Long Range
Deal additional Weapon Damage when beyond a minimum distance from your target.
Passive — works automatically once bought.
Long Range is a Tier 2 weapon item that pumps your gun damage as long as you're shooting from beyond a minimum distance — the exact mirror of Close Quarters. It's a core buy for snipers and backline gunners who win by keeping the gap open, and it does nothing the moment an enemy dives onto you. Picked up early it builds into Sharpshooter, so the slot keeps scaling.
When to buy
Buy it on heroes whose whole gameplan is fighting from range: Vindicta, Grey Talon, Mirage, Paradox, Seven. The bonus only switches on once you're past the minimum distance, so it rewards exactly the spacing those heroes already want to hold. At 1600 souls it's a clean weapon spike for a backline gun, and since it feeds into Sharpshooter the slot never goes dead. Skip it entirely on brawlers and dive heroes — Abrams, Lash, close-range Haze — because the second you're in someone's face the bonus turns off, and Close Quarters does the opposite job better.
Is Long Range worth it?
On range-dependent gunners like Vindicta, Mirage, Paradox or Grey Talon, yes — it's a cheap weapon spike that matches the spacing they already hold, and it builds into Sharpshooter. On brawlers and dive heroes it's a dead slot; buy Close Quarters instead. It's a specialist pick, not a generically strong stat stick.
Long Range or Close Quarters?
They're mirror items: Long Range pays out when you fight far, Close Quarters when you fight up close. Pick the one that matches where your hero actually deals its damage, and never run both — at any given range one of them is doing nothing.
Best with Apollo
~56.9%
Long Range1600
- Range: Long range Weapon Damage reduced from 40% to 30%
- Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_long_range
- slug
- long-range
- token
- upgrade_long_range
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 2
- cost
- 1600
- groupLabel
- Bullet Velocity
- filters
- EShopFilterWeaponDamage, EShopFilterClipSize
- componentIds
- —
- upgradeIds
- upgrade_sharpshooter
properties (4)
| label | key | value |
|---|---|---|
| Sprint speed | BonusSprintSpeed | 0.75m |
| Bonus Attack Range Percent | BonusAttackRangePercent | 8% |
| Long Range Bonus Weapon Power | LongRangeBonusWeaponPower | 40 |
| Long Range Bonus Weapon Power Min Range | LongRangeBonusWeaponPowerMinRange | 15m |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Bonus Attack Range Percent +8, Long Range Bonus Weapon Power +30 |
