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Ballistic Enchantment

Ballistic Enchantment

Weapon ·Tier 3 · Imbue
3200 14s
What it does

Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.

Passive

Imbue — attach it to one of your abilities to empower it.

20
Weapon Power Per Stack
22%
Spirit range
14s
Duration
5
Weapon Power Per Stack Non Hero
8
Non Hero Stack Limit
When to buy & tricks

Ballistic Enchantment is a Tier 3 weapon item that imbues one of your abilities: it widens that ability's range, and every unique enemy hero it damages loads a stack of bonus weapon damage onto you for a short window. It's a hybrid power spike for gun-first heroes with a multi-hit ability — open a fight by tagging the enemy team, then unload an empowered clip. The effect is reduced on non-heroes, so it's a teamfight and dueling buy, not a farming tool.

When to buy

Buy it on gun-first heroes who also have an ability that can reliably tag enemy heroes — ideally a wide skillshot or AoE so you can stack several heroes at once. The range bump makes that ability easier to land from a safer distance, and the weapon-damage stacks reward you for shooting right after, so it slots into mid-game gun builds on the likes of Viscous, Mina or Holliday. Skip it if your hero leans pure spirit and barely fires, or if your only damaging ability is a single-target poke you can't keep landing — the whole payoff lives in your gun. Because it imbues from a weapon slot (unusual for an imbue), it's also a clean way for a weapon carry to get imbue value without dipping into the spirit tree.

How to use it

Treat it as a combo, not a passive: lead with the imbued ability across as many heroes as you can, then immediately swap to your gun while the stacks are live — the bonus burns down on a timer, so the empowered clip is what converts it into kills. Imbue your widest or lowest-cooldown damaging ability rather than your hardest-hitting one; you want hero hits and uptime, not raw spell damage. In a teamfight, sweeping that ability over a clumped enemy team front-loads multiple stacks at once for a far bigger gun spike than you'd ever get in a 1v1. Don't count on it while farming — the reduced effect on non-heroes means lane creeps and jungle barely charge it.

Lead with the imbued ability, then shoot — the weapon-damage stacks run on a short timer, so the empowered clip right after is the entire point.
Imbue a wide or low-cooldown ability, not your biggest nuke: you're paying for hero hits and uptime, not spell damage.
Sweeping the ability across a grouped enemy team stacks several heroes at once for a much bigger gun spike than a single-target hit.
It barely charges off creeps — treat it as a teamfight and dueling item, not a farming one.

Which ability should I imbue with Ballistic Enchantment?

Pick the ability you can most reliably land on enemy heroes — usually a wide skillshot or AoE on a short cooldown — not your highest-damage spell. The item pays you in weapon damage per unique hero hit, so multi-hit reach and uptime matter far more than how hard the ability itself hits, and the extra range helps you connect with it.

Is Ballistic Enchantment worth it on a spirit caster?

Not really. The whole payoff is bonus weapon damage, so if you barely shoot it does almost nothing for you. It's built for gun-first hybrids who open with an ability and then kill with bullets; pure casters get more from spirit items that amp their abilities directly.

Built by
Best with Paige ~57.5%
build share · win rate when built
Performance
~47.4% Win rate
43.0% Build rate
-3.4 vs last patch
12' avg buy
Win rate by rank
Ini
See
Alc
Arc
Rit
Ete
Cost & valueper 1000 souls
Builds on Mystic Expansion 800 +2400
Weapon Power Per Stack 20 6.3/1k
Spirit range 22% 6.9/1k
Weapon Power Per Stack Non Hero 5 1.6/1k
Tier bonuses scale with souls spent in the tree →
Upgrade path
Upgrades from
This item
Ballistic Enchantment3200
Spirit scaling
Duration14s
Related mechanics

Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.

Raw dataproperties, shop fields & API

identity

id
upgrade_bulletshredimbue
slug
ballistic-enchantment
token
upgrade_bulletshredimbue
kind
upgrade
updatedAt
2026-06-06T16:23:38.392Z

shop

category
weapon
tier
3
cost
3200
groupLabel
filters
EShopFilterWeaponDamage
componentIds
upgrade_magic_reach
upgradeIds

properties (6)

labelkeyvalue
DurationAbilityDuration14s
Non Hero Stack LimitNonHeroStackLimit8
Spirit radiusTechRadiusMultiplier22%
Spirit rangeTechRangeMultiplier22%
Weapon Power Per StackWeaponPowerPerStack20
Weapon Power Per Stack Non HeroWeaponPowerPerStackNonHero5

Upgrades

lvlAPupgrades
11Weapon Power Per Stack +15, Spirit range +15, Spirit radius +15