Healbane
1600
8s
What it does
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Innate
Passive
Passive — works automatically once bought.
7
Spirit Power
-35%
Healing received penalty
275
Heal On Kill
8s
Duration
When to buy & tricks
Healbane is the spirit-build answer to sustain: any of your Spirit Damage stamps Healing Reduction on the target, neutering lifesteal and burst heals. Slot it when a healer or a heavy-lifesteal carry is keeping your kills alive, and bank the large heal you get whenever an afflicted enemy dies.
Built by
Best with Abrams
~56.5%
build share · win rate when built
Performance
~50.3%
Win rate
43.3%
Build rate
+3.3
vs last patch
15'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Spirit Power
7
4.4/1k
Healing received penalty
-35%
-21.9/1k
Heal On Kill
275
171.9/1k
Spirit scaling
Duration8s
Heal On Kill275
Related mechanics
Update history7
04-17-2025 UpdateApr 18, 2025
- Heal on kill changed from 350 to 275
11-21-2024 UpdateNov 21, 2024
- Healing Reduction reduced from 45% to 40%
- Duration increased from 6s to 7s
11-07-2024 UpdateNov 07, 2024
- Healing reduction increased from -40% to -45%
07-18-2024 UpdateJul 18, 2024
- Heal on hero kill reduced from 400 to 350
07-04-2024 UpdateJul 04, 2024
- Debuff duration reduced from 7s to 6s
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_healbane
- slug
- healbane
- token
- upgrade_healbane
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 2
- cost
- 1600
- groupLabel
- Anti Healing
- filters
- EShopFilterHealing, EShopFilterDisruption, EShopFilterDurability
- componentIds
- —
- upgradeIds
- —
properties (5)
| label | key | value |
|---|---|---|
| Duration | AbilityDuration | 8s |
| Spirit Power | TechPower | 7 |
| Heal On Kill | HealOnKill | 275 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -35% |
| Regen penalty | HealAmpRegenPenaltyPercent | -35% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Regen penalty -20, Healing received penalty -20, Spirit Power +11, Heal On Kill +125 |