营救光束
3200
60s35m
What it does
治疗一个目标友方英雄和自身,治疗量为最大生命值的一定百分比。在治疗过程中,可以将目标拉向自己。可以对自身施放。
Innate
Active
60s
Active — bind to a key and trigger it (Z/X/C/V).
0.75m
Sprint speed
6%
Spirit range
20%
Heal Percent Amount
0m
Move speed
2.5s
Channel time
35m
Cast range
When to buy & tricks
一个专门用来保护后排的按键——按最大生命的百分比给队友(和你自己)灌一大笔回血,每次引导还能把那名队友瞬间拉到你身边一次。当你的队伍比起纯伤害更需要一张保命牌时,就给偏辅助的英雄出。
实用技巧
拉拽每束光只触发一次,而且永远是把目标往「你」这边拽,所以对自己放只有回血、没有位移——它真正的价值在于救队友,不是救自己。用这一拽把突进的大哥从对面大招的 AOE 里扯出来、从半空坠落中救回来、或者从近战 gank 里拉走,然后躲到掩体后面把血补完。开之前先选好位置:队友落在哪由你决定,所以站在墙后或队伍旁边,让这一拽把人拽到安全的地方,而不是更深的火坑里。
Built by
Best with 亚伯兰
~53.6%
build share · win rate when built
Performance
~51.8%
Win rate
34.6%
Build rate
+1
vs last patch
4'
avg buy
Win rate by rank
Cost & valueper 1000 souls
Builds on 治疗仪式
800 +2400
Sprint speed
0.75m
0.2/1k
Spirit range
6%
1.9/1k
Upgrade path
升级自
This item
营救光束3200
营救光束3200
Spirit scaling
Cooldown60s
Cast range35m
Heal Percent Amount20%
相关机制
Update history3
Map Rework Update2025年2月25日
- 营救光束
- Fixed heroes sometimes getting dropped to the ground while under the effect of 营救光束.
10-10-2024 Update2024年10月10日
- Rescue beam now shows heal indicator if you heal someone with it
- Added 营救光束 heal and pull loop sounds
Built-by, win rate, build rate and top hero are sample until the match API is wired in. Effect, cost, value and the build tree are real client data.
Raw dataproperties, shop fields & API
identity
- id
- upgrade_rescue_beam
- slug
- rescue-beam
- token
- upgrade_rescue_beam
- kind
- upgrade
- updatedAt
- 2026-06-06T16:23:38.392Z
shop
- category
- vitality
- tier
- 3
- cost
- 3200
- groupLabel
- Healing
- filters
- EShopFilterMagicDamage, EShopFilterDurability, EShopFilterHealing, EShopFilterMovement
- componentIds
- upgrade_health_stimpak
- upgradeIds
- —
properties (10)
| label | key | value |
|---|---|---|
| Cooldown | AbilityCooldown | 60s |
| Cast range | AbilityCastRange | 35m |
| Move speed | BonusMoveSpeed | 0m |
| Sprint speed | BonusSprintSpeed | 0.75m |
| Channel time | AbilityChannelTime | 2.5s |
| Heal Interval | HealInterval | 0.2 |
| Heal Percent Amount | HealPercentAmount | 20% |
| Self Modifier | SelfModifier | 100 |
| Spirit radius | TechRadiusMultiplier | 6% |
| Spirit range | TechRangeMultiplier | 6% |
Upgrades
| lvl | AP | upgrades |
|---|---|---|
| 1 | 1 | Spirit radius +20, Spirit range +20, Heal Percent Amount +15, Cooldown -45 |
