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Berserker

Berserker

Weapon ·Tier 3 · Passive
3200
What it does

Your Weapon Damage increases as you take sustained damage.

Innate

Passive — works automatically once bought.

8%
Bullet Resist
7
Weapon Power Per Stack
120
Damage To Stack
10
Max stacks
10s
Damage Duration
When to buy & tricks

Berserker ramps your Weapon Damage the longer you keep taking sustained fire, so your gun hits hardest deep in a drawn-out brawl. It's a frontline weapon pickup for close-range gun heroes who already stand in the open and trade hits — the catch is you have to survive long enough to cash in the stacks.

When to buy

Berserker is a mid-to-late weapon power spike, best slotted once you already have some sustain. The bonus only matters if you can actually live in the fire, so buy it after a lifesteal or healing item, not before. It shines on brawler gun heroes who fight at close range and stay engaged through teamfights. Skip it on poke and snipe heroes who never take sustained damage, and on squishy carries who get bursted before the stacks ramp.

How it works

Stacks build while you're taking damage and decay once you're out of fire, so the payoff is in long teamfights and drawn-out duels — not poking from cover. Pair it with sustain (bullet or spirit lifesteal, Restorative Locket, a healing source) so you outlast the ramp and turn the bonus into kills. Heroes who self-damage, like Lady Geist, feed the stacks for free and keep them topped up.

Stacks decay when you stop taking damage — value comes from staying engaged, not chipping from safety.
Stack survivability alongside it; raw Weapon Damage is worthless if you die before the bonus ramps.
Best on close-range brawler gun heroes; weak on long-range pokers who never sit in the fire.

Is Berserker worth it?

For gun-brawler heroes who live in sustained fights, yes — it's one of the most-picked late weapon items because the longer the brawl, the harder your gun hits. For poke or burst heroes who never sit in the fire, you'll rarely max the stacks; spend those souls elsewhere.

Built by
Best with Calico ~57.9%
build share · win rate when built
Performance
~56.6% Win rate
32.0% Build rate
-0.5 vs last patch
22' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Bullet Resist 8% 2.5/1k
Weapon Power Per Stack 7 2.2/1k
Damage To Stack 120 37.5/1k
Tier bonuses scale with souls spent in the tree →
Related mechanics
Update history16
07-29-2025 UpdateJul 29, 2025
  • Bullet Resistance reduced from 16% to 8%
05-19-2025 UpdateMay 20, 2025
  • Bullet Resistance reduced from 18% to 16%
01-27-2025 UpdateJan 28, 2025
  • Damage to gain stack increased from 100 to 120
01-12-2025 UpdateJan 13, 2025
  • Weapon Damage per Stack reduced from 6% to 5%
  • Bullet Resistance reduced from 9% to 8%
12-06-2024 UpdateDec 06, 2024
  • Now builds into Frenzy

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_berserker
slug
berserker
token
upgrade_berserker
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Tanking Bullets
filters
EShopFilterWeaponDamage, EShopFilterClipSize, EShopFilterDurability
componentIds
upgradeIds

properties (5)

labelkeyvalue
Bullet ResistBulletResist8%
Damage DurationDamageDuration10s
Damage To StackDamageToStack120
Max stacksMaxStacks10
Weapon Power Per StackWeaponPowerPerStack7

Upgrades

lvlAPupgrades
11Weapon Power Per Stack +3, Bullet Resist +8, Max stacks +8