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Crushing Fists

Crushing Fists

Weapon ·Tier 4 · Passive
6400 5s
What it does

Your Melee Damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.

If the target reaches max stacks, they will be stunned.

Innate
Passive 5s

Your next Heavy Melee attack against an enemy deals increased damage.

Passive

Passive — works automatically once bought.

60%
Melee Distance Scale
22%
Melee damage
12%
Bullet Resist
25
Bonus Heavy Melee Damage
15
Light Melee Ammo
-4%
Bullet Resist Reduction
6
Max stacks
0.5s
Stun duration
8s
Debuff duration
When to buy & tricks

Crushing Fists is the big Tier 4 weapon payoff for heroes who actually punch. Every melee hit tops up your ammo and stamps a stacking bullet-resist debuff on the target, heavy melee lands two stacks at once, and at max stacks the enemy gets stunned. It turns weaving melee into your gun-fire from a flourish into a real damage and lockdown tool — but only if you melee often enough to keep stacks alive.

When to buy

This is a late-game, build-around buy, not a stat stick you slot blind. You want it on melee-forward heroes — Abrams, Bebop, Lash — or on anyone who already runs Melee Charge and likes diving the backline. The ammo refill rewards gun-melee-gun patterns, so it shines in extended brawls and tower dives where you'd otherwise reload. If your fights are pure ranged poke and you never get in fist range, skip it and put the 6400 into raw weapon or spirit damage instead.

How to use it

Heavy melee is the engine: each charged punch lands two stacks, so a heavy plus a couple of light hits ramps a target to the stun fast — great for pinning a fleeing carry or peeling someone off a teammate. The bullet-resist debuff is a team buff in disguise: stack it on the priority target and your whole squad's bullets hit harder. Pair it with Melee Lifesteal or Lifestrike so the dives that build stacks also keep you alive in the pile.

Heavy melee = 2 stacks. Open with a charged punch to rush the stun instead of pecking with light hits.
The resist debuff helps your whole team — focus-fire the target you've been punching.
Use the melee ammo refill to skip reloads mid-dive: shoot dry, punch, keep shooting.
Light-melee proc items like Spirit Snatch trigger more often; Crushing Fists pays off heavy-melee builds, so commit to one or the other.

Is Crushing Fists worth it?

On a genuine melee build, yes — the stun and resist shred are strong. On a hero that rarely punches it's a trap; you only get the ammo, debuff, and stun if you're landing melee, and the stacks fall off if you stop.

Why do people pass on it for Lifestrike or Spirit Snatch?

Those proc on light melee, which fits more heroes, while Crushing Fists leans on heavy melee to ramp stacks. It's narrower — best on heroes built specifically around punching and heavy-melee range.

Built by
Best with Yamato ~57.7%
build share · win rate when built
Performance
~46.4% Win rate
26.4% Build rate
+3.8 vs last patch
6' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Melee Charge 1600 +4800
Bullet Resist 12% 1.9/1k
Light Melee Ammo 15 2.3/1k
Bullet Resist Reduction -4% -0.6/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Crushing Fists6400
Spirit scaling
Cooldown5s
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_crushing_fists
slug
crushing-fists
token
upgrade_crushing_fists
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
4
cost
6400
groupLabel
filters
EShopFilterMelee
componentIds
upgrade_melee_charge
upgradeIds

properties (12)

labelkeyvalue
CooldownAbilityCooldown5s
Stun durationStunDuration0.5s
Bullet ResistBulletResist12%
Bonus Heavy Melee DamageBonusHeavyMeleeDamage25
Bullet Resist ReductionBulletResistReduction-4%
Debuff durationDebuffDuration8s
Heavy Melee MultiplierHeavyMeleeMultiplier2%
Light Melee AmmoLightMeleeAmmo15
Light Melee StacksLightMeleeStacks1
Max stacksMaxStacks6
Melee damageBonusMeleeDamagePercent22%
Melee Distance ScaleMeleeDistanceScale60%

Upgrades

lvlAPupgrades
11Melee Distance Scale +40, Bullet Resist +12, Melee damage +15, Bullet Resist Reduction -4, Bonus Heavy Melee Damage +15