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Wrecker In development

Wrecker

Hard

Wrecker has a relatively detailed disabled prototype about sustained contact, healing and ammunition recovered from a successful consume. Its rules describe a potential combat loop, but they are not evidence that the hero is available in ordinary matches.

Abilities4
Ability 1
Wrecking Ball
31s
Instant cast

Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.

150↑1.3
Damage
80
Explosion Damage
1s
Stun
1.2s
Channel Duration
Game data
Cooldown
31s
Channel Duration
1.2s
Cast Range
50m
Duration
6s
Radius
7m
Damage
150 ↑1.3
Explosion Damage
80
Stun
1s
Channel Duration
1.2s
1AP
Cooldown
-7.5s
2AP
Damage
+50
5AP
Stun Duration
+0.5s
Ability 2
Consume
12.5s
Press

Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.

60↑0.97
DPS
50%
Consume Heal Percentage
15m
Cast Range
4s
Max Duration
Game data
Cooldown
12.5s
Cast Range
15m
DPS
60 ↑0.97
Consume Heal Percentage
50%Requires an upgrade
Max Duration
4s
Max Tether Range
20m
1AP
Consume Heal Percentage
+25%
2AP
DPS
+40
5AP

+2 additional targets

Exact changes
Ability Unit Target Limit
+2
Ability 3
Bio Blast
64s
Instant cast

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

75↑0.73
Damage
7%
Enemy Slow per hit
2
Charges
3s
Charge Delay
Game data
Cooldown
64s
Charges
2
Charge Delay
3s
Cast Delay
0.25s
Cast Range
15m
Damage
75 ↑0.73
Enemy Slow per hit
7%
Enemy Slow Duration
5s
1AP
Charges
+2
2AP
Damage
+55
5AP
Enemy Slow per hit
+13%
Ability 4
Overload
130s
Instant cast

Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.

75
Base Damage
100
Damage Per Second
3s
Channel Duration
0.2s
Cast Delay
Game data
Cooldown
130s
Channel Duration
3s
Cast Delay
0.2s
Base Damage
75
Damage Per Second
100
Channel Duration
3s
Overload Radius
12m
Movement slow
34%
1AP
Overload Radius
+2m
2AP
Cooldown
-35s
5AP
Base Damage
+100
Damage Per Second
+50
OverviewHow to play

What the prototype shows

The scrap ball singles out its first collision with a stun and stronger damage than nearby targets receive. Consume then asks the player to maintain sight and range while draining a victim; a kill restores a Bio Blast charge. That creates a dependency between securing the target and extending later pressure.

What remains unconfirmed

Overload scales its damage with channel time, so a future playable version would need room to finish the channel. The important unknown is how reliably the whole sequence works against movement and interruption. Read the cards as prototype rules, without converting them into a verified win rate or optimal build.

Stat comparisonHero comparison
Health 57 Move speed 74 DPS 92 Sustained DPS 89 Range 72 Ammo 41
Health 780
Health regen 2/s
Move speed 7.2 m/s
Stamina 3
DPS 75.6
Sustained DPS 43.6
Range 58 m
Ammo 15
Primary weapon
The Butcher's Hand
75.6
DPS
18.9
Bullet damage
4rps
Fire rate
15
Ammo
2.8s
Reload
43.6
Sustained DPS
42
Shots to defeat target
15.75s
Time to defeat target
284
Magazine damage
Against 780 health: body hits, no resistance or damage falloff.
Damage falloff distance
0m20m57.5m177.8m
Melee 50Light melee 116Heavy melee
Lore

When the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.

Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Data and APIAPI
wreckerslug48heroIdwreckercodeName3complexityfalsenewPlayer2026-09-23T07:55:51.356ZupdatedAt