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Infernus Live

Infernus

~52.3% WR ~5.0% pick
Easy New-player friendly Rapid Fire ArsonistExplosiveBurn Rubber

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Signature abilities4
Napalm Flame Dash Afterburn Concussive Combustion ult at lvl 6
Ability 1
Napalm
25s
Instant cast

Spew an incendiary mixture, dealing Spirit Damage, applying slow, and coating targets in napalm.

1
Charges
6s
Charge cooldown
0.1s
Cast delay
20m
Cast range
1AP Charges +1
2AP Napalm Effect: +0% Lifesteal — Lifesteal Percent Hero +15%
5AP Napalm Effect: +16% Damage Taken and 0% Healing — Incoming Damage Percent From Caster +17%, Healing received penalty -33%, Regen penalty -33%
Ability 2
Flame Dash
38s
Instant cast

Dash forward, gaining Slow Resistance while leaving a flaming trail that deals Spirit DPS. HoldMove Forwardwhile active to dash farther.

0.2s
Cast delay
3s
Duration
20m
Speed Burst Speed
30
DPS
1AP Cooldown -12s
2AP +4s Trail Duration and +30 DPS — DPS +20, Ground Flame Duration +1s
5AP Enable 0 Ability Charges with 0s Recharge time — Charges +2, Charge cooldown +14s
Passive
Afterburn

Weapon hits build up a burning effect, dealing Spirit DPS. Abilities refresh the base burn duration.

14
DPS
3s
Burn Duration Base
3s
Burn Duration
0%
Outgoing Tech Damage Percent
1AP DPS +16
2AP Burn Effect: 0% Spirit Damage — Outgoing Tech Damage Percent -35%
5AP +Afterburn Duration Maxs Max Burn Duration — Burn Duration +3s
Ability 4
Concussive Combustion
165s
Instant cast

Become a living bomb, dealing Spirit Damage and applying Stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

12m
Radius
3.25s
Explode Delay
125
Damage
1.25s
Status Effect Stun
1AP Damage +100
2AP 165s Cooldown and +0% Explosion Lifesteal — Cooldown -75s, Life Steal Percent On Hit +100%
5AP +1.25s Stun Duration and +12m Radius — Stun duration +0.9s, Radius +10m
Guidehow to play

Infernus is Deadlock's ramping damage-over-time bruiser — he doesn't burst you down, he sets you on fire and out-sustains you while you melt. His SMG isn't the damage, it's the lighter: every hit stacks Afterburn, Napalm coats targets in flame, and the kit all scales with Spirit, so souls go mostly into spirit with a small weapon line just to spread the burn. Complexity 1 and flagged new-player friendly, he's a great first hero — light them up, dash in and out, and let the DoT do the work.

Early game

You win lane on consistency, not burst, because Afterburn takes a few bullets to fully ramp. Hold steady fire on one target instead of tapping — the burn keeps ticking after they break line of sight, so even a brief window pays off. Use Napalm to secure last hits, contest denies, and refresh your burn between mags. Flame Dash is your safety valve: dash out of a dive, or through a creep wave and let the flaming trail chip them. Put an early point in Afterburn — its 1-AP upgrade roughly triples burn damage around 1,000 souls, the moment Infernus actually turns on. Buy a couple of cheap spirit items and a little HP/regen so you don't die; you're squishy before lifesteal, so respect early dive from burst heroes and don't over-extend chasing a kill.

Mid game

This is where Infernus comes alive. Rush Toxic Bullets — its %-max-HP bleed and healing cut, stacked on top of Afterburn, is unbearable for tanks and healers and shreds them in any extended trade. Add Spirit Lifesteal so the DoT brawl actually heals you, and imbue Napalm with Quicksilver Reload so you never run dry mid-fight. Now rotate hard: your AoE ult is excellent for clearing or contesting a packed circle, so Flame Dash into Concussive Combustion lets you jump on the Urn king-of-the-hill point, steal a neutral camp, or contest a Guardian. Pick off isolated targets, light them, and back off — the fire finishes the job after you disengage.

Late game

Late, you're a full teamfight DoT engine. The job is simple: walk into a clump, drop Napalm and ult to light everyone, then kite at full move speed while they cook. Stack spirit shred — Spirit Rend plus Escalating Exposure — so your burns punch straight through enemy Spirit Resilience instead of plateauing, and add Ricochet so Afterburn and Toxic spread off one target onto the whole group. Pile raw spirit with Boundless Spirit to scale every tick. Because you have to walk in to apply the fire, hold a Divine Barrier or Ethereal Shift to survive your own commit, and buy Inhibitor when the team needs the lockdown on a fleeing carry.

Combos & tricks

Napalm into Concussive Combustion: cast Napalm first so the slow glues them in place, then ult — it can't be interrupted once it's out, so nobody walks out of the bomb radius. Flame Dash into Concussive is your go-to engage and the cleanest way to drop onto a contested point. Remember every ability cast refreshes your base burn, so weave Napalm between mags to keep Afterburn at full uptime even when you stop shooting. Quicksilver Reload imbued on Napalm hands you a free reload plus fire rate the instant you cast, fixing the 'out of ammo mid-fight' problem. Spirit Rend, Escalating Exposure and Mystic Vulnerability together make every burn tick ramp instead of flattening. And Echo Shard lets you double-cast Concussive Combustion for a second detonation in a stacked fight.

Buildsbuy order matters
Laning1600

Cheap spirit to pump Napalm and Afterburn, a second Napalm charge for double burn and waveclear, plus a little HP so you survive the squishy phase.

Mid game3200

Toxic Bullets is the priority spike — %-max-HP bleed and heal-cut on top of burn melts tanks. Spirit Lifesteal to sustain the brawl, Quicksilver on Napalm to stay fed, Superior Duration as your first big spirit spike.

Late game6400

Spirit Rend and Escalating Exposure shred resist so burns ignore Spirit Resilience, Ricochet spreads the fire to the whole clump, Boundless Spirit and Mystic Reverb pile on AoE spirit, and Inhibitor locks the fight down.

Situational4000

Healbane vs heavy healing/lifesteal comps, Ethereal Shift or Metal Skin to survive the focus right after you commit your ult, Knockdown to pin a slippery target in your fire, Spirit Armor vs spirit-burst lineups, Echo Shard to re-cast your bomb.

Tips & tricks
Hold steady fire on one target instead of tapping — Afterburn ramps over several bullets and keeps ticking after they break line of sight.
Every ability cast refreshes base burn, so weave Napalm between mags to keep the fire at full uptime even when you're reloading.
Cast Napalm before you ult: the slow holds them in the blast radius, and Concussive Combustion can't be interrupted once it's out.
Toxic Bullets is your tank-and-healer melter — its heal-cut plus %-max-HP bleed stacks straight on top of Afterburn.
Don't tank the detonation delay — hold Ethereal Shift or Divine Barrier and pop it through their CC while the bomb winds up.
With Ricochet, shooting one body paints Afterburn and Toxic onto everyone nearby — your single-target SMG becomes an AoE igniter.
Common questions

Is Infernus good for beginners?

Yes — he's complexity 1 and officially flagged new-player friendly. The inputs are simple (light them up, dash in and out) and the damage-over-time is forgiving, so he's a great recommended first hero.

Is Infernus weapon or spirit?

Spirit-primary hybrid. Afterburn, Napalm and the ult all scale with Spirit, so most souls go into spirit; you keep just enough weapon (Toxic Bullets, Ricochet) to apply and spread the burn. Pure-gun Infernus is off-meta.

What should I rush on Infernus?

A point in Afterburn plus cheap spirit early — the 1-AP Afterburn upgrade roughly triples burn around 1,000 souls. Then Toxic Bullets and Spirit Lifesteal as your first mid spike, followed by Superior Duration.

How do I play Concussive Combustion well?

It has a wind-up but is uninterruptible once cast, so commit it through enemy CC — ideally after Napalm or Flame Dash has locked them in melee range. Hold Ethereal Shift or Divine Barrier if you expect to get focused during the detonation delay.

Profilevs roster
Health 83 Mobility 36 Burst 54 Sustain 30 Range 46 Ammo 72
Health 830
Regen 2/s
Move speed 6.7 m/s
Stamina 3
Burst DPS 52.4
Sustained 29.2
Range 55 m
Ammo 27
Primary weapon
Incendiary Remarks
Rapid Fire
52.4
DPS
5.5
Bullet damage
9.5rps
Fire rate
27
Ammo
2.3s
Reload
29.2
Sustained DPS
142
Shots to down
26.06s
Time to kill
86
Weak-spot shots
149
Clip damage
vs 780 HP · body · no resist
Damage falloff100% → 10%
0m18m55m177.8m
Melee 50Light 116Heavy
Matchups

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Win rate, skill order, builds and matchups are sample until the match API lands. Abilities, weapon math and the stat profile are real client data.

Update history34
  • Bullet size increased from 3 to 4
  • Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
  • Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
  • Flame Dash DPS now does half damage to objective
03-25-2026 UpdateMar 26, 2026
  • Afterburn DPS increased from 12 to 14
  • Afterburn T1 DPS increased from +14 to +16
  • Concussive Combustion T2 increased from +85% Explosion Lifesteal to +100%
  • Concussive Combustion T2 increased from -65s Cooldown to -75s
03-21-2026 UpdateMar 21, 2026
  • Reload time reduced from 2.491 to 2.25
  • Flame Dash speed now moves faster by the same amount of speed above your base
  • Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
  • Napalm damage reduced from 46 to 40
  • Napalm damage spirit scaling increased from 0.3 to 0.6
  • Napalm amplified damage taken reduced from 20% to 16%
  • Napalm T2 lifesteal increased from 10% to 15%
  • Flame Dash DPS spirit scaling increased from 0.8 to 1.0
11-21-2025 UpdateNov 21, 2025
  • Afterburn buildup is now 10% slower on body shots
  • Napalm T3 damage amp reduced from +20% to +17%
10-24-2025 UpdateOct 24, 2025
  • * Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
  • * Infernus: Flame Dash T2 reduced from +35 to +30
  • * Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20%
  • * Infernus: Afterburn T3 reduced from +28 DPS to +26
09-04-2025 UpdateSep 04, 2025
  • Flame Dash DPS reduced from 33 to 30
  • Flame Dash T2 reduced from +37 DPS to +35
Raw data & APIopen JSON from the client
infernusslug1heroIdinfernocodeName1complexitytruenewPlayer2026-06-06T16:23:38.392ZupdatedAt