Mid-Boss and Rejuvenator
Mid Boss creates a second fight over the Rejuvenator after the boss dies. Winning the damage race does not automatically secure every revive credit. Keep control of the chamber while the crystal arrives and can be claimed.
Secure the claim, not only the kill
Heavy melee on the Rejuvenator grants team revive credits. Assign someone to claim while teammates watch the entrances and contesting enemies. A team that spends every control tool on the boss can leave the most important part of the attempt undefended.
Plan around the revive location
A credit revives an eligible ally where they died, so the position must still be worth returning to. Cover the returning teammate instead of treating the extra life as a free solo dive. Each ally can consume only one revive credit, and the team benefit ends when the credits run out.
Update history9
- Added stairway entrance to Mid Boss.
- Veil areas connect to Mid Boss.
- Started Mid Boss Sewer theming.
- Added connection from the rope shafts to upper area of Mid Boss.
- Improved lighting in Mid Boss area
- Mid Boss trooper health for first spawn reduced from 95% to 70%
- Mid Boss now has 15 regen
- Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
- Mid Boss warning now happens at 60% instead of 50%
- Mid Boss health gained per minute increased from 350 to 425
Data and APIAPI
identity
- id
- mechanic_mid_boss_and_rejuvenator
- slug
- mid-boss-and-rejuvenator
- category
- objective
- flowStage
- macro
- aliases
- mid boss, midboss, mid-boss, boss pit, central boss, mid boss buff, rejuv, rejuvenator, rejuv crystal, rejuvenation credit, rebirth, super troopers, мид-босс, пит босса, реюв, бафф босса
- sourcePath
- manual:mechanics/mid-boss-and-rejuvenator
- updatedAt
- 2026-09-20T22:00:00.000Z