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Decay

Decay

Spirit ·Tier 3 · Active
3200 30s20m12s
Effects

Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.

Bonuses
Active 30s

Active — bind to a key and trigger it (Z/X/C/V).

8
Spirit Power
65
Health
1.95%↑0
Bleed Damage
-50%
Healing received
20m↑0.1
Cast Range
12s
Duration
Overview

Apply it early to a healthy target you intend to keep pressuring. The current-health damage loses value as the target falls, and it cannot finish a kill by itself; save a shot or another damage source for the final part of the exchange.

Stats

9/16/2026 – 9/22/2026
Win rate
46.8%
Purchases
68,735

Normal mode · Ranked and unranked · All ranks Deadlock API ·

CostPer 1,000 souls
Spirit Power 8 2.5/1k
Health 65 20.3/1k
Shop tiers →
Spirit
Cooldown30s
Duration12s
Cast Range20m↑0.1
Bleed Damage1.95%↑0
Related mechanics
Update history23
Minor Update - 09-16-2026Sep 16, 2026
  • DPS reduced by 25%
  • Duration increased by 20%
06-17-2025 UpdateJun 17, 2025
  • Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
05-27-2025 UpdateMay 27, 2025
  • Damage no longer procs item effects (like Affliction)
05-21-2025 UpdateMay 21, 2025
  • Cast range spirit scaling reduced from 0.13 to 0.1
  • Damage reduced from 2.5% to 2.4%
  • Damage spirit scaling reduced from 0.00465 to 0.0038
05-19-2025 UpdateMay 20, 2025
  • Damage reduced from 2.75% to 2.5%
  • Cooldown increased from 24s to 30s
Data and APIData and API

identity

id
upgrade_rupture
slug
decay
token
upgrade_rupture
kind
upgrade
updatedAt
2026-09-23T07:55:51.356Z

shop

category
spirit
tier
3
cost
3200
groupLabel
Actives
filters
EShopFilterMagicDamage, EShopFilterDisruption
componentIds
upgradeIds

properties (9)

labelkeyvalue
CooldownAbilityCooldown30s
DurationAbilityDuration12s
Cast RangeAbilityCastRange20m · ↑0.1
HealthBonusHealth65
Spirit PowerTechPower8
Bleed DamageDotHealthPercent1.95% · ↑0
Cast DelayAbilityCastDelay0.1s
Healing receivedHealAmpReceivePenaltyPercent-50%
Health regenerationHealAmpRegenPenaltyPercent-50%

Upgrade path

lvlAPupgrades
11Spirit Power +12, Health +90, Healing received -20, Health regeneration -20, Bleed Damage +.375, Cooldown -10