Tesla Bullets
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Passive — works automatically once bought.
Tesla Bullets gives your gun a chance to zap the target with Spirit damage that arcs to a nearby enemy. It's a farming and clear item first — it chews through lane creeps and jungle camps so you out-pace the lobby on souls, and it adds free chip damage whenever you're shooting into a grouped fight.
When to buy
Pick it up mid-game when you want to speed up farm and snowball your soul lead — it's at its best on heroes that put a lot of bullets downrange, like Seven, McGinnis or Wraith, since every shot is another roll for the shock. It's also a clean answer to a stalled lane war or a split-push: the chain clears waves and camps far faster than your raw gun. If you're committing to a weapon build, it later upgrades into Capacitor to keep that scaling going.
Tricks & synergies
The shock jumps between targets, so it's strongest when enemies are clumped — a creep wave, a stacked camp, or a team that's all piled into one fight. Pair it with fire-rate items so you proc it more often, and lean on bullet lifesteal to stay topped up while you clear. Because the damage is Spirit, it ignores bullet resist and still bites squishies even when your gun is being walled off by armor.
Is Tesla Bullets worth it?
If you want faster farm and an early soul lead, yes — it's one of the cleanest wave-clear and jungle items in the game. On slow, hard-hitting single-shot heroes the proc fires less often, so it's lower priority there.
Does the shock actually matter in fights?
Treat it as bonus chip, not your main damage. The chain pays off most when the enemy team is stacked together; in a clean 1v1 it's just a little extra Spirit damage per shot.
Best with Warden
~54.6%
Tesla Bullets3200
- Tesla Bullets
- Added sound for Tesla Bullets proc
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_chain_lightning
- slug
- tesla-bullets
- token
- upgrade_chain_lightning
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 3
- cost
- 3200
- groupLabel
- Spirit Slinger
- filters
- EShopFilterMagicDamage, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- upgrade_capacitor
properties (7)
| label | key | value |
|---|---|---|
| Bonus Per Chain | BonusPerChain | 33 · ↑0.19 |
| Chain Count | ChainCount | 4 |
| Chain Radius | ChainRadius | 8m |
| Chain Tick Rate | ChainTickRate | 0.4% |
| Damage Per Chain | DamagePerChain | 33 · ↑0.19 |
| Proc chance | ProcChance | 15% |
| Proc cooldown | ProcCooldown | 0.2s |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Damage Per Chain +25, Bonus Per Chain +25 |
