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Trapper In development

Trapper

Moderate

Trapper’s disabled prototype focuses on preparing routes before enemies cross them. The jar, web and spider wave describe different forms of pressure rather than interchangeable damage circles. That makes route choice the most useful part of the concept to examine.

Abilities4
Ability 1
Bottled Phantasmicide
30s
Instant cast

Throw a jar that leaves a spreading toxic pool. Enemies caught in the pool are Slowed and Silenced.

16%
Movement slow
8s
Duration
0.2s
Cast Delay
6m
Initial Radius
Game data
Cooldown
30s
Cast Delay
0.2s
Duration
8s
Movement slow
16%
Duration
8s
Initial Radius
6m
Radius Growth
0.25m
1AP
Movement slow
+14%
2AP
Duration
+4s
5AP

-25% Spirit Resist for enemies in the pool

Exact changes
Spirit Resist
-25%
Ability 2
Silktrap
40s
Press

Create a thread of web between two surfaces. Enemies who touch the web take Damage over time, become Slowed and are Revealed.

40
DPS
66%
Movement slow
3s
Debuff Duration
1
Charges
Game data
Cooldown
40s
Charges
1
Charge Delay
1s
Cast Delay
0.22s
Cast Range
40m
Radius
0.6m
DPS
40
Movement slow
66%
Debuff Duration
3s
Silence Duration
0sRequires an upgrade
Web Duration
120s
Minimum Web Distance
3m
Maximum Web Distance
100m
1AP
Charges
+1
2AP
Web Duration
+120s
5AP

+2s Debuff Duration. The Web also Silences for 2.5s

Exact changes
Silence Duration
+2.5s
Debuff Duration
+2s
Ability 3
Pest Barrier
30s
Press

Apply a Combat Barrier to a target ally and periodically deal Spirit Damage and Slows.

200↑2.05
Barrier
30
DPS
5s
Duration
45m
Cast Range
Game data
Cooldown
30s
Cast Range
45m
Duration
5s
Radius
5m
Barrier
200 ↑2.05
DPS
30
Duration
5s
Movement slow
20%
Debuff Duration
0.5s
1AP
Cooldown
-8s
2AP
Barrier
+200
5AP
Radius
+5m
Ability 4
Crawling Plague
160s
Instant cast

Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage. Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.

140
Spider Damage
5
Spiders Released
0.6s
Cast Delay
3.5m
Radius
Game data
Cooldown
160s
Cast Delay
0.6s
Radius
3.5m
Spider Damage
140
Spiders Released
5
Spider Life Time
25
Spider Chase Distance
2m
Spirit Debuff Duration
10s
Spirit Reduction
5
Spirit Resist Reduction
5
1AP
Cooldown
-45s
2AP

Additional -3 Spirit and -3% Spirit Resistance

Exact changes
Spirit Resist Reduction
+3
Spirit Reduction
+3
5AP

Summon +5 Spiders

Exact changes
Spiders Released
+5
Spread Distance
+900m
OverviewHow to play

What the prototype shows

The toxic pool combines a slow with silence. The web needs two surfaces and adds reveal to contact damage, while the barrier gives an ally a protective role in the setup. The pursuing spider wave can repeatedly reduce spirit and spirit resistance, suggesting pressure that develops through successive connections.

What remains unconfirmed

These rules raise practical questions about placement access, web visibility and how easily opponents can take another route. Those need testing in a playable version before a build or trap sequence can be called reliable. The present records do not supply live matchup results or a release promise.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 95 Sustained DPS 97 Range 24 Ammo 5
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 86.8
Sustained DPS 54.7
Range 46 m
Ammo 8
Primary weapon
Civil Servant
86.8
DPS
4×13
Bullet damage
1.7rps
Fire rate
8
Ammo
2.8s
Reload
54.7
Sustained DPS
15
Shots to defeat target
11.2s
Time to defeat target
416
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m16m45.7m177.8m
Melee 50Light melee 116Heavy melee
Lore

An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.

Update history1
11-21-2024 UpdateNov 21, 2024
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
Data and APIAPI
trapperslug61heroIdtrappercodeName2complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt