Imparable
Suprime temporalmente efectos de estado negativos y se vuelve inmune para aturdir, silenciar, dormir, inmovilizar y desarmar.
No se puede utilizar mientras estás aturdido o dormido.
Active — bind to a key and trigger it (Z/X/C/V).
Imparable es tu botón anti-control: actívalo y te quitas los debuffs que tengas encima, además de volverte inmune a aturdimiento, silencio, sueño, root y desarme durante la ventana, así sueltas la ulti y le entras sin que te encadenen el CC hasta matarte. Es la respuesta contra equipos que apilan control (los ganchos de Bebop, el agujero negro de Dínamo, el topo de Mo y Krill), pero solo es reactivo hasta cierto punto: no lo puedes usar si ya estás aturdido o dormido, así que tienes que leer la amenaza y prenderlo antes.
Best with Vindicta
~57.4%
Imparable6400
- Cooldown reduced from 65s to 60s
- Doorman: Fixed Carrito de equipaje moving targets with Imparable if it goes through a Puerta de entrada
- Concoction: Now grants you unstoppable during the pre explosion state
- Doorman: Huésped de hotel T2 changed from "Imparable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
- Doorman: Huésped de hotel T3 changed from "-50s Cooldown" to "Imparable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
- Bonus Health increased from +75 to +125
- Debuff Resistance increased from 20% to 25%
- Fixed Curse dispelling targets with Imparable state
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_unstoppable
- slug
- unstoppable
- token
- upgrade_unstoppable
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 4
- cost
- 6400
- groupLabel
- More Health
- filters
- EShopFilterDurability, EShopFilterMovement
- componentIds
- upgrade_debuff_reducer
- upgradeIds
- —
properties (4)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 60s |
| Duration | AbilityDuration | 5.5s |
| Vida | BonusHealth | 125 |
| Resistencia a efectos negativos | StatusResistancePercent | 25% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Duration +1.25, Vida +75, Cooldown -35, Resistencia a efectos negativos +15 |
