Decay
3200
30s20m12s
Effects
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Bonuses
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Spirit Power
65
Health
1.95%↑0
Bleed Damage
-50%
Healing received
20m↑0.1
Cast Range
12s
Duration
Overview
Apply it early to a healthy target you intend to keep pressuring. The current-health damage loses value as the target falls, and it cannot finish a kill by itself; save a shot or another damage source for the final part of the exchange.
Stats
9/16/2026 – 9/22/2026- Win rate
- 46.8%
- Purchases
- 68,735
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Spirit Power
8
2.5/1k
Health
65
20.3/1k
Spirit
Cooldown30s
Duration12s
Cast Range20m↑0.1
Bleed Damage1.95%↑0
Related mechanics
Update history23
Minor Update - 09-16-2026Sep 16, 2026
- DPS reduced by 25%
- Duration increased by 20%
06-17-2025 UpdateJun 17, 2025
- Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
05-27-2025 UpdateMay 27, 2025
- Damage no longer procs item effects (like Affliction)
05-21-2025 UpdateMay 21, 2025
- Cast range spirit scaling reduced from 0.13 to 0.1
- Damage reduced from 2.5% to 2.4%
- Damage spirit scaling reduced from 0.00465 to 0.0038
05-19-2025 UpdateMay 20, 2025
- Damage reduced from 2.75% to 2.5%
- Cooldown increased from 24s to 30s
Data and APIData and API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 12s |
| Cast Range | AbilityCastRange | 20m · ↑0.1 |
| Health | BonusHealth | 65 |
| Spirit Power | TechPower | 8 |
| Bleed Damage | DotHealthPercent | 1.95% · ↑0 |
| Cast Delay | AbilityCastDelay | 0.1s |
| Healing received | HealAmpReceivePenaltyPercent | -50% |
| Health regeneration | HealAmpRegenPenaltyPercent | -50% |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Spirit Power +12, Health +90, Healing received -20, Health regeneration -20, Bleed Damage +.375, Cooldown -10 |