Obiezione
800
What it does
Con una parata riuscita contro un eroe nemico guarisci dei danni bloccati dalla parata e li restituisci al bersaglio, inoltre ottieni temporaneamente danni aumentati.
Innate
Passive
Passive — works automatically once bought.
18%
Melee resist
75
Salute
30%
Bonus Damage Percent
6s
Buff duration
When to buy & tricks
Acquisto di Vitalità da early economico che trasforma una parata pulita in una tripla ricompensa: ti curi del danno bloccato, lo rispedisci dritto all'attaccante e te ne vai con un breve spike di danno. Mettilo sugli eroi che amano il corpo a corpo o nelle lane contro nemici che si affidano al corpo a corpo pesante, dove puoi baitare il fendente e pararlo.
Built by
Best with Cripta
~55.7%
build share · win rate when built
Performance
~56.4%
Win rate
13.8%
Build rate
-1.7
vs last patch
14'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Melee resist
18%
22.5/1k
Salute
75
93.8/1k
Spirit scaling
Parry Success Heal Percentage100%
Related mechanics
Update history4
Gameplay Update - 05-22-202622 mag 2026
- Parata cooldown reduced from -2s to -1.75s
10-02-2025 Update02 ott 2025
- * Obiezione: Now grants +18% Melee Resistance
09-04-2025 Update04 set 2025
- No longer grants +50% Melee Damage on successful parry
- Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
07-04-2025 Update04 lug 2025
- Bonus Health increased from +50 to +75
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_melee_rebuttal
- slug
- rebuttal
- token
- upgrade_melee_rebuttal
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 1
- cost
- 800
- groupLabel
- Melee
- filters
- EShopFilterDurability, EShopFilterMelee, EShopFilterHealing
- componentIds
- —
- upgradeIds
- —
properties (6)
| label | key | value |
|---|---|---|
| Salute | BonusHealth | 75 |
| Bonus Damage Percent | BonusDamagePercent | 30% |
| Buff duration | BuffDuration | 6s |
| Melee resist | MeleeResistPercent | 18% |
| Parry Cooldown Reduction | ParryCooldownReduction | 1.75% |
| Parry Success Heal Percentage | ParrySuccessHealPercentage | 100% |
Potenziamenti
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Parry Cooldown Reduction +0.5, Melee resist +22, Bonus Damage Percent +20, Salute +150 |