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Blood Tribute

Blood Tribute

Weapon ·Tier 3 · Active
3200
What it does

Toggle: Continually sacrifice Health to improve Fire Rate, Debuff Resistance and Move Speed.

Innate
Active

Active — bind to a key and trigger it (Z/X/C/V).

8%
Innate Status Resistance Percent
8%
Spirit Resist
4
Non-Combat Regen
50
Health Drained Per Second
35%
Fire Rate
35%
Debuff Resist
2m
Move speed
When to buy & tricks

Blood Tribute is a late-game weapon toggle: flip it on and you bleed a steady chunk of Health every second in exchange for a big Fire Rate spike, Debuff Resistance and Move Speed. It's a sustained-fire carry's damage button — you turn it on when you have the Health (and ideally the lifesteal) to feed it, and the constant DPS boost is some of the rawest weapon power 3200 souls can buy. The catch is the drain and reduced healing while it's active, so it's a combat stance, not a passive you leave on.

When to buy

Buy it as a late weapon slot on hitscan and sustained-fire heroes who hold their crosshair on a target and already run sustain — the Fire Rate jump is one of the biggest raw DPS buys in the game, and the Debuff Resistance makes you much harder to lock down in a teamfight. It wants bullet lifesteal next to it: if your gun out-heals the drain, you're net-positive while you melt people; if it doesn't, the bleed quietly eats you. Skip it on squishy burst heroes who fight in short windows off cooldowns and never empty a clip into one target, and on anyone with no healing to offset the cost — for them the Health drain is pure downside.

How to use it

Treat the toggle like a combat stance. Flip it on as a fight opens while you still have Health to spend, then let bullet lifesteal top you back up through the spray. Don't switch it on as a panic escape — healing is reduced while it's active, so it actively fights your sustain when you're already low. The drain won't kill you (it stops short of suicide and leaves you a sliver), but a sliver is one shot from dead, so flip it off the instant you break off so regen and incoming heals work at full value again. The one time low Health is fine to push through is the Debuff Resistance: pop it to shrug off slows and silences when you need to reposition or chase, then turn it back off.

Run it next to bullet lifesteal (Leech and friends) so your gun out-heals the drain — without sustain the bleed eats you alive.
Toggle it on before you commit, not while you're getting focused: the reduced healing makes it a terrible escape button.
It can't suicide you, but it'll leave you one shot from dead — flip it off the second you disengage so you start healing again.
The Debuff Resistance is a teamfight tool, not just a damage stat — pop it to power through slows and silences while you reposition.

Is Blood Tribute worth it?

Yes on sustained-fire carries that run lifesteal — it's one of the highest raw weapon-DPS buys in the game and a top-pick late item for a reason. The cost is the constant Health drain and reduced healing while it's on, so it's dead weight on squishy burst heroes with no sustain to feed it.

Should I just leave it toggled on?

No — treat it like a combat stance. Turn it on when a fight starts and you have Health plus lifesteal to spend, and turn it off when you disengage so your Health regenerates and incoming heals land at full value instead of the reduced rate.

Built by
Best with Lash ~57.4%
build share · win rate when built
Performance
~49.5% Win rate
16.3% Build rate
+0.8 vs last patch
15' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Innate Status Resistance Percent 8% 2.5/1k
Spirit Resist 8% 2.5/1k
Non-Combat Regen 4 1.3/1k
Tier bonuses scale with souls spent in the tree →
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_blood_tribute
slug
blood-tribute
token
upgrade_blood_tribute
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
filters
EShopFilterWeaponDamage
componentIds
upgradeIds

properties (7)

labelkeyvalue
Fire RateBonusFireRate35%
Move speedBonusMoveSpeed2m
Spirit ResistTechResist8%
Debuff ResistStatusResistancePercent35%
Health Drained Per SecondHealthDrainedPerSecond50
Innate Status Resistance PercentInnateStatusResistancePercent8%
Non-Combat RegenOutOfCombatHealthRegen4

Upgrades

lvlAPupgrades
11Health Drained Per Second -20, Fire Rate +30, Spirit Resist +14, Non-Combat Regen +8