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Infernus Released

Infernus

Easy Recommended for new players Rapid Fire ArsonistExplosiveBurn Rubber

Infernus wins sustained exchanges by keeping the burn alive while enemies try to disengage. A few scattered shots rarely produce the same pressure as staying on a reachable target. Move with the fight so the damage continues without forcing you into an unsupported chase.

Abilities4
Ability 1
Napalm
25s
Instant cast

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

40↑0.6
Damage
4s
Slow Duration
16%
Damage Taken
1
Charges
Game data
Cooldown
25s
Charges
1
Charge Delay
6s
Cast Delay
0.1s
Cast Range
20m
Damage
40 ↑0.6

On Hit:

Movement slow
Slow Duration
4s

Napalm Effects:

Damage Taken
16%
Debuff Duration
8s
1AP
Charges
+1
2AP

Napalm Effect: +15% Lifesteal

Exact changes
Lifesteal
+15%
5AP

Napalm Effect: +17% Damage Taken and -33% Healing

Exact changes
Damage Taken
+17%
Healing received
-33%
Health regeneration
-33%
Ability 2
Flame Dash
38s
Instant cast

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold Move forward while active to dash farther.

20m
Max Dash Speed
30
DPS
0.2s
Cast Delay
3s
Duration
Game data
Cooldown
38s
Cast Delay
0.2s
Duration
3s
Max Dash Speed
20m
DPS
30
Trail Duration
4s
Trail Width
4.5m
Slow Resistance
50%
1AP
Cooldown
-12s
2AP

+1s Trail Duration and +20 DPS

Exact changes
DPS
+20
Trail Duration
+1s
5AP

Enable 2 Ability Charges with 14s Recharge time

Exact changes
Charges
+2
Charge Delay
+14s
Passive
Afterburn

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

14
DPS
3s
Burn duration
3s
Burn Duration
8.1%
Buildup Per Bullet
Game data

Burn Effect:

DPS
14
Burn duration
3s
Burn Duration
3s
Spirit Damage
0%Requires an upgrade
Buildup Per Bullet
8.1%
Buildup Per Headshot
15.4
Refill time
0.5s
Extend Per Headshot
1s
1AP
DPS
+16
2AP

Burn Effect: -35% Spirit Damage

Exact changes
Spirit Damage
-35%
5AP
Burn Duration
+3s
Ability 4
Concussive Combustion
190s
Instant cast

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

3.25s
Explosion Delay
125
Damage
1.25s
Stun
12m
Radius
Game data
Cooldown
190s
Radius
12m
Explosion Delay
3.25s
Damage
125

On Hit:

Stun
1.25s
Radius
12m
1AP
Damage
+100
2AP

-65s Cooldown and +100% Explosion Lifesteal

Exact changes
Cooldown
-65s
Lifesteal on hit
+100%
5AP

+0.9s Stun Duration and +10m Radius

Exact changes
Stun Duration
+0.9s
Radius
+10m
OverviewHow to play

Playing the fight

Build the burn with weapon hits, then use abilities and further shots to maintain it as the enemy moves. Pressure an exit with the burning trail when it also gives you a safe route. Dashing through the whole team can trade a little extra damage for a position you cannot survive.

Ability decisions

Napalm slows a target and helps set up continued contact. Flame Dash has value as both an approach and an escape, so spending it early changes the risk of the whole fight. Once activated, Concussive Combustion cannot be interrupted, but its delay still gives enemies time to spread or move away.

What to buy for

Balance reliable weapon contact with the spirit damage that follows it. Fire rate is useful only while you can keep hitting; sustain and resistance help you stay through the longer exchange. Buy mobility when your burn repeatedly falls off because every target reaches cover first.

Playing against

Break contact before the burn is repeatedly extended, and avoid following the flame trail just to finish a trade. Spread when the ultimate starts. Infernus is more dangerous when everyone stays nearby through the delay than when he has to choose one retreating target.

Community builds

3

Deadlock API ·

zxc | арбузный ебака (t.tv/qtarsis) #376685 ☆ 8,490
gun-spirit V1 #304388 ☆ 5,789
Author notes

https://www.twitch.tv/hlupik__ rot spirit

Ability progression

◆ Ability points
  1. 1 3 AfterburnUnlock
  2. 2 3 ◆ 1 AfterburnAbility point cost: 1
  3. 3 1 NapalmUnlock
  4. 4 3 ◆ 2 AfterburnAbility point cost: 2
  5. 5 2 Flame DashUnlock
  6. 6 4 Concussive CombustionUnlock
  7. 7 3 ◆ 5 AfterburnAbility point cost: 5
  8. 8 1 ◆ 1 NapalmAbility point cost: 1
  9. 9 1 ◆ 2 NapalmAbility point cost: 2
  10. 10 2 ◆ 1 Flame DashAbility point cost: 1
  11. 11 2 ◆ 2 Flame DashAbility point cost: 2
  12. 12 2 ◆ 5 Flame DashAbility point cost: 5
  13. 13 1 ◆ 5 NapalmAbility point cost: 5
  14. 14 4 ◆ 1 Concussive CombustionAbility point cost: 1
  15. 15 4 ◆ 2 Concussive CombustionAbility point cost: 2
  16. 16 4 ◆ 5 Concussive CombustionAbility point cost: 5
zxc | привет от маугли (t.tv/qtarsis) #383604 ☆ 4,740
Author notes

/ᐠ > ˕ <マ ₊˚⊹♡ этот билд постоянно меняется под мету, лучше обновить его перед игрой

Ability progression

◆ Ability points
  1. 1 3 AfterburnUnlock
  2. 2 2 Flame DashUnlock
  3. 3 1 NapalmUnlock
  4. 4 4 Concussive CombustionUnlock
  5. 5 3 ◆ 1 AfterburnAbility point cost: 1
  6. 6 2 ◆ 1 Flame DashAbility point cost: 1
  7. 7 2 ◆ 2 Flame DashAbility point cost: 2
  8. 8 2 ◆ 5 Flame DashAbility point cost: 5
  9. 9 4 ◆ 1 Concussive CombustionAbility point cost: 1
  10. 10 1 ◆ 1 NapalmAbility point cost: 1
  11. 11 4 ◆ 2 Concussive CombustionAbility point cost: 2
  12. 12 1 ◆ 2 NapalmAbility point cost: 2
  13. 13 4 ◆ 5 Concussive CombustionAbility point cost: 5
  14. 14 1 ◆ 5 NapalmAbility point cost: 5
  15. 15 3 ◆ 2 AfterburnAbility point cost: 2
  16. 16 3 ◆ 5 AfterburnAbility point cost: 5

Stats

9/16/2026 – 9/22/2026
Win rate
49.2%
Matches
115,501

Normal mode · Ranked and unranked · All ranks Deadlock API ·

Stat comparisonHero comparison
Health 83 Move speed 36 DPS 54 Sustained DPS 33 Range 51 Ammo 72
Health 830
Health regen 2/s
Move speed 6.7 m/s
Stamina 3
DPS 52.4
Sustained DPS 29.2
Range 55 m
Ammo 27
Primary weapon
Incendiary Remarks
Rapid Fire
52.4
DPS
5.5
Bullet damage
9.5rps
Fire rate
27
Ammo
2.3s
Reload
29.2
Sustained DPS
142
Shots to defeat target
26.06s
Time to defeat target
149
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m18m55m177.8m
Melee 50Light melee 116Heavy melee
Lore

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Update history25
  • Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
  • Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
05-27-2025 UpdateMay 27, 2025
  • Afterburn headshot buildup rate improved by 10%
Shop Rework UpdateMay 08, 2025
  • Catalyst: Projectile no longer slides against geometry.
Map Rework UpdateFeb 25, 2025
  • Flame Dash speed boost has been updated from M1 to 'W' by default.
  • Flame Dash now shows the speed boost in the active stats area.
  • Updated vo - remastering pass, no new content.
  • Concussive Combustion: reduced chances of ground trace missing ground and improved perf.
12-31-2024 UpdateDec 31, 2024
  • Flame Dash cooldown increased from 35s to 38s
  • Flame Dash spirit scaling increased from 0.7 to 0.8
  • Flame Dash T2 reduced from +45 to +40
  • Flame Dash T3 Charge Time increased from 18s to 20s
12-21-2024 UpdateDec 21, 2024
  • Flame Dash T3 changed Charge Time increased from 15s to 18s
12-06-2024 UpdateDec 06, 2024
  • Flame Dash cooldown reduced from 40s to 35s.
  • Flame Dash T3 changed from -19s CD to -15s.
  • Flame Dash T3 now also makes the ability charged (15s charge time).
  • Afterburn spirit scaling increased from 0.5 to 0.6.
11-21-2024 UpdateNov 21, 2024
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • Concussive Combustion T3 reduced from 100% to 85%
  • Afterburn buildup decay time is now 15% slower
  • Concussive Combustion radius increased from 12m to 13m
Data and APIAPI
infernusslug1heroIdinfernocodeName1complexitytruenewPlayer2026-09-23T07:55:51.356ZupdatedAt