Capacitor
6400
0.2s
Effects
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Bonuses
Passive
0.2s
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Active
40s
Active — bind to a key and trigger it (Z/X/C/V).
5%
Fire Rate
43↑0.19
Shock Damage
20%
Proc Chance
6
Max Jumps
10m
Jump Radius
100
Damage
60%
Max Move Speed
3s
Slow Duration
Overview
Save the projectile for the opponent whose escape is preventing a kill. The movement lock gives your team a chance to catch up, but it does not silence every combat ability; choose an approach that can survive the target fighting back in place.
Stats
9/16/2026 – 9/22/2026- Win rate
- 53.2%
- Purchases
- 142,137
Normal mode · Ranked and unranked · All ranks Deadlock API ·
CostPer 1,000 souls
Components Tesla Bullets
3200 +3200
Fire Rate
5%
0.8/1k
Shock Damage
43↑0.19
6.7/1k
Upgrade path
Components
Item
Capacitor6400
Capacitor6400
Spirit
Cooldown40s
Damage on Jump43↑0.19
Jump Radius10m
Max Frequency0.2s
Shock Damage43↑0.19
Related mechanics
Update history3
05-27-2025 UpdateMay 27, 2025
- Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover
05-19-2025 UpdateMay 20, 2025
- Active damage reduced from 200 to 100
- Damage reduced from 45 to 40
05-11-2025 UpdateMay 11, 2025
- Cooldown increased from 30s to 40s
Data and APIData and API
identity
- id
- upgrade_capacitor
- slug
- capacitor
- token
- upgrade_capacitor
- kind
- upgrade
- updatedAt
- 2026-09-23T07:55:51.356Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- —
- filters
- EShopFilterMagicDamage, EShopFilterFireRate
- componentIds
- upgrade_chain_lightning
- upgradeIds
- —
properties (13)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 40s |
| Damage | Damage | 100 |
| Slow Duration | SlowDuration | 3s |
| Fire Rate | BonusFireRate | 5% |
| Cast Delay | AbilityCastDelay | 0.2s |
| Chain Tick Rate | ChainTickRate | 0.4% |
| Damage on Jump | BonusPerChain | 43 · ↑0.19 |
| Jump Radius | ChainRadius | 10m |
| Max Frequency | ProcCooldown | 0.2s |
| Max Jumps | ChainCount | 6 |
| Max Move Speed | MaxSlowPercent | 60% |
| Proc Chance | ProcChance | 20% |
| Shock Damage | DamagePerChain | 43 · ↑0.19 |
Upgrade path
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Proc Chance +5, Fire Rate +15, Shock Damage +25, Cooldown -32, Damage +25 |
