Descomponer
3200
30s20m10s
What it does
Inflige daño a lo largo del tiempo a un objetivo según su vida actual.
El daño de Descomponer no es letal y no aplica activaciones de objetos.
Innate
Active
30s
Active — bind to a key and trigger it (Z/X/C/V).
8
Poder espiritual
65
Vida
2.6%↑0
Dot Health Percent
-50%
Healing received penalty
20m↑0.1
Cast range
10s
Duration
When to buy & tricks
Lanza Descomponer para pegarle a un objetivo un debuff de daño por tiempo que tickea según su vida actual, así que muerde más fuerte a los enemigos gordos con mucha HP y los desgasta desde full. El daño no es letal y no activa los procs de tus objetos, así que úsalo como daño de chip y setup, y trae tu propio burst para cerrar la kill.
Built by
Best with Lady Geist
~56.5%
build share · win rate when built
Performance
~50.1%
Win rate
48.3%
Build rate
-3.6
vs last patch
21'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Poder espiritual
8
2.5/1k
Vida
65
20.3/1k
Spirit scaling
Cooldown30s
Duration10s
Cast range20m↑0.1
Dot Health Percent2.6%↑0
Mecánicas relacionadas
Update history30
Gameplay Update - 05-22-202622 may 2026
- Cooldown reduced from 32s to 30s
04-10-2026 Update11 abr 2026
- Spirit scaling reduced from 0.0055 to 0.004
Gameplay Update - 03-06-202606 mar 2026
- Caminantes armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
- Healing Reduction increased from -45% to -50%
- Doorman: Huésped de hotel returning guest now has a 100% time slow that decays to 0% over 1s
01-30-2026 Update30 ene 2026
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
11-21-2025 Update21 nov 2025
- Guardianes now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Caminantes now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Healing Reduction increased from -40% to -45%
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rupture
- slug
- decay
- token
- upgrade_rupture
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- spirit
- tier
- 3
- cost
- 3200
- groupLabel
- Actives
- filters
- EShopFilterMagicDamage, EShopFilterDisruption
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 30s |
| Duration | AbilityDuration | 10s |
| Cast range | AbilityCastRange | 20m · ↑0.1 |
| Vida | BonusHealth | 65 |
| Poder espiritual | TechPower | 8 |
| Cast delay | AbilityCastDelay | 0.1s |
| Dot Health Percent | DotHealthPercent | 2.6% · ↑0 |
| Healing received penalty | HealAmpReceivePenaltyPercent | -50% |
| Regen penalty | HealAmpRegenPenaltyPercent | -50% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Poder espiritual +12, Vida +90, Healing received penalty -20, Regen penalty -20, Dot Health Percent +.5, Cooldown -10 |