Enchanter's Emblem
1600
What it does
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Innate
Passive
Passive — works automatically once bought.
18%
Spirit Resist
2
Non-Combat Regen
15
Spirit Power
When to buy & tricks
Enchanter's Emblem is a cheap spirit-scaling pickup that sits in your vitality slot: keep your health bar above 65% and you bank bonus Spirit Power plus cooldown reduction, so your abilities hit harder and come back sooner. Slot it on ability-heavy heroes who play at range or stay topped up, and lean on regen or a lifesteal item to hold the threshold during fights.
Built by
Best with Dynamo
~52.8%
build share · win rate when built
Performance
~46.7%
Win rate
33.7%
Build rate
+3.1
vs last patch
29'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Spirit Resist
18%
11.3/1k
Non-Combat Regen
2
1.3/1k
Spirit Power
15
9.4/1k
Related mechanics
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_magic_shield
- slug
- enchanters-emblem
- token
- upgrade_magic_shield
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 2
- cost
- 1600
- groupLabel
- Spirit Protection
- filters
- EShopFilterMagicDamage, EShopFilterDurability
- componentIds
- —
- upgradeIds
- —
properties (5)
| label | key | value |
|---|---|---|
| Spirit Power | TechPower | 15 |
| Spirit Resist | TechResist | 18% |
| Cooldown reduction | CooldownReduction | 5% |
| Life Threshold | LifeThreshold | 65 |
| Non-Combat Regen | OutOfCombatHealthRegen | 2 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Spirit Resist +13, Non-Combat Regen +3, Spirit Power +15, Cooldown reduction +7 |