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Combat·Fights ·akaweapon damage, bullet damage, gun damage

Weapon vs Spirit damage

Weapon vs Spirit damage

Every hit in Deadlock is Weapon (orange) or Spirit (purple) — orange grows with your gun and level, purple grows with Spirit Power.

How it works

Deadlock has exactly two damage types. Weapon (bullet) damage is your gun and most basic items, and it climbs as you level; Spirit damage is your abilities and tech items, and it climbs with Spirit Power. Reading which color is shredding you tells you what your enemy built — and what you should build.

Orange vs purple

There are only two damage types, and the color of the numbers tells you instantly which one. Weapon damage — also called bullet damage — is everything your gun fires plus most basic attacks, and it flashes orange. Spirit damage is the "magic" type from abilities and tech items, and it flashes purple. The client still labels Spirit as "Tech" damage under the hood, so older tooltips and guides sometimes say tech — it's the same thing. You'll see two other colors mid-fight: melee hits flash light blue and crit/headshot pops flash yellow, but those still resolve as Weapon or Spirit underneath. Watching the color eating your HP bar is the fastest read in the game: orange means a gun is killing you, purple means an ability is.

What scales each type

Weapon and Spirit grow from completely different stats. Weapon damage starts from your hero's base bullet damage — which climbs automatically every level — then adds Bonus Weapon Damage from orange (Weapon) items and your Weapon shop investments, plus percentage multipliers like Berserker or Headshot Booster. Spirit damage works off Spirit Power: every ability and tech item carries its own spirit scaling coefficient, and final damage = base + (Spirit Power × that coefficient). Stack purple (Spirit) items and every scaling ability hits harder at once. Hold ALT over an ability to see its exact spirit ratio — a bigger number means Spirit Power pays off more there. The trap: some abilities deal Spirit damage but have zero spirit scaling, so they read purple yet completely ignore Spirit Power. The tell is the purple up-arrow / spirit-star icon — that marker means Spirit Power actually feeds it.

How to play it

Build the type your hero actually scales with. Dumping Spirit Power into an ability with no spirit star, or stacking gun items on a kit that's all abilities, is burned souls. The fun trick is hybrid: on-hit items like Tesla Bullets, Toxic Bullets and Spirit Strike bolt Spirit damage onto every bullet or melee, so a gun carry suddenly threatens both bars and your Spirit items raise your DPS too. Defensively, the color landing on you decides your shopping — orange numbers, grab Bullet Resist; purple numbers, grab Spirit Resist (the full resist math lives in Damage & resists). And remember many heroes are flexible: Haze and Infernus can lean gun or spirit depending on items, so check the enemy build mid-game and itemize against whichever color is actually killing your team, not whichever one you assumed.

Raw dataidentity & API

identity

id
mechanic_weapon_vs_spirit_damage
slug
weapon-vs-spirit-damage
category
combat
flowStage
fighting
aliases
weapon damage, bullet damage, gun damage, spirit damage, tech damage, magic damage, damage types, weapon vs spirit, spirit power damage, урон оружием, спиритический урон, типы урона
sourcePath
manual:mechanics/weapon-vs-spirit-damage
updatedAt
2026-06-06T00:00:00.000Z