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Siphon Bullets

Siphon Bullets

Vitality ·Tier 4 · Passive
6400 1.2s
Effects
Bonuses
Passive 1.2s

Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.

Passive — works automatically once bought.

15%
Weapon Damage
10%
Bullet Resist
2.5%
Hero Lifesteal
17s
Steal Duration
Overview

This rewards repeated contact that keeps the temporary maximum-health theft relevant through the fight. Use the gained advantage while the debuff lasts, because the enemy recovers the stolen health when it expires; treating every hit as permanent growth leads to the wrong decision about a prolonged chase.

Stats

9/16/2026 – 9/22/2026
Win rate
55.7%
Purchases
195,422

Normal mode · Ranked and unranked · All ranks Deadlock API ·

CostPer 1,000 souls
Weapon Damage 15% 2.3/1k
Bullet Resist 10% 1.6/1k
Hero Lifesteal 2.5% 0.4/1k
Shop tiers →
Spirit
Max Frequency1.2s
Particle Radius1m
Related mechanics
Update history2
11-07-2024 UpdateNov 07, 2024
  • Now grants +15% Weapon Damage.
08-22-2024 UpdateAug 23, 2024
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs
Data and APIData and API

identity

id
upgrade_siphon_bullets
slug
siphon-bullets
token
upgrade_siphon_bullets
kind
upgrade
updatedAt
2026-09-23T07:55:51.356Z

shop

category
vitality
tier
4
cost
6400
groupLabel
Additional Protection
filters
EShopFilterWeaponDamage, EShopFilterHealing
componentIds
upgradeIds

properties (10)

labelkeyvalue
Weapon DamageBaseAttackDamagePercent15%
Bullet ResistBulletResist10%
Hero LifestealHealthStealPctHero2.5%
Max FrequencyProcCooldown1.2s
Max StacksMaxStacks9999
Particle RadiusParticleRadius1m
Stack Lost Per DeathStackLostPerDeath2
Steal DurationStealDuration17s
Steal Per HitStealPerHit1
Steal Per KillStealPerKill1

Upgrade path

lvlAPupgrades
11Hero Lifesteal +1.5, Bullet Resist +10