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Unstoppable

Unstoppable

Vitality ·Tier 4 · Active
6400 60s5.5s
What it does

Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.

Innate
Active 60s

Active — bind to a key and trigger it (Z/X/C/V).

25%
Debuff Resist
125
Health
5.5s
Duration
When to buy & tricks

Unstoppable is your anti-lockdown button — activate it and you cleanse current debuffs and become immune to Stun, Silence, Sleep, Root and Disarm for the window, so you can blow your ultimate and dive without getting chain-CC'd to death. It's the answer to teams stacking control (think Bebop hooks, Dynamo black hole, Mo & Krill burrow), but it's reactive only up to a point: you can't fire it while already Stunned or Slept, so you have to read the threat and pre-pop.

Pop it just before you commit to the dive or unload your ult — once you eat a stun or sleep the button is locked, so it can't bail you out of a CC you didn't see coming.
Built by
Best with Vindicta ~57.4%
build share · win rate when built
Performance
~51.2% Win rate
22.8% Build rate
+1 vs last patch
18' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Debuff Reducer 1600 +4800
Debuff Resist 25% 3.9/1k
Health 125 19.5/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Unstoppable6400
Spirit scaling
Cooldown60s
Duration5.5s
Related mechanics
Update history22
Gameplay Update - 05-22-2026May 22, 2026
  • Cooldown reduced from 65s to 60s
03-21-2026 UpdateMar 21, 2026
  • Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
  • Concoction: Now grants you unstoppable during the pre explosion state
Gameplay Update - 03-06-2026Mar 06, 2026
  • Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
01-30-2026 UpdateJan 30, 2026
  • Bonus Health increased from +75 to +125
  • Debuff Resistance increased from 20% to 25%
12-16-2025 UpdateDec 16, 2025
  • Fixed Curse dispelling targets with Unstoppable state

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_unstoppable
slug
unstoppable
token
upgrade_unstoppable
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
vitality
tier
4
cost
6400
groupLabel
More Health
filters
EShopFilterDurability, EShopFilterMovement
componentIds
upgrade_debuff_reducer
upgradeIds

properties (4)

labelkeyvalue
CooldownAbilityCooldown60s
DurationAbilityDuration5.5s
HealthBonusHealth125
Debuff ResistStatusResistancePercent25%

Upgrades

lvlAPupgrades
11Duration +1.25, Health +75, Cooldown -35, Debuff Resist +15