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Wraith Live

Wraith

~48.6% WR ~15.3% pick
Easy Rapid Fire DuelistIsolatorTelekinetic

Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.

Signature abilities4
Card Trick Project Mind Full Auto Telekinesis ult at lvl 6
Ability 1
Card Trick
0.6s
Instant cast

Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card

2
Charges
500m
Cast range
4m
Radius
45↑0.55
Damage
1AP Charges +2
2AP +45 Damage and increased Spirit Scaling — Damage +40, Damage +0.4
5AP All suits are improved and higher chance for Jokers — Improved Joker Chance +1%, Spade Damage Bonus +40, Diamond Resist Shred -5%, Heart Heal +75, Heart Heal +0.5, Club Slow Percent -20%
Ability 2
Project Mind
46s
Press

Teleport to the targeted location.

0.75s
Cast delay
25m
Cast range
0
Combat barrier
1AP Cast range +15m
2AP 0 Barrier for 0s. Barrier scales with Spirit Power. — Combat barrier +300, Barrier Duration +5s, Combat barrier +1.7
5AP Cooldown -32s
Ability 3
Full Auto
45s
Instant cast

Temporarily boosts your fire rate and deal bonus Spirit Damage

5s
Duration
20%
Fire Rate
2
Magic Damage Per Bullet
1AP Cooldown -20s
2AP +20% Fire Rate and +5s Duration — Fire Rate +10%, Duration +3s
5AP Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet — Magic Damage Per Bullet +0.06, Unlimited Ammo +1
Ability 4
Telekinesis
130s
Press

Lift an enemy hero into the air and then slam them towards the target location.

0.65s
Channel time
0.45s
Cast delay
10m
Cast range
2.25s
Duration
1AP Damage +100
2AP Cooldown -50s
5AP +2.25s Debuff Duration and +10m Throw and Cast Range — Duration +1.5s, Toss Distance +6m, Cast range +6m
Guidehow to play

Wraith is a farm-hungry hypercarry duelist: she blinks onto an isolated target with Project Mind, shreds it 1v1 with Full Auto plus a stack of Card Trick cards, and leaves before the enemy team can collapse on her. She's a weapon-carry core with a heavy spirit splash — her gun builds the cards, but the thrown cards and Full Auto's bonus damage scale with Spirit, so hybrid out-damages pure-gun right now. Mechanically she's dead simple (point, shoot, blink), but she's the squishiest archetype at 730 HP, so the whole skill is target selection, positioning and patience. Pick her if you like out-farming the lobby and deleting one carry per fight.

Early game

Laning is Wraith's weakest window — she's fragile, so lane to farm, not to brawl. Last-hit with the SMG, throw the occasional Card Trick to secure denies and poke, and keep Healing Rite up to stay healthy. One early point in Card Trick (with Extra Charge for a third card) gives real lane pressure, and her true lane spike is Card Trick 2AP plus Quicksilver Reload. Respect the sustained lane bullies — Billy, McGinnis and Venator out-trade you face to face, so versus them play abilities-over-trades and hug your Guardian. First buys are sustain and a touch of damage, not greed: Monster Rounds smooths last-hitting and jungle camps, Mystic Burst rides every Card Trick bullet, and Restorative Shot (buffed this patch) wins the small trades you can't avoid. The −10 base-HP cut this patch makes an early Extra Health more valuable than it used to be.

Mid game

This is Wraith's scaling window — farm sidelanes and jungle hard to hit your item spikes, then teleport into objective fights once you have a damage lead. Ricochet is the mid-game pivot: every bounced bullet feeds Card Trick, so it's both an explosive farm tool and a fight spike. With the Urn reworked into a king-of-the-hill capture and split-push viable again, you get the farm time you need before committing. In skirmishes, use Project Mind (now with its ~300 spirit-scaled bullet shield) to blink onto an overextended squishy, Full Auto them down, and blink or sprint out. Hold Telekinesis for the enemy carry — don't waste it clearing a wave or lifting a tank. Pair Quicksilver Reload with a low-cooldown ability so casting it reloads your 52-round clip and Full Auto never stops mid-duel.

Late game

Late, Wraith is a full hypercarry turret. Ricochet plus Spellslinger means you spam fat cards while you shoot, max-stack Full Auto keeps you from ever running dry, and the sustained DPS is absurd. Your fight role is simple but disciplined: sit at the edge of the fight with Full Auto on, blink to a flank, and ult the single most dangerous target to remove it from the equation. You're a damage dealer, not an initiator — you still fold instantly to focus fire, so you need a frontline to peel and you must position before you commit. Leech keeps your DPS topping you off, and Cheat Death or Unstoppable is your insurance against the burst that deletes squishy carries.

Combos & tricks

Shoot-to-build, then throw: Card Trick summons cards from weapon damage, so hold Full Auto and dump the clip to stack cards fast, then alt-cast the first card for its suit effect (slow, heal, etc.) — Ricochet supercharges this since bounce bullets count toward generation. Blink-shield assassinate: Project Mind (lvl 2) onto a backliner arrives with a ~300 spirit-scaled bullet shield, which is exactly what makes the engage survivable — Full Auto the squishy, then blink out. Ult to delete the carry: Telekinesis is single-target lockdown, so lift the enemy hypercarry, juggle them with Full Auto plus cards in the air, then slam them into your team to finish or away from theirs to peel — pair with Decay so they can't escape on landing. Spirit-on-gun: imbue Surge of Power onto Full Auto so every bullet applies spirit, turning you into a hybrid shredder that ignores pure bullet-armor stacking. Tesla plus Ricochet lets you clear a contested wave AND mass-generate cards, so you walk out of it already loaded for the engage.

Buildsbuy order matters
Laning1600

Survive the squishy early window and out-farm the lane. Monster Rounds and a third card from Extra Charge smooth last-hits and denies, Mystic Burst rides every Card Trick bullet, and Restorative Shot plus Healing Rite keep you healthy. Add Extra Health early after the base-HP cut.

Mid game6400

Your spike and farm core. Ricochet supercharges Card Trick generation and jungle clear, Quicksilver Reload keeps Full Auto firing without a reload, and Swift Striker plus Surge of Power give the hybrid weapon-and-spirit scaling she lives on. Tesla Bullets adds waveclear and multi-target damage.

Late game12000

Full hypercarry damage plus the survivability a 730-HP carry needs. Spellslinger makes spammed cards hit like trucks, Spiritual Overflow rewards the gun-and-ability loop, and Crippling Headshot turns precision into kill-secures. Leech sustains you through fights; Cheat Death or Unstoppable insures against focus fire.

Situational

Swap by matchup. Ethereal Shift dodges a burst combo then re-engages, Decay and Toxic Bullets cut healing vs Abrams/lifesteal comps, Knockdown chains lockdown after Telekinesis on mobile carries, Debuff Reducer keeps your blink-and-shoot loop alive vs heavy slows, and Spellbreaker answers spirit-burst assassins like Seven.

Tips & tricks
Card Trick builds from weapon hits, so spray Full Auto to stack cards fast, then alt-cast the first card for its suit effect.
Project Mind's lvl-2 upgrade gives a spirit-scaled bullet shield on arrival — that's the difference between a blink that engages and one that only escapes.
Imbue Quicksilver Reload on a low-cooldown ability and you'll never reload mid-duel — effectively infinite Full Auto uptime.
Save Telekinesis for the enemy carry, not a tank. Don't ult someone with Unstoppable or Debuff Reducer up.
Imbue Surge of Power onto Full Auto so every bullet applies spirit and ignores pure bullet-armor stacking.
You're the squishiest archetype — fight from the flank with a frontline ahead of you and never blink into the middle of their team.
Common questions

Weapon or spirit Wraith?

Weapon-carry core with a healthy spirit splash. Build the gun (Swift Striker, Ricochet) but layer spirit (Mystic Burst into Surge of Power into Spellslinger) — Card Trick and Full Auto both scale with Spirit, so hybrid out-damages pure-gun in the current meta.

Is Wraith good for beginners?

Mechanically yes — she's a point-and-click gun carry with one blink (complexity 1), great for learning last-hitting and DPS. But she's the squishiest, most farm-reliant archetype, so she punishes overextending and bad positioning hard.

How do I use Telekinesis (the ult)?

As lockdown, not a teamfight nuke. Lift the enemy carry or backliner, dump Full Auto and cards into the air-juggle while your team bursts, then slam them into your team to finish or away from theirs to peel. Don't blow it on a tank.

Is Wraith still viable after the Urn rework?

Yes — solid A-tier carry. The Urn-to-capture change and restored split-push give her the farm time she needs, and Spiritual Overflow buffs helped. She stops short of S-tier mainly because she's so fragile and loses lane weight to bullies like Billy and McGinnis.

Profilevs roster
Health 22 Mobility 74 Burst 66 Sustain 62 Range 41 Ammo 93
Health 730
Regen 2/s
Move speed 7.2 m/s
Stamina 3
Burst DPS 59.7
Sustained 37.9
Range 52 m
Ammo 52
Primary weapon
The Rake
Rapid Fire
59.7
DPS
5.6
Bullet damage
10.6rps
Fire rate
52
Ammo
2.8s
Reload
37.9
Sustained DPS
140
Shots to down
18.78s
Time to kill
85
Weak-spot shots
291
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m18m52m177.8m
Melee 50Light 116Heavy
Matchups

The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history29
03-21-2026 UpdateMar 21, 2026
  • Card Trick heart now only heals for half the amount for secondary targets in the area
  • Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Project Mind cooldown increased from 42s to 46s
  • Project Mind T3 cooldown increased from -28s to -32s
  • Full Auto T3 now interrupts/finishes an ongoing reload
12-16-2025 UpdateDec 16, 2025
  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Bullet damage per boon reduced from 0.17 to 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7
11-21-2025 UpdateNov 21, 2025
  • Card Trick base damage increased from 55 to 60
  • Project Mind cooldown reduced from 48s to 42s
10-02-2025 UpdateOct 02, 2025
  • * Wraith: Base bullet damage increased from 5.115 to 5.4
  • * Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
  • * Wraith: Card Trick delay reduced from 0.75 to 0.7
07-29-2025 UpdateJul 29, 2025
  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
07-04-2025 UpdateJul 04, 2025
  • Card Trick T3 slow increased from 25% to 30%
  • Card Trick spirit scaling increased from 1.1 to 1.2
  • Project Mind fixed going no where if the player is on uneven ground
06-17-2025 UpdateJun 17, 2025
  • Base health reduced from 700 to 650
  • Bullet damage growth reduced by 18%
  • Card Trick damage reduced from 70 to 60
  • Card Trick spirit scaling increased from 0.84 to 1.1
  • Card Trick T3 now also applies a 25% Slow for 1s
05-27-2025 UpdateMay 27, 2025
  • Telekinesis duration reduced from 3s to 2.75s
Raw data & APIopen JSON from the client
wraithslug7heroIdwraithcodeName1complexityfalsenewPlayer2026-06-06T16:23:38.392ZupdatedAt