Last-hitting
Trooper last hits are no longer the gate to generating souls in Deadlock. The practical contest has moved toward being nearby, collecting the ground reward and winning the flying orb. Advice built entirely around the old final-hit requirement misses that change.
Use the wave to choose your position
Finish troopers when doing so improves the wave state, prepares a rotation or opens an orb you can secure. Do not accept a losing trade merely to land the final bullet. The better position may let you collect rewards while the opponent cannot approach.
Practise the full collection sequence
In a low-pressure lane, watch a trooper die, identify the flying orb, then move into pickup range of the ground reward. Repeat while using cover. This connects aim with movement and prevents the common mistake of winning a shot but leaving the remaining income behind.
Data and APIAPI
identity
- id
- mechanic_last_hitting
- slug
- last-hitting
- category
- economy
- flowStage
- laning
- aliases
- last hit, lasthit, csing, cs, killing blow, farm creeps, securing last hits, добивание, ласт хит
- sourcePath
- manual:mechanics/last-hitting
- updatedAt
- 2026-09-20T22:00:00.000Z