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Alchemical Fire

Alchemical Fire

Weapon ·Tier 3 · Active
3200 30s5s
What it does

Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.

Innate
Active 30s

Active — bind to a key and trigger it (Z/X/C/V).

10
Spirit Power
45↑0.2
DPS
-7%↑-0.05
Bullet resist reduction
95↑0.4
DPSMax
10m
Radius
5s
Duration
When to buy & tricks

Alchemical Fire is a thrown flask that drops a burning pool of ramping Spirit damage and strips Bullet Resist off anyone standing in it. The damage alone is small — the real payoff is the resist shred, which makes your whole team's gunfire bite harder on a clumped enemy, while the zone itself forces people off a chokepoint, an objective, or out of the corner they're healing in.

When to buy

This is a mid-to-late item you slot once your core gun pieces are online and fights start grouping up — it shines on a team that pushes high ground, contests objectives, and shoots together. It's a weapon item that deals Spirit damage, so it works on any build and any hero with a free active slot. Skip it as a farming or wave-clear tool: it does 50% less to non-heroes, so it's a fight and zoning purchase, not jungle speed.

Tricks & synergies

The win condition is the Bullet Resist shred, not the burn — pop it onto a grouped enemy right before your team commits gunfire, and everyone's DPS jumps. It ramps to full over a few seconds, so it rewards enemies who are pinned in place: throw it under a stun, knockdown or a tight chokepoint instead of open ground they'll stroll out of. The lingering damage also denies safe resets, so it's great for flushing someone who ducked behind cover to heal, or for contesting a Soul Urn / objective you don't want them parking on.

Aim it where they have to stand — the objective, a chokepoint, or under a stunned target — not where they can just walk out.
It's a setup tool, not burst: drop it first, then have the team open fire while the Bullet Resist is stripped.
The DoT ramps over a few seconds, so it punishes enemies forced to hold ground — pair it with a stun or knockdown to make them eat it.
50% weaker on non-heroes, so don't buy it for waves or jungle; it's a teamfight and area-denial pickup.

Is Alchemical Fire worth it?

On a gun team that fights grouped, yes — the Bullet Resist shred multiplies everyone's gunfire on the targets standing in it. As a solo pickup for the Spirit damage alone it's underwhelming; you buy it for the debuff and the zone, not the ticks.

Is it an active or a passive?

An active — you throw the flask, and it does nothing sitting in your inventory. Bind it and use it to open fights, deny a chokepoint, or flush an enemy out of cover.

Built by
Best with Calico ~56.6%
build share · win rate when built
Performance
~48.9% Win rate
47.3% Build rate
-2.8 vs last patch
13' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Spirit Power 10 3.1/1k
Tier bonuses scale with souls spent in the tree →
Spirit scaling
Cooldown30s
Duration5s
DPS45↑0.2
Radius10m
Bullet resist reduction-7%↑-0.05
DPSIncrease7↑0.04
DPSMax95↑0.4
Related mechanics
Update history3
07-11-2024 UpdateJul 11, 2024
  • Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
06-13-2024 UpdateJun 13, 2024
  • Updated effects to Alchemical Fire to make it less noisy
05-13-2024 UpdateMay 13, 2024
  • We are also nerfing Alchemical Fire. It now deals 40% less damage to non-heroes and the cooldown is increased from 25s to 37s.​

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_thermal_detonator
slug
alchemical-fire
token
upgrade_thermal_detonator
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
Actives
filters
EShopFilterWeaponDamage, EShopFilterMagicDamage
componentIds
upgradeIds

properties (11)

labelkeyvalue
CooldownAbilityCooldown30s
DurationAbilityDuration5s
DPSDPS45 · ↑0.2
RadiusRadius10m
Spirit PowerSpiritPower10
Bullet resist reductionBulletArmorReduction-7% · ↑-0.05
Cast delayAbilityCastDelay0.2s
DPSIncreaseDPSIncrease7 · ↑0.04
DPSMaxDPSMax95 · ↑0.4
Height Off GroundHeightOffGround50
Non Hero Reduction PercentNonHeroReductionPercent50%

Upgrades

lvlAPupgrades
11DPS +30, DPSMax +30, Bullet resist reduction -8, Spirit Power +15