deadlock.io
Progression·Getting started

Getting started

Getting started

Your first useful habit in Deadlock is returning from a trade with enough health, ammunition and position to collect the next wave. Kills help, but a chase that abandons every nearby reward can leave you weaker despite the highlight.

Overview

A repeatable lane routine

Pick a hero, learn a short ability sequence and practise moving between cover and the wave. Track flying soul orbs and nearby ground pickups separately. Spend souls on a purchase with a clear job, then return before the opponent gains a free push.

Give the next fight a purpose

Before leaving the lane, choose what the move should accomplish: protect an ally, defend a structure or join an objective. Afterward, identify the first decision that cost you access to farm. This is more useful than changing your whole build after every death.

Source
Data and APIAPI

identity

id
mechanic_getting_started
slug
getting-started
category
progression
flowStage
start
aliases
new player guide, beginner, how to play, what to learn first, basics, game modes, casual, unranked, queue, matchmaking, hero labs, sandbox, practice, bots, bot match, training, tutorial, onboarding, first match, how to start deadlock
sourcePath
manual:mechanics/getting-started
updatedAt
2026-09-20T22:00:00.000Z