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Skyrunner In development

Skyrunner

Hard

Skyrunner’s disabled prototype has a clear movement idea: attach a line to the world, swing and regain aerial movement options. The weapon also has a ricochet description. Those features are documented, while another ability slot still lacks an explanation.

Abilities4
Ability 1
Lifethread
12s
Hold / toggle

Fire a line that attaches to the world, allowing you to swing. Lifethread resets all air jumps and air dashes.

25m
Max Movement Speed
2
Charges
0.1s
Charge Delay
1AP
Cooldown
+0s
2AP
Cooldown
+0s
5AP
Cooldown
+0s
Ability 2
Ability Skyrunner Magic Beam
12s
Press
1
Charges
2s
Charge Delay
0.15s
Cast Delay
30m
Cast Range
Game data
Cooldown
12s
Charges
1
Charge Delay
2s
Cast Delay
0.15s
Cast Range
30m
Duration
6s
Radius
4m
1AP
Cooldown
+0s
2AP
Cooldown
+0s
5AP
Cooldown
+0s
Passive
Flakshot
26s

Bullets deal bonus weapon damage and can ricochet off of surfaces.

3
Bonus Damage
50%
Ricochet Chance
100%
Ricochet Damage
5m
Radius
1AP
Ricochet Chance
+50%
2AP
Bonus Damage
+5
5AP
Ricochet Damage
+50%
Ability 4
Demontrigger Blitz
90s
Press

Load your weapon with demonic rounds. After a delay, release a blitz of bullets at the target enemy, dealing bonus Damage. Enemies can intercept the bullets.

4
Total Shots Fired
220%
Bonus Bullet Damage
1s
Channel Duration
1s
Cast Delay
Game data
Cooldown
90s
Channel Duration
1s
Cast Delay
1s
Cast Range
60m
Total Shots Fired
4
Bonus Bullet Damage
220%
Cast Delay
1s
Channel Duration
1s
1AP
Cooldown
-20s
2AP
Debuff Duration
+6s
5AP
Total Shots Fired
+2
OverviewHow to play

What the prototype shows

The line refreshes air jumps and dashes, making the route after a swing as relevant as the swing itself. Ricocheting bullets raise a separate question about firing around surfaces. The final burst uses wording shared with Gunslinger, including interception by other enemies, so it should not be mistaken for a fully settled unique ability.

What remains unconfirmed

The missing middle ability may be essential to how this kit enters or leaves combat. Until the full design is available, it is more useful to compare movement routes and sight lines than to invent a final damage rotation. Disabled status remains separate from the presence of detailed movement data.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 55 Sustained DPS 29 Range 72 Ammo 87
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 52.9
Sustained DPS 27.7
Range 58 m
Ammo 36
Primary weapon
Primary weapon
52.9
DPS
5
Bullet damage
10.6rps
Fire rate
36
Ammo
3.1s
Reload
27.7
Sustained DPS
156
Shots to defeat target
27.05s
Time to defeat target
180
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Data and APIAPI
skyrunnerslug70heroIdskyrunnercodeName3complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt