积雷电容
发射一个投射物,造成伤害,并施加会随时间逐渐失效的强力减速效果,阻止耐力的使用并沉默他们的位移类物品和技能。
子弹有几率会电击目标。电击会跳到附近的敌人身上。
Active — bind to a key and trigger it (Z/X/C/V).
积雷电容是件高价武器装,由特斯拉弹合成。它保留了在敌人之间跳来跳去的连锁闪电被动,又加了一个主动弹道:命中目标后给一个强力减速、封住他的耐力,还沉默他的位移道具和技能——是枪系英雄用来摁住滑不溜手目标的反逃跑工具。
什么时候买
当对面有个人老是溜走时就买——靠冲刺的 carry、会飞的、或者任何靠位移技能逃命的人。它是个后期、昂贵的武器栏位,所以一般给那些本就出特斯拉弹、想把这个发育被动盘活成抓人工具的枪系核心。要是对面根本没什么逃命手段,那就别出,换件更便宜的伤害装。
怎么用
抓人或开团就用这个主动起手:弹道命中后,目标既不能冲刺、也没法烧耐力跳走、更放不出位移技能——你队友一拥而上,而他只能在原地慢慢挪。对已经在移动的人记得提前量,因为这是飞行弹道。两次施放之间,你还有连锁电弧能清兵线、消耗扎堆的敌人,所以哪怕主动在 CD,这个栏位也不亏。
积雷电容值得出吗?
它比较挑场合,但打逃命手段多的对面非常强。你反正要出特斯拉弹、局里又有个滑不溜手的 carry,那这个主动就是摁死目标拿人头最干净的手段之一。对位移少的阵容就有点杀鸡用牛刀了——换纯伤害更好。
积雷电容的主动到底沉默什么?
只沉默位移类的道具和技能,外加禁止使用耐力。他的伤害和功能性技能照样能放,但在被减速期间,他的逃命和重新走位的手段全被关掉。
Best with 蜃景
~55.8%
积雷电容6400
- Proc cooldown reduced from 0.25s to 0.2s
- Debuff duration reduced from 4s to 3s
- Cooldown reduced from 50s to 40s
- Shock damage reduced from 50 to 43
- Shock damage spirit power growth increased from 0.14 to 0.19
- No longer dispels buffs (moved to Curse)
- * 积雷电容: Fire Rate reduced from 8% to 5%
- * 积雷电容: Cooldown increased from 40s to 60s
- * 积雷电容: Fixed proc rate being improved with general cooldown reduction
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_capacitor
- slug
- capacitor
- token
- upgrade_capacitor
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- —
- filters
- EShopFilterMagicDamage, EShopFilterFireRate
- componentIds
- upgrade_chain_lightning
- upgradeIds
- —
properties (13)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 40s |
| Damage | Damage | 100 |
| Slow duration | SlowDuration | 3% |
| 射速 | BonusFireRate | 5% |
| Bonus Per Chain | BonusPerChain | 43 · ↑0.19 |
| Cast delay | AbilityCastDelay | 0.2s |
| Chain Count | ChainCount | 6 |
| Chain Radius | ChainRadius | 10m |
| Chain Tick Rate | ChainTickRate | 0.4% |
| Damage Per Chain | DamagePerChain | 43 · ↑0.19 |
| Max Slow Percent | MaxSlowPercent | 75% |
| Proc chance | ProcChance | 20% |
| Proc cooldown | ProcCooldown | 0.2s |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Proc chance +5, 射速 +15, Damage Per Chain +25, Cooldown -32, Damage +25 |
