range
1AP Charges +2
2AP 33s Cooldown and +55 Impact Damage — Impact Damage +80, Cooldown -22s
5AP +8% Spirit Amp and +0% Fire Rate Per Stack — Magic Increase Per Stack +3, Fire Rate Per Stack +9%
Ability 4
Shining Wonder
140s
Instant cast

Launch a deadly orb of light that deals Spirit Damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.

9999s
Channel time
0.75s
Cast delay
135
Damage
40%
Slow
1AP -40% Move Speed and -25% Dash Distance — Ground Dash Reduction Percent -15%, Slow +20%
2AP Damage +70
5AP +8 Max Bounces and 140s Cooldown — Max Bounces +8, Cooldown -35s
Guidehow to play

Celeste is a long-range spirit carry that plays like a mobile drain-tank: she dictates fights from distance with Radiant Daggers, opens a lifesteal window with Light Eater, and shuts down escapes with Shining Wonder. Her win condition is stacking the Radiant Daggers spirit amp, then dropping daggers on a clumped team while the Light Eater cone turns the brawl into pure sustain. She wants distance and peel, only committing on her spike — complexity 2, but landing daggers, running the drain loop and timing ult bounces takes reps, so she's mid-low for new players.

Early game

Lane on your range advantage and never melee-brawl — at 690 HP you lose every close trade. Poke with Burst Fire (huge falloff range) and fire Radiant Daggers on cooldown to keep your Spirit Power high while you safely last-hit and deny. When the enemy walks up or dips low, tag them with the Light Eater cone to open the lifesteal window and trade up. Max Radiant Daggers first — it's your damage plus bonus Spirit plus the stacking fire-rate/amp buff every time it hits a hero. First buys are spirit, charges and stamina: her air control is real, so jump-cast daggers from above. Respect any dive or gap-closer that ignores your range.

Mid game

This is your spike. Use Extra Charge and Mystic Expansion to clear waves and pre-stack the Radiant Daggers amp, then rotate to fights with a stack already loaded. Land daggers on grouped enemies, hit the front-liner with Light Eater, and drain-tank through the fight on Spirit lifesteal plus Torment Pulse ticks. You're excellent at contesting the Urn capture circle — your daggers, slows and ult own the ground enemies have to stand on. Don't initiate; sit behind your front line, poke, and only step up once a clump is pinned in your dagger AoE.

Late game

Boundless Spirit plus amp stacking makes daggers and Shining Wonder delete clustered teams. You're a backline drain-carry: play behind the front line, dump daggers on the clump, and hold ult for the dash-heavy carry — Shining Wonder slows and cuts Dash Distance, hard-countering escapes. Escalating Exposure and Mystic Vulnerability multiply every dagger and every ult bounce. With Refresher or Echo Shard you chain two ults, which alone can win the urn or objective fight. Your value evaporates if you get dived, so keep distance and a panic button up.

Combos & tricks

Pre-stack then commit: clear waves with Radiant Daggers to bank the spirit-amp stack before a fight, then walk in already loaded — a dagger drop on a grouped team can end it instantly, and Mystic Expansion makes the beam far easier to land. Drain-tank loop: Light Eater amps your damage and grants Spirit lifesteal on tagged enemies, so tag first, then dump daggers, gun and Torment Pulse to out-sustain a 1v1 or a dive. Silence bomb: pre-pop Dazzling Trick before engaging — when an enemy breaks the barrier it silences them and reflects part of it as damage, perfect for cutting an Infernus or spirit caster mid-combo, and the move-speed slides you into dagger range. Anti-mobility ult: throw Shining Wonder at a fleeing dasher (Vindicta, Haze, Shiv) for the slow, dash-cut and bounce; chain a second with Refresher or Echo Shard. Lock-then-rain: Slowing Hex or Mystic Slow pins them so they can't walk out of the dagger wind-up, turning daggers from dodgeable to guaranteed.

Buildsbuy order matters
Laning1600

Sharpen the long-range gun for last-hits and denies, bank early spirit, and stack dagger charges to clear and pre-load the amp. Mystic Expansion makes daggers and the Light Eater cone land far more reliably; stamina feeds her air control; Spirit Lifesteal seeds the drain-tank loop.

Mid game3200

The core spike. Improved Spirit is the scaler, Mystic Vulnerability amps every dagger and ult bounce on tagged targets, and Torment Pulse (buffed this patch) fuels the drain-tank and chunks clumps. Superior Cooldown gets you more daggers and Light Eater windows, while Slowing Hex pins targets inside the dagger wind-up.

Late game6400

Boundless Spirit is the all-round spike; Escalating Exposure snowballs amp across dagger hits and Torment Pulse ticks; Transcendent Cooldown gets ult and daggers back fast; Spellslinger scales your spell output. Refresher resets the whole kit for a second Shining Wonder, with Echo Shard as the optional double-cast.

Situational

Buy at least one resist into a focusing team. Ethereal Shift is your escape/reset when divers reach you; Debuff Reducer shortens the CC and silences she hates; Spellbreaker and Spirit Resilience answer spirit burst; Plated Armor covers gun-heavy teams; Witchmail punishes spirit dive while you're focused.

Tips & tricks
Max Radiant Daggers first — daggers are your damage, your bonus Spirit, and the stacking fire-rate/amp buff all in one ability.
Bank a dagger amp stack on the wave before you rotate, so you walk into the fight already loaded for a one-shot drop.
Always tag with Light Eater before you dump — the cone amps your damage and turns the trade into Spirit lifesteal.
Throw Shining Wonder at fleeing dashers, not a lone target hugging walls — it can get stuck on McGinnis Wall, Kelvin's dome or Graves' decree (known bug).
Save Refresher or Echo Shard for a double Shining Wonder in the big fight; two ults lock down a whole team's mobility.
Use Slowing Hex or Mystic Slow to pin targets in the dagger wind-up — it turns dodgeable daggers into guaranteed hits.
Common questions

Weapon or spirit Celeste?

Spirit. Max Radiant Daggers and build the drain-tank — it uses her whole kit and out-scales gun builds. Gun Celeste off Burst Fire is a fun off-meta long-range poke build, but it's weaker; treat the gun as free last-hits and poke between cooldowns.

What do I max first?

Radiant Daggers, then Light Eater, then Dazzling Trick, and take Shining Wonder whenever it's available. Daggers first gives you damage, bonus spirit and the fire-rate/amp stacking that everything else snowballs off.

Is Celeste good for beginners?

Mid-low. The 7000-range gun is forgiving and complexity is only 2, but landing daggers, running the Light Eater lifesteal loop, and timing ult bounces all take practice before she pays off.

Who counters Celeste?

Close-range sustain bruisers that ignore her range — Victor is her worst matchup, with Infernus, Viscous and Drifter also diving through and grinding the drain. She wants distance and peel; she's strong into big, immobile targets like Graves, Bebop and Holliday.

Profilevs roster
Health 9 Mobility 1 Burst 9 Sustain 9 Range 93 Ammo 5
Health 690
Regen 1/s
Move speed 6.2 m/s
Stamina 4
Burst DPS 31
Sustained 21.7
Range 60 m
Ammo 8
Primary weapon
Carny Life
Burst Fire
31
DPS
18
Bullet damage
1.7rps
Fire rate
8
Ammo
2s
Reload
21.7
Sustained DPS
44
Shots to down
35s
Time to kill
27
Weak-spot shots
144
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m22m60m177.8m
Melee 50Light 116Heavy
Matchups

Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do?  Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?

Over the years "The Dazzling Celeste" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history8
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Shining Wonder T2 increased from +50 Damage to +70
  • Bullet cycle time reduced from 0.65 to 0.58
  • Shining Wonder radius increased from 14m to 15.5m
  • Shining Wonder damage increased from 120 to 135
04-10-2026 UpdateApr 11, 2026
  • Base health reduced from 790 to 700
  • Health per boon reduced from 47 to 45
  • No longer has negative base bullet resistance
  • Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
  • Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
03-25-2026 UpdateMar 26, 2026
  • Base regen reduced from 2 to 1
  • Dazzling Trick T3 silence duration reduced from +2s to +1.5s
03-21-2026 UpdateMar 21, 2026
  • Bullet/Melee resistance reduced from -6% to -8%
  • Gun now has falloff 22m->60m
  • Bullet damage increased from 18+0.6 to 22+0.7
  • Light Eater spirit scaling increased from 0.23 to 0.28
  • Dazzling Trick no longer grants +1m Move Speed
  • Shot: Enabled for Celeste (3 at 70 degrees)
  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Shining Wonder bounce range reduced from 17m to 15m
  • Shining Wonder linger duration reduced from 4.5s to 3.25s
  • The highest number of votes cast by an individual player was 813... and every single one was for Celeste
  • Celeste
  • It's not every day that Coney Island's biggest star, The Dazzling Celeste, performs on the streets of Manhattan. Her show begins with Light Eater, where a deep breath lit by her blazing baton coats enemies in front of her, and grants increased damage against them. Following that up, she envelops herself in the prismatic shield of her Dazzling Trick, which explodes and silences nearby enemies who break it. Try not to get distracted by her gliding gracefully through the air, or by the dance of her Radiant Daggers, as you'll regret being underneath them when they rain down from above. As for her memorable final act, the Shining Wonder will make her allies go OOH and her foes go AGGHHH! - "You are about to see something rare and wonderful!"
  • Celeste is available to play in-game now! Join us on Thursday Feb 12th at 2pm for the release of Apollo and the conclusion of our Old Gods, New Blood update. We'll see you then!
Raw data & APIopen JSON from the client
celesteslug81heroIdunicorncodeName2complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt