玻璃大炮
每次击败英雄都会获得永久射速(最多可叠加8层)。如果被击倒,则会失去1层叠加。
Passive — works automatically once bought.
玻璃大炮往你的枪里灌一份巨额武器伤害,再加上每杀一个英雄就越滚越多的射速,代价是削掉你的最大生命、每次死亡还掉一层。它是给已经领先、想直接接管整局的枪系 carry 准备的后期强势节点——一笔高价魂魄,把一个发育起飞的武器英雄变成对面必须立刻处理的麻烦。
什么时候买
玻璃大炮是收尾件,不是前期节点——等你有了魂魄收入、又有一套值得翻倍的枪系出装时再买。它要你已经在赢:射速叠层来自击杀,所以发育好的英雄滚雪球,落后的英雄只是白白变脆。它是盖斯特夫人、蝰邪、卡厉可这类枪系 carry 的招牌终极件。落后的时候、或者你走法系/功能流的时候别出,而且要正视那份最大生命削减——配点生存或吸血,别让缩水的血量在你开枪之前就被一套秒掉。
它是怎么运作的
基础武器伤害和射速在你买下的瞬间就到手;每次击杀的射速叠层,是你真正收掉团战的奖励。每死一次都剥回去一层,所以叠起来之后还贪,等于把自己的伤害往回拉。因为它削最大生命,就把它当成「打人像卡车、挨打像玻璃」的那件装——配上吸血、护盾或者重新走位的手段,别让自己变成对面白送的人头。
玻璃大炮值得出吗?
在发育起飞的枪系 carry 身上值——它是游戏里最强的武器装之一,武器伤害加上越滚越多的射速,能让你当场接管整局。代价是最大生命削减和死亡惩罚:你要是落后、或者容易被抓,那就是花高价魂魄让自己变得更脆而已。在你赢着、想收尾的时候买。
死了会把我的射速全清掉吗?
不会——每次死亡只掉一层,不是整份加成,而且基础武器伤害和射速都还在。但反复送死会一点点磨掉你的雪球、让你一直叠不满,所以这件装奖励你在团战赢了之后好好活着。
Best with 西尔芙
~56.8%
- Killing enemies has never looked better. 米娜 is a glass cannon that delivers quick bursts of Spirit damage at range with her passive, 爱的轻啮. She can transform into bats and escape when things get a bit too messy. Each time you trigger 爱的轻啮, your vampiric powers grow stronger for the rest of the match. This builds toward your ultimate, 夜晚霸主, which unleashes a massive swarm of bats that hunt down and silence nearby enemies. - ‘Who got blood on my brand new shirt?’
- Fixed issue with hero stats tooltip. For example, 玻璃大炮 was showing -20 health instead of -20% health when hovering the stat tooltip.
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_glass_cannon
- slug
- glass-cannon
- token
- upgrade_glass_cannon
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- weapon
- tier
- 4
- cost
- 6400
- groupLabel
- Slowing Bullets
- filters
- EShopFilterWeaponDamage, EShopFilterClipSize, EShopFilterFireRate
- componentIds
- —
- upgradeIds
- —
properties (9)
| label | key | value |
|---|---|---|
| Slow | SlowPercent | 30% |
| Slow duration | SlowDuration | 3% |
| 武器伤害 | BaseAttackDamagePercent | 80% |
| Bonus Clip Per Kill | BonusClipPerKill | 2 |
| Build Up Duration | BuildUpDuration | 2s |
| Build Up Per Shot | BuildUpPerShot | 1.2 |
| Fire Rate Per Kill | FireRatePerKill | 7% |
| Max Health Loss Percent | MaxHealthLossPercent | -13% |
| Max stacks | MaxStacks | 8 |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Fire Rate Per Kill +8, 武器伤害 +60 |