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Capacitor

Capacitor

Weapon ·Tier 4 · Active
6400 0.2s
What it does

Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.

Innate
Passive 0.2s

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

Active 40s

Active — bind to a key and trigger it (Z/X/C/V).

5%
Fire Rate
43↑0.19
Damage Per Chain
20%
Proc chance
6
Chain Count
10m
Chain Radius
100
Damage
75%
Max Slow Percent
3%
Slow duration
When to buy & tricks

Capacitor is a high-cost weapon item built from Tesla Bullets. It keeps the chain-lightning passive that jumps between enemies, and adds an active projectile that hits a target for a strong slow, blocks their stamina, and silences their movement items and abilities — the anti-escape tool for gun heroes who need to stop a slippery target.

When to buy

Buy it when one enemy keeps slipping away — a dash-heavy carry, a flyer, or anyone whose escape is a mobility ability. It's a late, expensive weapon slot, so it usually goes on gun cores who already run Tesla Bullets and want to turn that farming passive into a pick tool. If the enemy team has no real escapes, skip it and take a cheaper damage item instead.

How to use it

Open a gank or pick with the active: land the projectile, and the target can't dash, can't burn stamina to jump away, and can't fire off their mobility ability — your team collapses while they're stuck at a crawl. Lead the shot on anyone already moving, since the projectile travels. Between casts you still get the shock chain for clearing waves and chipping grouped enemies, so the slot pays off even on cooldown.

The silence only kills movement items and abilities — it won't stop their damage spells, so combo it with your own burst to finish the kill.
Blocking stamina means no dash-jump out either; even heroes without a mobility ability get stranded.
Aim ahead of dashing or flying targets — it's a projectile, not a hitscan.
If you're already on Tesla Bullets, this is the natural upgrade — you keep the chain lightning and gain the lockdown.

Is Capacitor worth it?

It's niche but very strong into escape-heavy enemies. If you build Tesla Bullets anyway and the lobby has a slippery carry, the active is one of the cleanest ways to lock a target down for the kill. Against a low-mobility team it's overkill — take raw damage instead.

What does the Capacitor active actually silence?

Only movement-based items and abilities, plus it prevents stamina use. Their damage and utility spells still work, but their escape and reposition tools are shut off while they're slowed.

Built by
Best with Mirage ~55.8%
build share · win rate when built
Performance
~48.9% Win rate
26.9% Build rate
-0.9 vs last patch
23' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Tesla Bullets 3200 +3200
Fire Rate 5% 0.8/1k
Damage Per Chain 43↑0.19 6.7/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Capacitor6400
Spirit scaling
Cooldown40s
Bonus Per Chain43↑0.19
Chain Radius10m
Damage Per Chain43↑0.19
Proc cooldown0.2s
Related mechanics
Update history10
Gameplay Update - 05-22-2026May 22, 2026
  • Proc cooldown reduced from 0.25s to 0.2s
01-30-2026 UpdateJan 30, 2026
  • Debuff duration reduced from 4s to 3s
  • Cooldown reduced from 50s to 40s
11-21-2025 UpdateNov 21, 2025
  • Shock damage reduced from 50 to 43
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • No longer dispels buffs (moved to Curse)
10-24-2025 UpdateOct 24, 2025
  • * Capacitor: Fire Rate reduced from 8% to 5%
  • * Capacitor: Cooldown increased from 40s to 60s
10-02-2025 UpdateOct 02, 2025
  • * Capacitor: Fixed proc rate being improved with general cooldown reduction

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_capacitor
slug
capacitor
token
upgrade_capacitor
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
4
cost
6400
groupLabel
filters
EShopFilterMagicDamage, EShopFilterFireRate
componentIds
upgrade_chain_lightning
upgradeIds

properties (13)

labelkeyvalue
CooldownAbilityCooldown40s
DamageDamage100
Slow durationSlowDuration3%
Fire RateBonusFireRate5%
Bonus Per ChainBonusPerChain43 · ↑0.19
Cast delayAbilityCastDelay0.2s
Chain CountChainCount6
Chain RadiusChainRadius10m
Chain Tick RateChainTickRate0.4%
Damage Per ChainDamagePerChain43 · ↑0.19
Max Slow PercentMaxSlowPercent75%
Proc chanceProcChance20%
Proc cooldownProcCooldown0.2s

Upgrades

lvlAPupgrades
11Proc chance +5, Fire Rate +15, Damage Per Chain +25, Cooldown -32, Damage +25